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Fix the blend mode formulas for the Overlay, whole-color, and alpha-only modes (#4449)
* Fix the Overlay, whole-color, and alpha-only blend mode formulas * Add unit tests covering the blend mode formula fixes
This commit is contained in:
@@ -190,11 +190,14 @@ impl Display for BlendMode {
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/// Composites `foreground` over `background` with the given blend mode, fading the result by `opacity`.
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#[inline(always)]
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pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f32) -> Color {
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// The alpha-only utility modes composite no color, so opacity interpolates their alpha toward the backdrop's instead
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let faded_alpha = |applied: Color| background.with_alpha(background.a() + (applied.a() - background.a()) * opacity);
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let target_color = match blend_mode {
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// Other utility blend modes (hidden from the normal list) - do not have alpha blend
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BlendMode::Erase => return background.alpha_subtract(foreground),
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BlendMode::Restore => return background.alpha_add(foreground),
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BlendMode::MultiplyAlpha => return background.alpha_multiply(foreground),
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BlendMode::Erase => return faded_alpha(background.alpha_subtract(foreground)),
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BlendMode::Restore => return faded_alpha(background.alpha_add(foreground)),
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BlendMode::MultiplyAlpha => return faded_alpha(background.alpha_multiply(foreground)),
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blend_mode => apply_blend_mode(foreground, background, blend_mode),
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};
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@@ -219,7 +222,7 @@ pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendM
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BlendMode::LinearDodge => background.blend_rgb(foreground, Color::blend_linear_dodge),
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BlendMode::LighterColor => background.blend_lighter_color(foreground),
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// Contrast group
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BlendMode::Overlay => foreground.blend_rgb(background, Color::blend_hardlight),
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BlendMode::Overlay => background.blend_rgb(foreground, Color::blend_overlay),
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BlendMode::SoftLight => background.blend_rgb(foreground, Color::blend_softlight),
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BlendMode::HardLight => background.blend_rgb(foreground, Color::blend_hardlight),
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BlendMode::VividLight => background.blend_rgb(foreground, Color::blend_vivid_light),
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@@ -236,7 +239,72 @@ pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendM
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BlendMode::Saturation => background.blend_saturation(foreground),
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BlendMode::Color => background.blend_color(foreground),
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BlendMode::Luminosity => background.blend_luminosity(foreground),
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// Other utility blend modes (hidden from the normal list) - do not have alpha blend
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_ => panic!("Used blend mode without alpha blend"),
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// The alpha-only utility modes mix no color, so the foreground passes through for the caller to composite
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BlendMode::Erase | BlendMode::Restore | BlendMode::MultiplyAlpha => foreground,
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn overlay_is_hard_light_with_swapped_operands() {
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let a = Color::from_rgbaf32_unchecked(0.8, 0.3, 0.6, 1.);
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let b = Color::from_rgbaf32_unchecked(0.2, 0.7, 0.4, 1.);
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let overlay = apply_blend_mode(a, b, BlendMode::Overlay);
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let swapped_hard_light = apply_blend_mode(b, a, BlendMode::HardLight);
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assert!((overlay.r() - swapped_hard_light.r()).abs() < 1e-5, "red was {} vs {}", overlay.r(), swapped_hard_light.r());
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assert!((overlay.g() - swapped_hard_light.g()).abs() < 1e-5, "green was {} vs {}", overlay.g(), swapped_hard_light.g());
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assert!((overlay.b() - swapped_hard_light.b()).abs() < 1e-5, "blue was {} vs {}", overlay.b(), swapped_hard_light.b());
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}
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#[test]
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fn blended_colors_keep_the_foreground_alpha() {
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let foreground = Color::from_rgbaf32_unchecked(0.8, 0.3, 0.6, 0.25);
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let background = Color::from_rgbaf32_unchecked(0.2, 0.7, 0.4, 1.);
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let modes = [
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BlendMode::Multiply,
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BlendMode::Overlay,
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BlendMode::DarkerColor,
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BlendMode::LighterColor,
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BlendMode::Hue,
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BlendMode::Saturation,
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BlendMode::Color,
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BlendMode::Luminosity,
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];
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for mode in modes {
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let blended = apply_blend_mode(foreground, background, mode);
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assert!((blended.a() - 0.25).abs() < 1e-5, "{mode} alpha was {}", blended.a());
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}
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}
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#[test]
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fn darker_color_compares_unassociated_channels() {
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// The premultiplied backdrop reads as 0.1 gray but is really 0.5 gray, so the 0.4 gray foreground is the darker color
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let foreground = Color::from_rgbaf32_unchecked(0.4, 0.4, 0.4, 1.);
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let background = Color::from_rgbaf32_unchecked(0.1, 0.1, 0.1, 0.2);
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let blended = apply_blend_mode(foreground, background, BlendMode::DarkerColor);
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assert!((blended.r() - 0.4).abs() < 1e-5, "red was {}", blended.r());
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assert!((blended.a() - 1.).abs() < 1e-5, "alpha was {}", blended.a());
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}
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#[test]
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fn alpha_only_modes_fade_with_opacity() {
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let foreground = Color::from_rgbaf32_unchecked(0.9, 0.9, 0.9, 1.);
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let background = Color::from_rgbaf32_unchecked(0.3, 0.5, 0.7, 1.);
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// A full-opacity erase removes all coverage, and half opacity fades that effect halfway back toward the backdrop
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let full = blend_colors(foreground, background, BlendMode::Erase, 1.);
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let half = blend_colors(foreground, background, BlendMode::Erase, 0.5);
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assert!((full.a() - 0.).abs() < 1e-5, "alpha was {}", full.a());
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assert!((half.a() - 0.5).abs() < 1e-5, "alpha was {}", half.a());
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assert!((half.r() - 0.3).abs() < 1e-5, "red was {}", half.r());
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}
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}
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@@ -704,10 +704,13 @@ impl Color {
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c_b + c_s - 1.
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}
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/// Whole-color "Darker Color" blend: keeps whichever color has the lower mean RGB.
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/// Whole-color "Darker Color" blend: keeps whichever color has the lower mean RGB, with `other`'s alpha.
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#[inline(always)]
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pub fn blend_darker_color(&self, other: Color) -> Color {
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if self.average_rgb_channels() <= other.average_rgb_channels() { *self } else { other }
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let background = self.to_unassociated_alpha();
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let darker = if background.average_rgb_channels() <= other.average_rgb_channels() { background } else { other };
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darker.with_alpha(other.alpha)
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}
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/// Per-channel "Screen" blend.
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@@ -734,10 +737,13 @@ impl Color {
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c_b + c_s
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}
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/// Whole-color "Lighter Color" blend: keeps whichever color has the higher mean RGB.
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/// Whole-color "Lighter Color" blend: keeps whichever color has the higher mean RGB, with `other`'s alpha.
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#[inline(always)]
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pub fn blend_lighter_color(&self, other: Color) -> Color {
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if self.average_rgb_channels() >= other.average_rgb_channels() { *self } else { other }
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let background = self.to_unassociated_alpha();
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let lighter = if background.average_rgb_channels() >= other.average_rgb_channels() { background } else { other };
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lighter.with_alpha(other.alpha)
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}
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/// Per-channel "Soft Light" blend.
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@@ -759,6 +765,11 @@ impl Color {
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}
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}
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/// Per-channel "Overlay" blend, which is "Hard Light" with the backdrop and source channels swapped.
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pub fn blend_overlay(c_b: f32, c_s: f32) -> f32 {
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Color::blend_hardlight(c_s, c_b)
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}
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/// Per-channel "Vivid Light" blend.
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pub fn blend_vivid_light(c_b: f32, c_s: f32) -> f32 {
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if c_s <= 0.5 {
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@@ -811,33 +822,36 @@ impl Color {
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if c_b == 0. { 1. } else { c_b / c_s }
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}
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/// Whole-color "Hue" blend: source hue with this color's saturation and Rec.601 luma.
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/// Whole-color "Hue" blend: source hue with this color's saturation and Rec.601 luma, with `c_s`'s alpha.
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pub fn blend_hue(&self, c_s: Color) -> Color {
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let sat_b = self.chroma_range();
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let lum_b = self.luminance_rec_601();
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c_s.with_saturation(sat_b).with_luminance(lum_b)
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let background = self.to_unassociated_alpha();
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let sat_b = background.chroma_range();
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let lum_b = background.luminance_rec_601();
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c_s.with_saturation(sat_b).with_luminance(lum_b).with_alpha(c_s.alpha)
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}
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/// Whole-color "Saturation" blend: this color's hue/luma with source saturation.
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/// Whole-color "Saturation" blend: this color's hue/luma with source saturation, with `c_s`'s alpha.
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pub fn blend_saturation(&self, c_s: Color) -> Color {
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let background = self.to_unassociated_alpha();
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let sat_s = c_s.chroma_range();
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let lum_b = self.luminance_rec_601();
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let lum_b = background.luminance_rec_601();
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self.with_saturation(sat_s).with_luminance(lum_b)
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background.with_saturation(sat_s).with_luminance(lum_b).with_alpha(c_s.alpha)
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}
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/// Whole-color "Color" blend: source hue/saturation with this color's luma.
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/// Whole-color "Color" blend: source hue/saturation with this color's luma, with `c_s`'s alpha.
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pub fn blend_color(&self, c_s: Color) -> Color {
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let lum_b = self.luminance_rec_601();
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let lum_b = self.to_unassociated_alpha().luminance_rec_601();
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c_s.with_luminance(lum_b)
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c_s.with_luminance(lum_b).with_alpha(c_s.alpha)
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}
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/// Whole-color "Luminosity" blend: this color's hue/saturation with source luma.
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/// Whole-color "Luminosity" blend: this color's hue/saturation with source luma, with `c_s`'s alpha.
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pub fn blend_luminosity(&self, c_s: Color) -> Color {
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let lum_s = c_s.luminance_rec_601();
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self.with_luminance(lum_s)
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self.to_unassociated_alpha().with_luminance(lum_s).with_alpha(c_s.alpha)
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}
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/// All four channels as `(red, green, blue, alpha)`.
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