Fix color and gradient list paints not rendering as stacks (#4439)

Stack every item of a color or gradient paint instead of painting only the first
This commit is contained in:
Keavon Chambers
2026-08-17 20:52:55 -07:00
committed by GitHub
parent 51662a5fe8
commit e9e7ef54f6
2 changed files with 130 additions and 31 deletions

View File

@@ -1,4 +1,7 @@
use crate::renderer::{ClearGuardPlacement, ItemRef, RenderParams, format_transform_matrix, gradient_placement, gradient_settings_from_item, spread_adjusted_samples, transform_is_invertible}; use crate::renderer::{
ClearGuardPlacement, ItemRef, RenderParams, composite_paint_colors, faded_paint_color, format_transform_matrix, gradient_placement, gradient_settings_from_item, spread_adjusted_samples,
transform_is_invertible,
};
use crate::{Render, RenderSvgSegmentList, SvgRender}; use crate::{Render, RenderSvgSegmentList, SvgRender};
use core_types::color::SRGBA8; use core_types::color::SRGBA8;
use core_types::list::List; use core_types::list::List;
@@ -50,19 +53,13 @@ pub trait RenderExt {
) -> Self::Output; ) -> Self::Output;
} }
/// The paint attribute for a solid color, or the SVG `none` keyword when the color is absent. /// The paint attribute for an already-faded solid color, or the SVG `none` keyword when the color is absent.
/// `for_mask` keeps the fill opacity at full, as [`ItemRef::paint_opacity`] explains. fn render_color_paint(color: Option<Color>, target: PaintTarget) -> String {
fn render_color_paint(item: Option<ItemRef<'_, Color>>, target: PaintTarget, for_mask: bool) -> String { let Some(color) = color else { return format!(r#" {}="none""#, target.paint_attr()) };
let unpainted = || format!(r#" {}="none""#, target.paint_attr());
let Some(item) = item else { return unpainted() }; let mut result = format!(r##" {}="#{}""##, target.paint_attr(), SRGBA8::from(color).to_rgb_hex());
let Some(color) = item.element() else { return unpainted() }; if color.a() < 1. {
let _ = write!(result, r#" {}="{}""#, target.opacity_attr(), (color.a() * 1000.).round() / 1000.);
let alpha = color.a() * item.paint_opacity(for_mask);
let mut result = format!(r##" {}="#{}""##, target.paint_attr(), SRGBA8::from(*color).to_rgb_hex());
if alpha < 1. {
let _ = write!(result, r#" {}="{}""#, target.opacity_attr(), (alpha * 1000.).round() / 1000.);
} }
result result
@@ -81,7 +78,7 @@ impl RenderExt for List<Color> {
render_params: &RenderParams, render_params: &RenderParams,
target: PaintTarget, target: PaintTarget,
) -> Self::Output { ) -> Self::Output {
render_color_paint((!self.is_empty()).then_some(ItemRef::ListItem(self, 0)), target, render_params.for_mask) render_color_paint(composite_paint_colors(self, render_params.for_mask), target)
} }
} }
@@ -275,12 +272,13 @@ impl RenderExt for List<Graphic> {
let paint_attr = target.paint_attr(); let paint_attr = target.paint_attr();
match fill_graphic { match fill_graphic {
Some(Graphic::Color(item)) => render_color_paint(Some(ItemRef::Item(item)), target, render_params.for_mask), Some(Graphic::Color(item)) => render_color_paint(faded_paint_color(ItemRef::Item(item), render_params.for_mask), target),
Some(Graphic::ColorList(color_list)) => color_list.render(svg_defs, item_transform, element_transform, stroke_transform, bounds, render_params, target), Some(Graphic::ColorList(color_list)) => color_list.render(svg_defs, item_transform, element_transform, stroke_transform, bounds, render_params, target),
Some(Graphic::Gradient(item)) => render_gradient_paint(Some(ItemRef::Item(item)), svg_defs, item_transform, element_transform, render_params.for_mask) Some(Graphic::Gradient(item)) => render_gradient_paint(Some(ItemRef::Item(item)), svg_defs, item_transform, element_transform, render_params.for_mask)
.map(|gradient_id| format!(r##" {paint_attr}="url(#{gradient_id})""##)) .map(|gradient_id| format!(r##" {paint_attr}="url(#{gradient_id})""##))
.unwrap_or_else(|| format!(r#" {paint_attr}="none""#)), .unwrap_or_else(|| format!(r#" {paint_attr}="none""#)),
Some(Graphic::GradientList(gradient_list)) => gradient_list // One gradient resolves to a paint server; stacking several needs them composited, which only the pattern below can do
Some(Graphic::GradientList(gradient_list)) if gradient_list.len() <= 1 => gradient_list
.render(svg_defs, item_transform, element_transform, stroke_transform, bounds, render_params, target) .render(svg_defs, item_transform, element_transform, stroke_transform, bounds, render_params, target)
.map(|gradient_id| format!(r##" {paint_attr}="url(#{gradient_id})""##)) .map(|gradient_id| format!(r##" {paint_attr}="url(#{gradient_id})""##))
.unwrap_or_else(|| format!(r#" {paint_attr}="none""#)), .unwrap_or_else(|| format!(r#" {paint_attr}="none""#)),
@@ -294,6 +292,7 @@ impl RenderExt for List<Graphic> {
| Some(Graphic::RasterCPUList(_)) | Some(Graphic::RasterCPUList(_))
| Some(Graphic::RasterGPUList(_)) | Some(Graphic::RasterGPUList(_))
| Some(Graphic::GraphicList(_)) | Some(Graphic::GraphicList(_))
| Some(Graphic::GradientList(_))
| Some(Graphic::TextList(_)) => { | Some(Graphic::TextList(_)) => {
let bounds = if target == PaintTarget::Stroke { let bounds = if target == PaintTarget::Stroke {
// To prevent a wraparound artefact occurring when the tile boundary and the stroke region are perfectly aligned, the local coordinate is expanded slightly. // To prevent a wraparound artefact occurring when the tile boundary and the stroke region are perfectly aligned, the local coordinate is expanded slightly.

View File

@@ -1,7 +1,7 @@
use crate::render_ext::{PaintTarget, RenderExt}; use crate::render_ext::{PaintTarget, RenderExt};
use crate::to_peniko::{BlendModeExt, ToPenikoColor}; use crate::to_peniko::{BlendModeExt, ToPenikoColor};
use core_types::CacheHash; use core_types::CacheHash;
use core_types::blending::BlendMode; use core_types::blending::{BlendMode, apply_blend_mode};
use core_types::bounds::BoundingBox; use core_types::bounds::BoundingBox;
use core_types::bounds::RenderBoundingBox; use core_types::bounds::RenderBoundingBox;
use core_types::color::Color; use core_types::color::Color;
@@ -106,6 +106,66 @@ impl<'a, T> ItemRef<'a, T> {
} }
} }
/// The color one paint item contributes, faded by its opacity attributes.
pub(crate) fn faded_paint_color(item: ItemRef<'_, Color>, for_mask: bool) -> Option<Color> {
let color = item.element()?;
Some(color.with_alpha(color.a() * item.paint_opacity(for_mask)))
}
/// Composites one paint color over the stack beneath it, mixing by the blend mode and then source-over in straight alpha.
fn composite_paint_over(over: Color, under: Color, blend_mode: BlendMode) -> Color {
let (over_alpha, under_alpha) = (over.a(), under.a());
// These modes only move the backdrop's alpha, leaving its color alone
match blend_mode {
BlendMode::Erase => return under.with_alpha((under_alpha - over_alpha).clamp(0., 1.)),
BlendMode::Restore => return under.with_alpha((under_alpha + over_alpha).clamp(0., 1.)),
BlendMode::MultiplyAlpha => return under.with_alpha(under_alpha * over_alpha),
_ => {}
}
let result_alpha = over_alpha + under_alpha * (1. - over_alpha);
if result_alpha <= 0. {
return Color::TRANSPARENT;
}
// The blend formulas read their backdrop premultiplied
let premultiplied_under = Color::from_rgbaf32_unchecked(under.r() * under_alpha, under.g() * under_alpha, under.b() * under_alpha, under_alpha);
let mixed = apply_blend_mode(over, premultiplied_under, blend_mode);
// The mode only mixes where the backdrop has coverage, so its alpha interpolates each source channel from the raw color to the mixed color
let source_channel = |over_channel: f32, mixed_channel: f32| over_channel * (1. - under_alpha) + mixed_channel * under_alpha;
let channel =
|mixed_channel: f32, over_channel: f32, under_channel: f32| (source_channel(over_channel, mixed_channel) * over_alpha + under_channel * under_alpha * (1. - over_alpha)) / result_alpha;
Color::from_rgbaf32_unchecked(
channel(mixed.r(), over.r(), under.r()),
channel(mixed.g(), over.g(), under.g()),
channel(mixed.b(), over.b(), under.b()),
result_alpha,
)
}
/// Flattens a rank-1 color paint into the single color the fast path emits, stacking the items in paint order.
pub(crate) fn composite_paint_colors(list: &List<Color>, for_mask: bool) -> Option<Color> {
let mut composited = None;
for index in 0..list.len() {
let item = ItemRef::ListItem(list, index);
let Some(faded) = faded_paint_color(item, for_mask) else { continue };
composited = Some(match composited {
// The lowest paint has nothing beneath it, so its blend mode has nothing to act on
None => faded,
Some(under) => composite_paint_over(faded, under, item.attribute_cloned_or_default(ATTR_BLEND_MODE)),
});
}
composited
}
#[derive(Clone, Copy, Debug, PartialEq)] #[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))] #[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
enum MaskType { enum MaskType {
@@ -1762,9 +1822,8 @@ fn render_vector_item_to_vello(
for paint_index in 0..fill_graphic.len() { for paint_index in 0..fill_graphic.len() {
let Some(paint) = fill_graphic.element(paint_index) else { continue }; let Some(paint) = fill_graphic.element(paint_index) else { continue };
let solid_fill = |scene: &mut Scene, item: ItemRef<'_, Color>| { let solid_fill = |scene: &mut Scene, color: Option<Color>| {
let Some(color) = item.element() else { return }; let Some(color) = color else { return };
let color = color.with_alpha(color.a() * item.paint_opacity(render_params.for_mask));
let fill = peniko::Brush::Solid(SRGBA8::from(color).to_peniko_color()); let fill = peniko::Brush::Solid(SRGBA8::from(color).to_peniko_color());
scene.fill(fill_rule, kurbo::Affine::new(element_transform.to_cols_array()), &fill, None, path); scene.fill(fill_rule, kurbo::Affine::new(element_transform.to_cols_array()), &fill, None, path);
@@ -1785,12 +1844,14 @@ fn render_vector_item_to_vello(
match paint { match paint {
Graphic::None(_) | Graphic::NoneList(_) => continue, Graphic::None(_) | Graphic::NoneList(_) => continue,
Graphic::Color(item) => solid_fill(scene, ItemRef::Item(item)), Graphic::Color(item) => solid_fill(scene, faded_paint_color(ItemRef::Item(item), render_params.for_mask)),
Graphic::ColorList(list) => solid_fill(scene, ItemRef::ListItem(list, 0)), Graphic::ColorList(list) => solid_fill(scene, composite_paint_colors(list, render_params.for_mask)),
Graphic::Gradient(item) => gradient_fill(scene, ItemRef::Item(item)), Graphic::Gradient(item) => gradient_fill(scene, ItemRef::Item(item)),
Graphic::GradientList(list) => gradient_fill(scene, ItemRef::ListItem(list, 0)), // Stacked gradients cannot be composited into one brush, so they fall through to the clipped texture path
Graphic::GradientList(list) if list.len() <= 1 => gradient_fill(scene, ItemRef::ListItem(list, 0)),
// Any other graphic content paints as a texture clipped to the path // Any other graphic content paints as a texture clipped to the path
Graphic::Graphic(_) Graphic::GradientList(_)
| Graphic::Graphic(_)
| Graphic::Vector(_) | Graphic::Vector(_)
| Graphic::RasterCPU(_) | Graphic::RasterCPU(_)
| Graphic::RasterGPU(_) | Graphic::RasterGPU(_)
@@ -1861,9 +1922,8 @@ fn render_vector_item_to_vello(
continue; continue;
}; };
let solid_stroke = |scene: &mut Scene, item: ItemRef<'_, Color>| { let solid_stroke = |scene: &mut Scene, color: Option<Color>| {
let Some(color) = item.element() else { return }; let Some(color) = color else { return };
let color = color.with_alpha(color.a() * item.paint_opacity(render_params.for_mask));
let brush = peniko::Brush::Solid(SRGBA8::from(color).to_peniko_color()); let brush = peniko::Brush::Solid(SRGBA8::from(color).to_peniko_color());
@@ -1885,12 +1945,14 @@ fn render_vector_item_to_vello(
match stroke_graphic { match stroke_graphic {
Graphic::None(_) | Graphic::NoneList(_) => continue, Graphic::None(_) | Graphic::NoneList(_) => continue,
Graphic::Color(item) => solid_stroke(scene, ItemRef::Item(item)), Graphic::Color(item) => solid_stroke(scene, faded_paint_color(ItemRef::Item(item), render_params.for_mask)),
Graphic::ColorList(list) => solid_stroke(scene, ItemRef::ListItem(list, 0)), Graphic::ColorList(list) => solid_stroke(scene, composite_paint_colors(list, render_params.for_mask)),
Graphic::Gradient(item) => gradient_stroke(scene, ItemRef::Item(item)), Graphic::Gradient(item) => gradient_stroke(scene, ItemRef::Item(item)),
Graphic::GradientList(list) => gradient_stroke(scene, ItemRef::ListItem(list, 0)), // Stacked gradients cannot be composited into one brush, so they fall through to the clipped texture path
Graphic::GradientList(list) if list.len() <= 1 => gradient_stroke(scene, ItemRef::ListItem(list, 0)),
// Any other graphic content paints as a texture clipped to the stroked region // Any other graphic content paints as a texture clipped to the stroked region
Graphic::Graphic(_) Graphic::GradientList(_)
| Graphic::Graphic(_)
| Graphic::Vector(_) | Graphic::Vector(_)
| Graphic::RasterCPU(_) | Graphic::RasterCPU(_)
| Graphic::RasterGPU(_) | Graphic::RasterGPU(_)
@@ -3342,6 +3404,44 @@ mod tests {
use super::*; use super::*;
use vector_types::gradient::GradientSpace; use vector_types::gradient::GradientSpace;
#[test]
fn stacked_paint_colors_composite_in_straight_alpha() {
// A half-transparent red over an opaque blue lands halfway between the two
let mut list = List::new();
list.push(Item::new_from_element(Color::from_rgbaf32_unchecked(0., 0., 1., 1.)));
list.push(Item::new_from_element(Color::from_rgbaf32_unchecked(1., 0., 0., 0.5)));
let composited = composite_paint_colors(&list, false).expect("a non-empty paint list composites to a color");
assert!((composited.r() - 0.5).abs() < 1e-5, "red was {}", composited.r());
assert!((composited.g() - 0.).abs() < 1e-5, "green was {}", composited.g());
assert!((composited.b() - 0.5).abs() < 1e-5, "blue was {}", composited.b());
assert!((composited.a() - 1.).abs() < 1e-5, "alpha was {}", composited.a());
}
#[test]
fn stacked_paint_blending_interpolates_by_backdrop_coverage() {
// Multiply over half-covering black only half-multiplies the red
let mut list = List::new();
list.push(Item::new_from_element(Color::from_rgbaf32_unchecked(0., 0., 0., 0.5)));
list.push(Item::new_from_element(Color::from_rgbaf32_unchecked(1., 0., 0., 1.)).with_attribute(ATTR_BLEND_MODE, BlendMode::Multiply));
let composited = composite_paint_colors(&list, false).expect("a non-empty paint list composites to a color");
assert!((composited.r() - 0.5).abs() < 1e-5, "red was {}", composited.r());
assert!((composited.a() - 1.).abs() < 1e-5, "alpha was {}", composited.a());
// Multiply over no backdrop at all leaves the source color untouched
let mut list = List::new();
list.push(Item::new_from_element(Color::TRANSPARENT));
list.push(Item::new_from_element(Color::from_rgbaf32_unchecked(1., 0., 0., 1.)).with_attribute(ATTR_BLEND_MODE, BlendMode::Multiply));
let composited = composite_paint_colors(&list, false).expect("a non-empty paint list composites to a color");
assert!((composited.r() - 1.).abs() < 1e-5, "red was {}", composited.r());
assert!((composited.a() - 1.).abs() < 1e-5, "alpha was {}", composited.a());
}
#[test] #[test]
fn spread_adjusted_samples_wraps_clear_in_transparent_guards() { fn spread_adjusted_samples_wraps_clear_in_transparent_guards() {
let gradient = Gradient::from(vec![Color::BLACK, Color::WHITE]); let gradient = Gradient::from(vec![Color::BLACK, Color::WHITE]);