* Add a spread method field to GradientRamp, carried at runtime as the gradient item's attribute
* Retire the Fill node's spread method input, folding its value into the gradient ramps on document upgrade
* Add an Ends spread method radio to the color picker popover, replacing the Gradient tool's control bar radio
* Update the demo art
* Rename the node 'Length' -> 'Magnitude'
* Rename the node 'Flatten Path' -> 'Combine Paths'
* Replace the node 'Vec2 Value' with 'Combine Vec2' and add a new 'Vec2 Value' that's actually a vec2
* Update demo artwork
* Allow using any graphics type for fill
* Adapt gradient/fill property panels and tools to handle List<T>
* Make the initial gradient transform covers the target's bounding box
* Introduce AnyGraphicListDyn to avoid combinatorial explosion
* Allow using any graphics type for stroke paint
* Add FIll node migration
* Add `for_each_vector_list_mut` instead of `set_paint_attribute`
* Adapt paint flow to read and write attributes instead of legacy Fill/Stroke.color
* Fix responsibilities of paint related node input setters
* Fix Morph by storing List<Graphic> for attributes rather than the concrete types
Store fill/stroke paints as List<Graphic> so Color/Gradient transitions
do not hit set_attribute_value_dyn's type-mismatch fallback to default paint.
* Preserve paint attributes in vector editing ops
* Enhance the clarity between direct and chained fill gradients
* Update demo arts
* Consolidate Fill node gradient appearance inputs
* Fix after the cubic review
* Revert "Consolidate Fill node gradient appearance inputs"
This reverts commit 9622feb20196e2c4da99e98ca95dcc2e34c2c98e.
* Replace AnyGraphicListDyn with generic paint connectors on the Fill and Stroke nodes
* Canonicalize paint attribute storage to List<Graphic> with a single write helper
* Fix Solidify Stroke missing fills stored in the legacy style
* Fix Solidify Stroke producing invisible strokes for legacy-only stroke colors
* Fix the initial gradient transform ignoring the bounding box's vertical extent
* Step paint at the morph midpoint instead of dropping it for unmixable pairings
* Remove migration-stage comments
* Clarify the initial gradient transform helper's doc and name
* Correct the bake_paint_transforms doc and prune dead tolerance arms
* Delete the unused Gradient::lerp
* Fix a comment typo
* Thread network paths through the legacy gradient bake so nested fills migrate
* Restore the legacy fill fallback in Expand Fill and Stroke
* Read gradient stops from the node's own input in the Fill properties panel
* Use the transform input constant instead of a hardcoded index
* Remove the unreachable wired color fallback in the Fill properties solid branch
* Narrow the fill overlay redraw check to actual fill inputs
* Coalesce the fill setter's graph runs into a single dispatch
* Position the Gradient Value node inserted for gradient stops
* Bake backup gradient placement during migration
* Persist pending gradient bakes so unfinished migrations retry on reopen
* Migrate the backup gradient's type and spread method
* Harden the gradient-migration pass against document switches and stale bakes
* Keep the Fill properties UI for layerless and nested Fill nodes
* Leave a wired gradient transform input connected instead of overwriting it
* Refuse to start a gradient chain ahead of existing layer content
* Decode a Fill node's gradient through one shared reader
* Nudge a degenerate bounding box so the Fill gradient transform stays invertible
* Broadcast Fill and Stroke paint with a single attribute-column pass
* Fix Morph stepping the target's stroke in near the source instead of the target
* Tidy conventions: clippy get_first, comment periods, sentence-case test messages
* Reattach the gradient orientation doc to its function
* Re-save demo artwork
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Migrate legacy gradients via an isolated measurement pre-pass
Convert legacy bounding-box-relative Fill::Gradient values to absolute
space on document load by measuring each fill's evaluated geometry,
rather than walking each layer's primary flow. The pre-pass scans the
whole root network so fills on secondary branches (e.g. a Copy to Points
instance) and fills in hidden, disabled, or orphaned branches are all
found, redirecting the document export to each fill in turn to force its
branch to evaluate and reading its geometry back from the inspect result.
With every legacy gradient converted before any render, the legacy
bounding-box render path is removed: the ATTR_GRADIENT_LEGACY marker, the
renderer's legacy brush branch, and fill_to_graphic_list's bbox bake all
go away. Gradients nested inside subgraph node networks are out of scope
and warned about.
* Address review: harden gradient migration against stalls and document switches
- Advance the queue on dispatch early returns (missing export or channel
send error) so a failure can't leave the migration permanently stuck
with the document unable to render.
- Tag the migration with its DocumentId: cancel-and-restart when a
different document's migration is requested, and only apply a
measurement to the active document's in-progress migration, so
switching documents mid-migration can't stall or cross-apply.
* Remove nested network non-migration warning
* Cleanup
* Also add migrations for Fill node backup colors
* Apply migrations to the demo art
* Replace the 'Vec2 to Point' node with an 'As Vector' node and automatic conversion
* Accept a Vec2 as content for the Wrap Graphic node
* Rename the type-assertion nodes from 'To' to 'As'
* Fix the Transform node reversing a Vec2 input's direction
* Fix text migration bug
* Add TaggedValue::TypeDefault to avoid baking placeholder Tables into saved documents
* Add TaggedValue::TypeDefault to avoid baking placeholder Tables into saved documents
* Migrate empty Vector/Raster/Graphic/Artboard placeholder values to TypeDefault on load
Documents written before the TypeDefault mechanism existed have empty Table<Vector>/<Raster>/<Graphic>/<Artboard> values baked into every unwired exposed input. Walk each migrated node's inputs and rewrite any such placeholder NodeInput::Value into the equivalent NodeInput::type_default, so re-saved documents shed the placeholder payloads. Marked with a TODO for eventual removal once enough documents have been re-saved.
* Re-save demo artwork
* Remove Graphic and Artboard placeholder containers from TaggedValue
* Remove Raster placeholder TaggedValue variant
* Simplify document migration
* Remove Vector placeholder TaggedValue variant
* Remove NodeIdTable from the TaggedValue
* Remove StringTable from the TaggedValue
* Remove F64Table in place of F64Array in TaggedValue
* Replace TaggedValue::Color(Table<Color>) with ::Color(Option<Color>)
* Replace TaggedValue::GradientTable(Table<GradientStops>) with ::Gradient(GradientStops)
* Replace TaggedValue::BrushStrokeTable(Table<BrushStroke>) with ::BrushStrokes(Vec<BrushStroke>)
* Make TaggedValue::DocumentNode runtime-only with TypeDefault placeholder
* Make TaggedValue::ContextFeatures runtime-only
* Remove Serialize/Deserialize from Table<T>
* Add a widget for TaggedValue::BrushStrokes to visualize strokes and samples
* Define a reusable list of TaggedValue::TypeDefault types for its generated methods
* Re-save demo artwork
* Separate 'Clip' into its own node out from the removed 'Blending' node
* Code review
* Rename to Clipping Mask
* Update Opacity node in demo art that use it
* Use DIsplay not Debug for printing blend modes
* Fix NaN points produced by Sample Polylines on 0-scaled input
* Fix Jitter Points inverse transform for zero-scale axes and stop resetting stroke transform
* Remove a couple confusing Debug nodes
* Fix edge case
* Update demo art
* Fix order change in Jitter Points causing different results from earlier
* Fix bug in bisect tool
* Break out functionality into helper functions
* Make the Transform node use degrees not radians
* Migration script
* Migrate skew value input to store degrees
* Add comments
* Fix migrations to account for the old deprecated "Pivot" parameter
* Fix tooling interactions with degrees-based transforms
* Upgrade demo art
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Make manual_compositon non optional and rename to call_argument
* Fix clippy warnings
* Remove automatic composition compiler infrastructure
* Implement document migration
* Fix tests
* Fix compilation on web
* Fix doble number test
* Remove extra parens
* Cleanup
* Update demo artwork
* Remove last compose node mention
* Remove last mention of manual composition
* Rename VectorData to Vector
* Rename other VectorData* types to Vector*
* Move assorted data types out of vector_data.rs into misc.rs
* Rename vector_data.rs to vector_types.rs and remove the vector_types module folder
* Rename other references to "vector data"
* Remove label widgets for raster/vector/group to use "-" instead
* Rename RasterData to Raster
* Rename GraphicGroup to Group
* Fix migrations and rename graphic_element.rs -> graphic.rs
* Rename TaggedValue::ArtboardGroup -> TaggedValue::Artboard
* Instances -> Table
* instances.rs -> table.rs
* Rename occurrances of the word "instances"
* .instance -> .element
* Instance* -> TableRow*
* Rename Table and TableRow methods to not say "instance"
* Remove presumed unused serde defaults now that tables default to length 0 not 1
* Rename occurences of the word "instance"
* Un-alias the RasterDataTable<Storage>, VectorDataTable, GraphicGroupTable, ArtboardGroupTable typedefs
* Move artboard type and node code out of graphic_element.rs to a new artboard.rs
* Organize the TaggedValues
* Fix tests
* Fix prior regression with Image Value node not upgrading
* Fix unit usages
* Add node and parameter doc comments
* Fix the parameters panel for the 'Line' node when added from the graph
* Clean up nodes
* Fix tests
* Update the demo artwork
* Added Count point Radio button to property pannel
* Implemented on Count radio button functionality
* Fixed linting and Title case problem
* Fixing more linting problem
* Instance tables refactor part 8: Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector' (#2697)
Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector'
* Refactor the 'Bounding Box' node to use Kurbo instead of Bezier-rs (#2662)
* use kurbo's default accuracy constant
* fix append_bezpath() method
* refactor bounding box node
* fix append bezpath implementation.
* comments
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add overlays for free-floating anchors on hovered/selected vector layers (#2630)
* Add selection overlay for free-floating anchors
* Add hover overlay for free-floating anchors
* Refactor outline_free_floating anchor
* Add single-anchor click targets on VectorData
* Modify ClickTarget to adapt for Subpath and PointGroup
* Fix Rust formatting
* Remove debug statements
* Add point groups support in VectorDataTable::add_upstream_click_targets
* Improve overlay for free floating anchors
* Remove datatype for nodes_to_shift
* Fix formatting in select_tool.rs
* Lints
* Code review
* Remove references to point_group
* Refactor ManipulatorGroup for FreePoint in ClickTargetGroup
* Rename ClickTargetGroup to ClickTargetType
* Refactor outline_free_floating_anchors into outline
* Adapt TransformCage to disable dragging and rotating on a single anchor layer
* Fix hover on single points
* Fix comments
* Lints
* Code review pass
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add anchor sliding along adjacent segments in the Path tool (#2682)
* Improved comments
* Add point sliding with approximate t value
* Add similarity calculation
* Numerical approach to fit the curve
* Reliable point sliding for cubic segments
* Fix formatting and clean comments
* Fix cubic with one handle logic
* Cancel on right click and escape
* Two parameter optimization
* Esc/ Right click cancellation
* Code review
* Fix dynamic hints
* Revert selected_points_counts and fix comments
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix Sample Points node to avoid duplicating endpoints instead of closing its sampled paths (#2714)
* Skip duplicate endpoint and close sampled paths in Sample Points node
Closes#2713
* Comment
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Implemented on Count radio button functionality
* Fixed linting and Title case problem
* The sample count can now work with adaptive spacing
* Readying for production
* Rename to 'Sample Polyline' and add migration
* Upgrade demo artwork
* Add monomorphization
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Priyanshu <indierusty@gmail.com>
Co-authored-by: seam0s <153828136+seam0s-dev@users.noreply.github.com>
Co-authored-by: Adesh Gupta <148623820+4adex@users.noreply.github.com>
Co-authored-by: Ezbaze <68749104+Ezbaze@users.noreply.github.com>
* Just group
* Partly working but without transforms
* Remove Transform/TransformMut from GraphicElement and GraphicGroupTable
* Fix layers and flattening
* Fix transform group handling on the remaining nodes
* Change collect metadata
* Add transform on vector data. TODO: Remove duplicate transform
* Small code tidying-up
* Add concatenate node?
* Remove ignore_modifications which is always false
* Improve transforms
* Mostly fix the nested transform cage angle (except leaf layers and skew)
* WIP attempt to integrate skew
* Fix nesting bounding box
* Avoid setting the transform
* Fix stroke transforms
* Renderer cleanup
* Fix tests for repeated elements not given unique point IDs
* Suppress cargo-deny warning
* Fix upgrade code for graphic group data
* Work around rendering issue in Isometric Fountain
---------
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
* write document upgrade code to transfrom Spline node into Path -> Spline from Points
* fix only connecting to single output
* shift position of newly inserted Path -> Spline from Points node
* refactor
* remove all old Spline node code
* rename Spline from Points node to Spline
* Code cleanup
* Update the demo art to natively use the new Spline node
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>