* Add path-bool library
* Cleanup code
* Cargo format
* Integrate boolean ops into graphite
* Add test for editor crash
* Fix edge sort floating point instability
* Add unit test for red-dress failure
* Backport tests and aux functions
* Use curvature based sorting
* Convert linear cubic splines to line segments
* Deduplicate reversed path segments
* Fix epsilon for empty segments
* Remove parameter based intersection pruning
* Add support for reversed paths
* Add benchmark infrastructure
* Add intersection benchmark
* Add recursion bound
* Implement support for overlapping path segments
* Remove rouge prinln
* Fix sorting for bezier segments with one control point at the start of the segment
* Cleanup log statements
* Directly translate graphite paths to Path segments
* Round data before passing it to path_bool
* Fix flag_faces traversal order
* Add test for white dots in bottom right of painted dreams
* Make rounding configurable
* Update demo artwork to remove manual path modifications
* Convert from path segments to manipulator groups directly
* Remove dead code
* Fix clippy lints
* Replace functions in path segment with methods and add documentation
* Add more documentation
* Close subpaths
* Reorganize files and add README.md
* Add license information
* Code review
* Fix license info
* Adopt new node macro and fix demo artwork
* Close subpaths with Z
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add support structure for new node macro to gcore
* Fix compile issues and code generation
* Implement new node_fn macro
* Implement property translation
* Fix NodeIO type generation
* Start translating math nodes
* Move node implementation to outer scope to allow usage of local imports
* Add expose attribute to allow controlling the parameter exposure
* Add rust analyzer support for #[implementations] attribute
* Migrate logic nodes
* Handle where clause properly
* Implement argument ident pattern preservation
* Implement adjustment layer mapping
* Fix node registry types
* Fix module paths
* Improve demo artwork comptibility
* Improve macro error reporting
* Fix handling of impl node implementations
* Fix nodeio type computation
* Fix opacity node and graph type resolution
* Fix loading of demo artworks
* Fix eslint
* Fix typo in macro test
* Remove node definitions for Adjustment Nodes
* Fix type alias property generation and make adjustments footprint aware
* Convert vector nodes
* Implement path overrides
* Fix stroke node
* Fix painted dreams
* Implement experimental type level specialization
* Fix poisson disk sampling -> all demo artworks should work again
* Port text node + make node macro more robust by implementing lifetime substitution
* Fix vector node tests
* Fix red dress demo + ci
* Fix clippy warnings
* Code review
* Fix primary input issues
* Improve math nodes and audit others
* Set no_properties when no automatic properties are derived
* Port vector generator nodes (could not derive all definitions yet)
* Various QA changes and add min/max/mode_range to number parameters
* Add min and max for f64 and u32
* Convert gpu nodes and clean up unused nodes
* Partially port transform node
* Allow implementations on call arg
* Port path modify node
* Start porting graphic element nodes
* Transform nodes in graphic_element.rs
* Port brush node
* Port nodes in wasm_executior
* Rename node macro
* Fix formatting
* Fix Mandelbrot node
* Formatting
* Fix Load Image and Load Resource nodes, add scope input to node macro
* Remove unnecessary underscores
* Begin attemping to make nodes resolution-aware
* Infer a generic manual compositon type on generic call arg
* Various fixes and work towards merging
* Final changes for merge!
* Fix tests, probably
* More free line removals!
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add profile run to ci
* Remove cargo add
* Rename more main to master
* Don't run on master before the pr has been merged
* Fix pr comment step
* Fix comment v2
* Fix v3
* Fix missing features
* Fix string interpolation
* Only post comment on performance diff
* Fix benchmark runner
* Try adding escaping
* Remove escaped quotes
* Use proper master baseline
* Use proper master baseline
* Fix rebase regression
* Remove unused dependency
* Add compile time benchmark for the demo artwork
* Implement node input replacement batching
isometric-fountain time: [7.4307 ms 7.5072 ms 7.5974 ms]
change: [-19.302% -18.136% -16.903%] (p = 0.00 < 0.05)
Performance has improved.
Found 10 outliers among 100 measurements (10.00%)
6 (6.00%) high mild
4 (4.00%) high severe
painted-dreams time: [1.8108 ms 1.8223 ms 1.8350 ms]
change: [-12.422% -11.524% -10.650%] (p = 0.00 < 0.05)
Performance has improved.
Found 13 outliers among 100 measurements (13.00%)
5 (5.00%) high mild
8 (8.00%) high severe
procedural-string-lights
time: [551.65 µs 560.58 µs 571.13 µs]
change: [-5.7783% -2.5770% +1.3136%] (p = 0.20 > 0.05)
No change in performance detected.
Found 6 outliers among 100 measurements (6.00%)
1 (1.00%) high mild
5 (5.00%) high severe
red-dress time: [9.7951 ms 9.9006 ms 10.016 ms]
change: [-18.812% -17.558% -16.292%] (p = 0.00 < 0.05)
Performance has improved.
Found 5 outliers among 100 measurements (5.00%)
5 (5.00%) high mild
valley-of-spires time: [4.7294 ms 4.7837 ms 4.8442 ms]
change: [-16.889% -15.712% -14.615%] (p = 0.00 < 0.05)
Performance has improved.
Found 16 outliers among 100 measurements (16.00%)
11 (11.00%) high mild
5 (5.00%) high severe
* Implement node dependency tracking
isometric-fountain time: [6.5695 ms 6.6418 ms 6.7227 ms]
change: [-13.426% -12.112% -10.681%] (p = 0.00 < 0.05)
Performance has improved.
Found 10 outliers among 100 measurements (10.00%)
5 (5.00%) high mild
5 (5.00%) high severe
painted-dreams time: [1.7406 ms 1.7566 ms 1.7742 ms]
change: [-4.7386% -3.5484% -2.3707%] (p = 0.00 < 0.05)
Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
10 (10.00%) high mild
1 (1.00%) high severe
procedural-string-lights
time: [585.40 µs 590.98 µs 596.82 µs]
change: [-3.7739% +0.7591% +4.6293%] (p = 0.76 > 0.05)
No change in performance detected.
Found 3 outliers among 100 measurements (3.00%)
3 (3.00%) high mild
red-dress time: [8.4314 ms 8.5072 ms 8.5899 ms]
change: [-26.797% -25.374% -23.958%] (p = 0.00 < 0.05)
Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
5 (5.00%) high mild
6 (6.00%) high severe
valley-of-spires time: [4.3700 ms 4.4118 ms 4.4579 ms]
change: [-11.470% -10.198% -8.9826%] (p = 0.00 < 0.05)
Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
7 (7.00%) high mild
5 (5.00%) high severe
* Remove clone and use rustc hash for storing nodes
isometric-fountain time: [5.9220 ms 5.9854 ms 6.0570 ms]
change: [-11.974% -10.539% -9.2291%] (p = 0.00 < 0.05)
Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
4 (4.00%) high mild
8 (8.00%) high severe
painted-dreams time: [1.5337 ms 1.5470 ms 1.5618 ms]
change: [-11.901% -10.907% -9.9075%] (p = 0.00 < 0.05)
Performance has improved.
Found 9 outliers among 100 measurements (9.00%)
5 (5.00%) high mild
4 (4.00%) high severe
procedural-string-lights
time: [496.44 µs 501.44 µs 506.33 µs]
change: [-20.002% -15.633% -12.213%] (p = 0.00 < 0.05)
Performance has improved.
Found 4 outliers among 100 measurements (4.00%)
3 (3.00%) high mild
1 (1.00%) high severe
red-dress time: [7.7037 ms 7.7871 ms 7.8774 ms]
change: [-11.906% -10.576% -9.2560%] (p = 0.00 < 0.05)
Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
7 (7.00%) high mild
1 (1.00%) high severe
valley-of-spires time: [3.9182 ms 3.9501 ms 3.9851 ms]
change: [-14.615% -13.075% -11.500%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high severe
* Fix test depending on stable node order
* Simplify flattening
* Remove unused dependant vec size safeguards
* Improve topological sort and make assert debug only
isometric-fountain time: [2.9515 ms 2.9971 ms 3.0459 ms]
change: [-61.270% -60.533% -59.747%] (p = 0.00 < 0.05)
Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
7 (7.00%) high mild
4 (4.00%) high severe
Benchmarking painted-dreams: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 8.1s, enable flat sampling, or reduce sample count to 50.
painted-dreams time: [1.1134 ms 1.1322 ms 1.1494 ms]
change: [-40.991% -37.660% -34.129%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high severe
procedural-string-lights
time: [391.88 µs 397.80 µs 403.84 µs]
change: [-19.953% -17.762% -14.930%] (p = 0.00 < 0.05)
Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
3 (3.00%) high mild
3 (3.00%) high severe
red-dress time: [3.0722 ms 3.1179 ms 3.1707 ms]
change: [-59.878% -59.168% -58.422%] (p = 0.00 < 0.05)
Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
5 (5.00%) high mild
7 (7.00%) high severe
valley-of-spires time: [2.0234 ms 2.0470 ms 2.0737 ms]
change: [-48.994% -47.910% -46.907%] (p = 0.00 < 0.05)
Performance has improved.
Found 9 outliers among 100 measurements (9.00%)
2 (2.00%) high mild
7 (7.00%) high severe
* Improve id remapping logic by reusing id mapping
isometric-fountain time: [2.2464 ms 2.2841 ms 2.3260 ms]
change: [-25.693% -23.790% -22.024%] (p = 0.00 < 0.05)
Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
5 (5.00%) high mild
1 (1.00%) high severe
Benchmarking painted-dreams: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 7.3s, enable flat sampling, or reduce sample count to 50.
painted-dreams time: [869.96 µs 886.99 µs 902.36 µs]
change: [-26.928% -19.590% -8.0737%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high severe
procedural-string-lights
time: [291.60 µs 296.60 µs 302.45 µs]
change: [-28.175% -25.168% -22.078%] (p = 0.00 < 0.05)
Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
2 (2.00%) high mild
6 (6.00%) high severe
red-dress time: [2.7946 ms 2.8356 ms 2.8800 ms]
change: [-10.991% -9.0546% -6.9757%] (p = 0.00 < 0.05)
Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
7 (7.00%) high mild
valley-of-spires time: [1.5583 ms 1.5801 ms 1.6039 ms]
change: [-24.165% -22.811% -21.213%] (p = 0.00 < 0.05)
Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
7 (7.00%) high mild
* Remove flame graph file
* Make noise generation resolution aware
* Invert "Scale" so it's not "Frequency"; make "Clipping" 100x100 not 1x1
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Introduce `Raster` enum and plumb texture injection to vello
* Use correct texture formas for usage in vello
* Add missing cache implementations
* Update vello image override api
* Use git version of vello
* Fix type for upload texture node
* Improve crash resiliance
* Fix warnings
* Remove unused node impls
* Correctly set the dimensons of the forgein object element
* Remove dead code
* Fix missing default impl
* Set correct default for not wasm32 targets as well
* Apply correct stroke styling in vello
* Account for line end caps in clipmask size
* apply properties panel improvements
* Account for miter limit in Bbox calculation
* Fix bounding box for individual layers
* Test out wasm unwinding
* Implement panic catching for native targets
* Hack in support for recovering panics in wasm
* Keep debug info in release builds
* Check for DynAnyNode in Backtrace because that can't be inlined as well
* Improve error dialog
* Use a mutex for storing the frontend state instead of a RefCell
* Code review
* Update crash text
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Disable vello checkbox if no wgpu support is available
* Fix compile error
* Check wgpu status on every diagogue open
* Execute graph on settings change
* Remove tooltip and disabled status from settings category
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Start integrating vello into render pipeline
Cache vello render creation
Implement viewport navigation
Close vello path
Add transform parameter to vello render pass
* Fix render node types
* Fix a bunch of bugs in the path translation
* Avoid panic on empty document
* Fix rendering of holes
* Implement image rendering
* Implement graph recompilation afer editor api change
* Implement preferences toggle for using vello as the renderer
* Make surface creation optional
* Feature gate vello usages
* Implement skeleton for radial gradient
* Rename vello preference
* Fix some gradients
* Only update monitor nodes on graph recompile
* Fix warnings + remove dead code
* Update everything except for thumbnails after a node graph evaluation
* Fix missing click targets for Image frames
* Improve perfamance by removing unecessary widget updates
* Fix node graph paning
* Fix thumbnail loading
* Implement proper hash for vector modification
* Fix test and warnings
* Code review
* Fix dep
* Remove warning
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Start deprecating let nodes
* Replace WasmEditorApi network imports with new Scope input
* Add missing unwrap
* Add #[serde(default)] to scope_injections
* Restructure WasmEditorApi definition to be available as a TaggedValue
* Fix text node
* Use stable toolchain in nix shell again
* Code review
* FIx text node and remove all remaining warnings
* Require executor input to be 'static
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Cache base64 representation of images when converting to graphic group
* Fix build
* Fix build again
* Actually fix it this time
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Refactor Graphite dependency management
* Remove deprecated future executor
* Code review nits
* Remove unused dependencies
* Update dependencies and make compile with all features
* Replace use of future_executor with wasm-bindgen-futures
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Only recompile the graph and update thumbnails if the graph has actually changed. (Future work: only send just the thumbnails that actually changed instead of resending all of them.)
* Cache graph compilations
* Only update thumbnails if the graph has changed
* Remove debug statement and fix warnings
Changes:
Graph is evaluated on every viewport change
move all navigation logic into the viewport
reduce the number of js roundtrips
add canvas rendering
enable image pasting
various cleanups
Fix cache nodes being reset every evaluation
* Make transform node accept footprint as input and pass it along to its input
use f32 instead of f64 and add default to document node definition
* Add cull node
* Fix types for Transform and Cull Nodes
* Add render config struct
* Add Render Node skeleton
* Add Render Node to node_registry
* Make types macro use macro hygiene
* Place Render Node as output
* Start making DownresNode footprint aware
* Correctly calculate footprint in Transform Node
* Add cropping and resizing to downres node
* Fix Output node declaration
* Fix image transform
* Fix Vector Data rendering
* Add concept of ImageRenderMode
* Take base image size into account when calculating the final image size
* Supply viewport transform to the node graph
* Start adapting document graph to resolution agnosticism
* Make document node short circuting not shift the input index
* Apply clippy lints
* Initialize wgpu executor from graphene cli
* Make `graphene-core` `no-std` complient again
* Implemnt image similarity calculation
* Add nan checks
* Make image comparison optional
* Feature gate quantization to reduce the number of warnings
* Don't include the document node path in the stable node id by default
Make the inclusion of the document path for the stable node id optional
and only enable it for the MonitorNode for now
* Fix tests
* Embed git commit hash in the document file
* Bump version in test document file
* Fixes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Implement skeleton for graphene-cli
* Configure gpu surface on non wasm32 targets
* Create window with full hd size
* Create window using the graphen-cli
* Use window size for surface creation
* Reuse surface configuration
* Reduce window size for native applications to 800x600
* Add compute pipeline test
* Poll wgpu execution externally
* Remove cache node after texture upload
* Add profiling instructions
* Add more debug markers
* Evaluate extract node before flattening the network
* Reenable hue saturation node for compilation
* Make hue saturation node work on the gpu + make f32 default for user inputs
* Add version of test files without caching
* Only dispatch each workgroup not pixel
* ICE
* Add quantization to gpu code
* Fix quantization
* Load images at graph runtime
* Fix quantization calculation
* Feature gate quantization
* Use git version of autoquant
* Add license to `graphene-cli`
* Fix graphene-cli test case
* Ignore tests on non unix platforms
* Fix flattening test
* Add Texture handle type
* Add Texture View to shader inputs
* Implement basic rendering pipeline
* Render first texture using render pipeline
* Fix output color space
* Precompute the rendering pipeline
* Move gpu context creation to editor api
* Port gpu-executor nodes to node registry
* Fix canvas nodes and make code compile for non wasm targets
* Pin wasm-bindgen version
* Disable miri temoporarily for better ci times
* Fix formatting
* Remove unsafe block
* Bump wasm-pack version
* Bump wasm-bindgen version
* Add gpu feature guard for push node
* Make Into node async
* Reorganize file structure
* Remove all unsafe code
* Add testcase for debugging ub
* Convert into proper test with fail condition
* General cleanup
* Fix tests
* Add feature guard for deallocation
* Use raw pointer for storing values to avoid violating aliasing rules
* Add comment explaining the disabling of simd128
* Fix brush node
* Fix formatting
* Remove unsafe code
* Make node graph test syncronous
* Add miri step to ci
* Remove unsafe from node graph evaluation
* Replace operation pseudo_hash with hash based on discriminant
* Fix test
* Move memo module to core and make it safe
* Fix formatting
* Remove unused stuff from gstd
* Use safe casting for creating key variants
* Fix memo node types
* Fix ref node
* "fix" ub
* Use correct input types for ExtractImageFrame
* Fix types for async nodes
* Fix missing implementation
* Manually override output type for async nodes
* Fix types for EditorApi
* Fix output type for WasmSurfaceHandle
* Remove unused miri.yml
* Fix incorrect type for cache node
* Web gpu execution MVP
Ready infrastructure for wgpu experimentation
Start implementing simple gpu test case
Fix Extract Node not working with nested networks
Convert inputs for extracted node to network inputs
Fix missing cors headers
Feature gate gcore to make it once again no-std compatible
Add skeleton structure gpu shader
Work on gpu node graph output saving
Fix Get and Set nodes
Fix storage nodes
Fix shader construction errors -> spirv errors
Add unsafe version
Add once cell node
Web gpu execution MVP
* Make node graph execution async
Make node macro generate async node implementations
Start propagating async through the node system
Async checkpoint
Make Any<'i> Send + Sync
Determine node io type using panic node
Fix types for raster_node macro
Finish porting node registry?
Fix lifetime errors
Remove Send + Sync requirements and start making node construction async
Async MVP
Fix tests
Clippy fix
* Fix nodes
* Simplify lifetims for node macro + make node macro more modular
* Reenable more nodes
* Fix pasting images
* Remove http test from brush node
* Fix output type for cache node
* Fix types for let scope
* Fix formatting
Implement Infrastructuro to reuse the previous evaluation of the
node graph to blend the new stroke with instead of drawing the
entire trace from scratch.
This does not transition to a blending based approach because that still
caused regressions but allows the brush node to work with input data
natively.
Test Plan:
- Use the brush tool in the editor and check for regressions
- Evaluate the performance
Reviewers: Keavon
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1190
Add the node path to the document node and carry that over to the proto
nodes which are generated from that.
This pr also adds a compiler pass to assign the paths based on the
hierarchical structure of the nodegraph.
Test Plan: - Run units tests which check the path propagation works
Reviewers: Keavon
Reviewed By: Keavon
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1181
Adds a `serialize` function on Node which can be implemented by nodes to
allow introspecting their content. This pr also adds a Monitor Node that
always caches the last value it was evaluated with.
Test Plan: -
Reviewers: 0HyperCube
Reviewed By: 0HyperCube
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1165
Disables the requirement of merging into master to run the ci.
Test Plan:
- Create a pr against a non master branch and verify the ci runs
- Push to a non master branch and verify the ci runs
Reviewers: Keavon
Reviewed By: Keavon
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1166
* Migrate webpack to parcel
* Always colour shell output
* Fix typos
* Fix updateImage function having undefined editorInstance
* Readd webpack for deployment builds (licence checker)
* Only use webpack for license generation
* Re add typscript support
* Fix cloudlare deploy
* Bump wasm-pack version
* Update ci script
* Print versions in ci script
* Use optional-dependencies for wasm-pack
* Execute wget after rust install
* Finding wasm-opt version
* Print wasm-opt version
* Revert test?
* Try to revert
* Deploy cloudflare via github actions
* Fix indentation in ci script
* Change project to graphite-dev
* Trigger ci
* Parcel ci (#1152)
* CI Test
* Add write permissions for pr
* Manually add cloudflare ci comment to prs
* Unskip cargo about
* Make compile on new versions of npm
* Add deployment script to rebuild editor.graphite.rs on tag creation
* Remove deploy script
* Comment out unused Svelte props causing warnings
* Many small fixes, including fixing @ imports
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Enables optimizations for `interpreted-executor` in debug mode to
circumvent the wasm limit for the number of locals in a single function.
Test Plan:
Add entries to the node registry and verify that it does
still compile
Reviewers: Keavon
Reviewed By: Keavon
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1158
* Start implementing GpuExecutor for wgpu
* Implement read_output_buffer function
* Implement extraction node in the compiler
* Generate type annotations during shader compilation
* Start adding node wrapprs for graph execution api
* Wrap more of the api in nodes
* Restructure Pipeline to accept arbitrary shader inputs
* Adapt nodes to new trait definitions
* Start implementing gpu-compiler trait
* Adapt shader generation
* Hardstuck on pointer casts
* Pass nodes as references in gpu code to avoid zsts
* Update gcore to compile on the gpu
* Fix color doc tests
* Impl Node for node refs