Commit Graph

150 Commits

Author SHA1 Message Date
Keavon Chambers
ff59b0419e Add a 'Max Concavity' angle to the Convex Hull node for concave hulls
Dents whose boundary turns backward by no more than the angle are
flattened by the hull; deeper dents keep their original boundary. At the
maximum of 360 degrees the node produces the fully convex hull as before,
and at 0 degrees every dent survives. Bridges between separate subpaths
always apply, so disjoint islands stay connected and interior geometry
(such as holes) never survives at any setting.

The partial hull reuses the convex pipeline, keeping collinear hull
vertices so pockets (the boundary stretch each bridge spans, located by
gap matching along the subpath) can attach to them. Each pocket is
processed by a canonical deletion sweep that repeatedly removes the
cheapest reflex sample vertex whose bypassing chord stays on the empty
side of the boundary and within the angle budget, which handles nested
dents inherently and can never cut into material bumps. Surviving chords
are polished to exact tangencies with the same closed-form solves used
for hull bridges, and kept stretches are emitted as exact cuts of the
original segments.
2026-07-06 21:16:46 -07:00
Keavon Chambers
4169277508 Finish the convex hull node: in-repo algorithm, robustness, and tests
Replaces the WIP node crate, which depended on a convex_hull crate that
only existed outside the repository, with a self-contained implementation:

- The curved hull algorithm lives in vector-types' algorithms module. It
  splits curves at inflections and cusps into curvature-monotone arcs,
  discovers the boundary structure from a sampled polygonal hull, refines
  every transition to an exact tangency with closed-form quartic
  tangent-through-point solves, then emits the boundary as cuts of the
  original segments joined by straight bridge lines.

- The node moves into vector-nodes alongside the other 'Vector: Modifier'
  nodes, ported to the List/attributes model. It accepts Graphic[] or
  Vector[], wraps every subpath (open or closed) and free-floating anchor
  point across all items, and outputs a single world-space hull path.

- The boolean-union pre-pass is dropped as unnecessary: the hull of all
  segments equals the hull of their union, and the polyline connector it
  relied on lost floating points and mishandled open paths.
2026-07-06 19:24:11 -07:00
Dennis Kobert
0c216d2871 Add convex hull node 2026-07-06 19:23:55 -07:00
YohYamasaki
6a54dcb5da Remove the legacy Fill, Gradient, and PathStyle types now that paints live in attributes (#4297)
* Remove `Stroke.color`

* Remove legacy Gradient struct usage

* Fix gradient tool tests

* Remove `Fill` enum

* Fix direction of `gradient_orientation_rightward`

* Remove `Gradient` struct

* Remove `PathStyle` struct

* Fix old `VectorData` migration

* Refactor

- Remove unnecessary wrapper functions
- Use `as_ref` instead of `clone` for stroke if possible
- Comment cleanup

* Clean up stale style comments and bindings left by the paint attribute migration

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-07-04 23:08:06 -07:00
YohYamasaki
9f9899cfd0 Refactor the 'Fill' and 'Stroke' nodes to set "fill" and "stroke" attributes for paints (#4257)
* Allow using any graphics type for fill

* Adapt gradient/fill property panels and tools to handle List<T>

* Make the initial gradient transform covers the target's bounding box

* Introduce AnyGraphicListDyn to avoid combinatorial explosion

* Allow using any graphics type for stroke paint

* Add FIll node migration

* Add `for_each_vector_list_mut` instead of `set_paint_attribute`

* Adapt paint flow to read and write attributes instead of legacy Fill/Stroke.color

* Fix responsibilities of paint related node input setters

* Fix Morph by storing List<Graphic> for attributes rather than the concrete types

Store fill/stroke paints as List<Graphic> so Color/Gradient transitions
do not hit set_attribute_value_dyn's type-mismatch fallback to default paint.

* Preserve paint attributes in vector editing ops

* Enhance the clarity between direct and chained fill gradients

* Update demo arts

* Consolidate Fill node gradient appearance inputs

* Fix after the cubic review

* Revert "Consolidate Fill node gradient appearance inputs"

This reverts commit 9622feb20196e2c4da99e98ca95dcc2e34c2c98e.

* Replace AnyGraphicListDyn with generic paint connectors on the Fill and Stroke nodes

* Canonicalize paint attribute storage to List<Graphic> with a single write helper

* Fix Solidify Stroke missing fills stored in the legacy style

* Fix Solidify Stroke producing invisible strokes for legacy-only stroke colors

* Fix the initial gradient transform ignoring the bounding box's vertical extent

* Step paint at the morph midpoint instead of dropping it for unmixable pairings

* Remove migration-stage comments

* Clarify the initial gradient transform helper's doc and name

* Correct the bake_paint_transforms doc and prune dead tolerance arms

* Delete the unused Gradient::lerp

* Fix a comment typo

* Thread network paths through the legacy gradient bake so nested fills migrate

* Restore the legacy fill fallback in Expand Fill and Stroke

* Read gradient stops from the node's own input in the Fill properties panel

* Use the transform input constant instead of a hardcoded index

* Remove the unreachable wired color fallback in the Fill properties solid branch

* Narrow the fill overlay redraw check to actual fill inputs

* Coalesce the fill setter's graph runs into a single dispatch

* Position the Gradient Value node inserted for gradient stops

* Bake backup gradient placement during migration

* Persist pending gradient bakes so unfinished migrations retry on reopen

* Migrate the backup gradient's type and spread method

* Harden the gradient-migration pass against document switches and stale bakes

* Keep the Fill properties UI for layerless and nested Fill nodes

* Leave a wired gradient transform input connected instead of overwriting it

* Refuse to start a gradient chain ahead of existing layer content

* Decode a Fill node's gradient through one shared reader

* Nudge a degenerate bounding box so the Fill gradient transform stays invertible

* Broadcast Fill and Stroke paint with a single attribute-column pass

* Fix Morph stepping the target's stroke in near the source instead of the target

* Tidy conventions: clippy get_first, comment periods, sentence-case test messages

* Reattach the gradient orientation doc to its function

* Re-save demo artwork

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-07-04 23:08:21 +00:00
Keavon Chambers
f05a644bd9 Revamp the syntax to #[hard(a..b)] and #[soft(a..b)] bounds on node definitions (#4307)
* Revamp the syntax to #[hard(a..b)] and #[soft(a..b)] bounds on node definitions

* Address review feedback: error on empty bounds ranges and remove redundant count clamps

* Fix NaN transform from Repeat Array with a count of 1

* Remove redundant manual clamps already enforced by #[hard(...)] bounds
2026-07-03 18:48:58 -07:00
Keavon Chambers
cc465d6f2a Fix the 'Separate Subpaths' node dropping a layer's transform when it has no subpaths (#4289)
Fix the Separate Subpaths node dropping a layer's transform when it has no subpaths
2026-06-27 23:42:25 -07:00
jneem
57ee2b00ca Bump linesweeper to 0.4 (#4273)
* Bump linesweeper to 0.4

* Avoid crash if there's an indexing bug

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-06-23 00:15:55 +00:00
YohYamasaki
7bc0f042ce Transition gradients from bbox-relative to document-absolute space (#4241)
* Use userSpaceOnUse to render gradient on SVG

* Allow non-uniform transform to radial gradient on vello

* Position gradients absolutely instead of by bbox

* Fix SVG import by removing multiplication of bound's inverse transform

* Represent sheared linear gradients via their equivalent gradient line

* Migration

* Fix migration for radial (elliptical) gradients

* Fix boolean operation gradients

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-06-20 21:21:28 +00:00
Timon
674b3a213f Extract pipelines from WgpuExecutor into scope-provided pipeline nodes (#4210)
* Implement generic pipeline caching

* Fix WIP

* Fix

* Fix

* Fix

* Fix bench

* Migrations

* Review
2026-06-19 21:20:25 +00:00
Jatin Bharti
5f100946f2 Add String[] as a graphic type for typography (#4141)
* feat: Render List<String> as raw paths in SVG and Vell mode

* chore: code review

* chore: change the hardcoded layout bounds to parley's

* chore: code review

* feat: Split text node to text_layer and text_to_vector node

* fix: CI fail because of difference in nature of Mac and github action

* chore: fix

* chore: replace FontStack as it got removed in parley 0.9

* chore: fmt

* chore: migrate the rendering as of new resource architechture

* chore: add text_layer node to text tool for testing

* code review

* Make boolean ops support the Text type

* chore: Move fallback_font_resource authority from editor to text node

* Fix 'Text Layer' node missing font dropdown

* Change node doc comments from Vec<T> to T[]

* Add migrations from the old Text node to Text -> Text to Vector

* Consolidate

* Rename the text attributes and reorder tilt to come before max_width/height

* Detect legacy Text nodes in the split migration by their trailing separate_glyphs input

* Code review

* Frame Text layer thumbnails by laying out their text for bounds

* Give Text layers click targets and selection outlines via collect_metadata

* Route Text tool through Text to Vector with fill, fixing editing-preview placement

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-06-19 19:39:52 +00:00
Keavon Chambers
3414b32d5e Remove dead code from the unused curves adjustment widget 2026-06-15 14:46:43 -07:00
Timon
077d11bdba Resolve scopes before flattening network (#4235)
* Compiler changes

* Run preprocessor on wrapping network

* Remove test nodes

* FIx

* move generate_node_paths call to compiler

* Make it more obvious what input is set to
2026-06-15 11:19:21 -07:00
Keavon Chambers
34e0fd7757 Replace the 'Vec2 to Point' node with automatic conversion machinery (#4236)
* Replace the 'Vec2 to Point' node with an 'As Vector' node and automatic conversion

* Accept a Vec2 as content for the Wrap Graphic node

* Rename the type-assertion nodes from 'To' to 'As'

* Fix the Transform node reversing a Vec2 input's direction

* Fix text migration bug
2026-06-14 21:44:08 -07:00
Keavon Chambers
cde8dd78e6 Remove stray float literal .0 suffixes in lieu of just ending with a point (#4233)
Remove the .0 suffix on floats in lieu of just ending with a point
2026-06-12 19:47:36 -07:00
YohYamasaki
2b8ef42086 Add renderer support for painting vector with "fill" and "stroke" attributes with graphic List<T> types (#4111)
* Add conversion from Fill to Table<Graphic>

* Refactor Vector vello renderer for Gradient / Color

* Refactor Vector SVG renderer for Gradient / Color

* Fix conflicts

* Add basic clipping-based fill for SVG rendering

* Use Cow to avoid cloning graphic list for fill

* Cleanup for Cow usage

* format code

* Use `<pattern>` instead of `<clipPath>` for clip

This simplifies the future implementation of clipping-based rendering
for strokes, as the stroke does not support the use of a clip path but
rather paint sources from a paint server.

* Move svg pattern rendering function to RenderExt

* Fix comment

* Fix empty fill list rendering as default black

Co-authored-by: cubic-dev-ai[bot] <191113872+cubic-dev-ai[bot]@users.noreply.github.com>

* Move opaque check function to Graphic impl

* Add color converter and debug node to use graphic

* WIP: Use List<Graphic> to render Color & Gradient

* Use `Arc<List<Vector>>` for vector_data metadata

This exposes List's attributes to message handlers, enabling them to
access the necessary attribute data such as ATTR_STROKE_PAINT_GRAPHIC
as `Fill` and `Stroke` will not have paint information in the future.

* Recurse opacity checks on nested `Graphic`

Also extracts `fill_graphic_list_at` /
`stroke_paint_graphic_list_at` to share the row-attribute
lookup across the existing call sites.

* Fix fill and stroke visibility check degradation

* Fix clipping based stroke paint positioning

* Refactor vello renderer for stroke to use graphic

* Reduce `Fill` / `Stroke.color` to `List<Graphic>` allocations

* Revert "Use `Arc<List<Vector>>` for vector_data metadata"

This reverts commit 4285243a5d

* Expose paint row attributes as dedicated metadata for vectors

Add `fill_attributes` / `stroke_paint_attributes` to `DocumentMetadata`
so the `ExpandFillStrokeOnSelectedLayers` handler can read row paint
visibility without exposing entire `List<Vector>`.

* Fix transparency check to consider fill opacity

* Fix consistency of gradient placement for SVG stroke

* Rename `stroke_paint_..` to `stroke_..`

* Remove debug nodes

* Allow to use any graphic type without casting

* Rename `fill_graphic` / `stroke_graphic` to `fill` / `stroke`

* Fix SVG pattern placement when stroke transform differs from item transform

* Fix click target fill check for empty list in graphic

* Fix blank fill/stroke attribute masking legacy style

* Fix SVG's paint order trick for vector/raster fills

* Add zero-division guard for pattern wraparound prevention

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-06-12 23:29:34 +00:00
Timon
e524dff1a7 Add node macro support for injecting nodes into global scope (#4221)
* Macro support

* Preprocessor support

* Allow Cow str as scope name

* Use Passthrough node to work around compiler auto wrapping the producer node and invalidating the node id

* Stable NodeIds

* Less hacky but with bad performace

* Remove Cow from RegistryValueSource::Scope

* Connect scope injections to the inner network export

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-06-11 18:14:58 +00:00
Timon
cd8ea1f554 Migrate fonts to be stored as resources (#4165)
* Good start

* Impl

* allow responses.add(async { Message::NoOp });

* Fix

* Cache font blob in text node

* Refactor font handling to use Font struct direcly

* Fix fmt

* Embedd Font Resources by default

* Review

* Review

* Cache font info based on ResourceHash
2026-06-05 13:27:25 -04:00
Timon
e32ff4b7f0 Make Resource aware of its own hash (#4187)
* Fix future message handler field name

* Add Resource::hash()

* Move all remaining resource types from core-types to graphene-resources

* Review
2026-05-31 23:08:01 +00:00
Timon
bbbe04903f Define data types for ID-based resource handling (#4168)
* Add resource lib

* rename ResourceSource to ResourceInput

* Rename ResourceInput -> DataSource and improve API

* Review

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-05-25 10:50:57 +00:00
Timon
2770df7567 Implement content-addressed resource storage for raster images (#4148)
* Implement content-addressed resource storage

* Implement OPFS resource storage

* Remove ResourceStorage::read

* Review
2026-05-21 19:31:07 +00:00
Keavon Chambers
21d2994059 Fix 'Solidify Strokes' node to produce dashed segments in an ordered sequence per open subpath (#3820)
Fix the ordering of dashed segments of open paths with the 'Solidify Stroke' node
2026-05-17 10:56:40 -07:00
Timon
d5f0140f26 Upgrade WGPU and Linebender dependencies (#4154) 2026-05-17 15:36:59 +00:00
Keavon Chambers
a56746c6bf Deprecate all usages of the Color struct representing gamma space values, fixing round-trip precision bugs (#4149)
* Deprecate all usages of the Color struct representing gamma space values, fixing round-trip precision bugs

* Code review fixes
2026-05-14 22:48:33 -07:00
Keavon Chambers
a28b9437aa Rename the "Table" type to "List" everywhere (#4133)
* Rename the "Table" type to "List" everywhere

* Fix a few missed ones

* Re-save demo artwork
2026-05-09 01:33:39 -07:00
Keavon Chambers
6b3e4757de Rename the Table type's "rows" -> "items" and "columns" -> "attributes" everywhere (#4130)
* Rename TableRow -> Item

* Rename row -> item and column -> attribute throughout

* Fix a few missed ones

* Format
2026-05-08 23:11:33 -07:00
Keavon Chambers
cb21e5960b Remove serialization from Table<T> and make TaggedValue only store tooling/widget node inputs (#4129)
* Add TaggedValue::TypeDefault to avoid baking placeholder Tables into saved documents

* Add TaggedValue::TypeDefault to avoid baking placeholder Tables into saved documents

* Migrate empty Vector/Raster/Graphic/Artboard placeholder values to TypeDefault on load

Documents written before the TypeDefault mechanism existed have empty Table<Vector>/<Raster>/<Graphic>/<Artboard> values baked into every unwired exposed input. Walk each migrated node's inputs and rewrite any such placeholder NodeInput::Value into the equivalent NodeInput::type_default, so re-saved documents shed the placeholder payloads. Marked with a TODO for eventual removal once enough documents have been re-saved.

* Re-save demo artwork

* Remove Graphic and Artboard placeholder containers from TaggedValue

* Remove Raster placeholder TaggedValue variant

* Simplify document migration

* Remove Vector placeholder TaggedValue variant

* Remove NodeIdTable from the TaggedValue

* Remove StringTable from the TaggedValue

* Remove F64Table in place of F64Array in TaggedValue

* Replace TaggedValue::Color(Table<Color>) with ::Color(Option<Color>)

* Replace TaggedValue::GradientTable(Table<GradientStops>) with ::Gradient(GradientStops)

* Replace TaggedValue::BrushStrokeTable(Table<BrushStroke>) with ::BrushStrokes(Vec<BrushStroke>)

* Make TaggedValue::DocumentNode runtime-only with TypeDefault placeholder

* Make TaggedValue::ContextFeatures runtime-only

* Remove Serialize/Deserialize from Table<T>

* Add a widget for TaggedValue::BrushStrokes to visualize strokes and samples

* Define a reusable list of TaggedValue::TypeDefault types for its generated methods

* Re-save demo artwork
2026-05-08 16:11:25 -07:00
Keavon Chambers
9d876ab27d Add support for opening multiple selected files from disk (#4128) 2026-05-07 21:21:45 -07:00
Keavon Chambers
dff8ac5511 Remove code for the deprecated and unused Curve type (#4127)
* Remove the unused Curve type

* Fix frontend
2026-05-07 16:16:19 -07:00
Keavon Chambers
0834bff2da Make the Brush node store its cache as internal #[data] state instead of a serialized node input (#4126)
* Make the Brush node store its cache as internal #[data] state instead of a serialized node input

* Remove BrushCacheImpl::unique_id
2026-05-07 15:34:21 -07:00
Keavon Chambers
24c857ddc7 Make the Text tool control bar font family, style, and size sync with the selected layer (#4118)
* Fix contenteditable preview alignment

* Make the Text tool control bar font family, style, and size sync with the selected layer

* Tidying up
2026-05-06 20:50:41 -07:00
Keavon Chambers
2ae35a67e7 Add icons for text alignment/justification 2026-05-06 19:26:26 -07:00
Jatin Bharti
c0a8241f50 Add text last-line alignment modes for "Justify Center", "Justify Right", and "Justify All" (#4024)
* feat: Add justify proper alignments(right/left/centre/all)

* chore: fmt

* chore: refactor

* Cleanup

* Fix crash when changing selected layer's alignment from the Text tool control bar

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-05-06 19:16:19 -07:00
Keavon Chambers
023cf1bedd Fix the 'Flatten Vector' node losing child layer transforms for the editor tools (#4116) 2026-05-06 04:35:23 -07:00
Keavon Chambers
644e9cf91e New nodes: 'Attach Attribute' and 'Read Attribute *' (#4100)
* New nodes: 'Zip Attribute' and 'Read Attribute {Vector, Number, Bool, String, Transform, Color, Blend Mode, Gradient Type, Spread Method}

* Cleanup

* Reduce type explosion
2026-05-05 04:03:41 -07:00
Keavon Chambers
9db91a1ac4 Use the SpectrumInput widget for the adjustment node Properties panel layouts (#4105) 2026-05-05 03:42:44 -07:00
Keavon Chambers
62203cb171 Fix the 'Solidify Stroke' node to snapshot its merged children 2026-05-03 21:30:49 -07:00
Keavon Chambers
21e5e06b0b Clean up document message wrappers around proto nodes so they're now used directly (#4101)
* Rename the 'Identity' node to 'Passthrough' internally

* Rename the 'Memoize'  node to 'Cache' internally

* Let skip_impl proto nodes auto-generate as document node definitions

* Remove the wrapper 'Passthrough' node from document_node_definitions.rs

* Remove the wrapper 'Cache' node from document_node_definitions.rs

* Remove the wrapper 'Monitor' node from document_node_definitions.rs

* Remove the wrapper 'Noise Pattern' node from document_node_definitions.rs

* Remove the wrapper 'Brush' node from document_node_definitions.rs

* Remove the wrapper 'Transform' node from document_node_definitions.rs

* Code review improvements

* Rename Cache node back to Memoize

* More code review
2026-05-03 19:26:36 -07:00
Keavon Chambers
b27b4c6be7 Remove gaps between text glyph bounding box click targets so selection is more reliable (#4098)
* Remove gaps between text glyph bounding box click targets so selection is more reliable

* Code review
2026-05-02 21:53:33 -07:00
Keavon Chambers
ebdb835890 Properly track the Text node's text frame via the attribute system to fix misalignment (#4097)
* Compensate for upstream row-0 transform absorption in viewport-space 'TransformSet'

* Add 'editor:text_frame' row attribute so the Text tool's drag cage tracks multi-row text

* "Separate Glyph Elements" -> "Separate Glyphs"

* Improve artboard migration robustness from older documents

* Code review

* Make the tools visualize the text frame based on attribute not upstream node
2026-05-02 21:04:30 -07:00
Keavon Chambers
325e9aff06 Add custom click targets to make Text node output easier to select (#4095)
* Stop pushing duplicate layer entries when re-clicking an already-selected layer

* Make Text node generate per-glyph bounding box click targets

* Show source-geometry outlines and aggregate all rows for layer click targets

* Strip 'editor:click_target' override on Path node so direct edits restore precise hit testing

* Fix inverting a zero-determinate transform
2026-05-02 18:12:42 -07:00
Keavon Chambers
a0d5f418d9 Replace Table<Table<Graphic>> with Table<Artboard> where Artboard is a type boundary newtype (#4093)
Replace Table<Table<Graphic>> with Table<Artboard> with Artboard as a type boundary newtype
2026-05-01 21:57:50 -07:00
Keavon Chambers
9943af5248 Fix SVG renderer not playing animation due to a regression from the tile cache discarding the context (#4092) 2026-05-01 20:32:53 -07:00
Keavon Chambers
eeb1f85e25 Fix 'Boolean Operation' node outputs having the reversed winding direction (#4091) 2026-05-01 19:23:44 -07:00
Timon
29f6e686ee Reimplement checkered background rendering (#4034)
* Reimplement background checkerboard rendering
2026-05-01 17:02:10 +00:00
Keavon Chambers
4474de4662 Replace the AlphaBlending struct with separate attributes (#4086)
* Replace the AlphaBlending struct with separate attributes

* Fix bug

* Fix bug
2026-05-01 03:27:42 -07:00
Keavon Chambers
86134c26b4 Remove the 'Blending' node, moving clip into a new 'Clipping Mask' node and fill into the 'Opacity' node (#4085)
* Separate 'Clip' into its own node out from the removed 'Blending' node

* Code review

* Rename to Clipping Mask

* Update Opacity node in demo art that use it

* Use DIsplay not Debug for printing blend modes
2026-04-30 20:04:04 -07:00
Keavon Chambers
4b2430290c New nodes: 'Gradient Type' and 'Spread Method', and add Gradient tool support for controlling these nodes (#4084)
* Use 'Transform', 'Gradient Type', and 'Spread Method' nodes for table gradients

* Add gradient widget to the tool's control bar and update where the two swap buttons go

* Fix gradient rendering

* Format

* Code review
2026-04-29 19:27:44 -07:00
Keavon Chambers
f52009b402 Fix hashing not being based on all attributes of Table (#4079)
* Fix hashing not being based on all attributes of Table

* Cover all attributes in Table PartialEq and CacheHash

---------
2026-04-29 04:37:51 -07:00
Keavon Chambers
ba63c26c62 Replace the Artboard struct with a Table<Table<Graphic>> shape (#4077)
* Replace the Artboard struct with a Table<Table<Graphic>> shape

* Remove the never-functional, seemingly unneeded migrate_type_descriptor_names due to typo

* Allow negative artboard sizes
2026-04-28 22:58:33 -07:00