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shader-rt: connect shader runtime
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@@ -6,6 +6,10 @@ pub mod blending_nodes;
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pub mod cubic_spline;
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pub mod fullscreen_vertex;
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/// required by shader macro
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#[cfg(feature = "std")]
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pub use graphene_raster_nodes_shaders::WGSL_SHADER;
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#[cfg(feature = "std")]
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pub mod curve;
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#[cfg(feature = "std")]
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