* feat: Render List<String> as raw paths in SVG and Vell mode
* chore: code review
* chore: change the hardcoded layout bounds to parley's
* chore: code review
* feat: Split text node to text_layer and text_to_vector node
* fix: CI fail because of difference in nature of Mac and github action
* chore: fix
* chore: replace FontStack as it got removed in parley 0.9
* chore: fmt
* chore: migrate the rendering as of new resource architechture
* chore: add text_layer node to text tool for testing
* code review
* Make boolean ops support the Text type
* chore: Move fallback_font_resource authority from editor to text node
* Fix 'Text Layer' node missing font dropdown
* Change node doc comments from Vec<T> to T[]
* Add migrations from the old Text node to Text -> Text to Vector
* Consolidate
* Rename the text attributes and reorder tilt to come before max_width/height
* Detect legacy Text nodes in the split migration by their trailing separate_glyphs input
* Code review
* Frame Text layer thumbnails by laying out their text for bounds
* Give Text layers click targets and selection outlines via collect_metadata
* Route Text tool through Text to Vector with fill, fixing editing-preview placement
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Use 'Transform', 'Gradient Type', and 'Spread Method' nodes for table gradients
* Add gradient widget to the tool's control bar and update where the two swap buttons go
* Fix gradient rendering
* Format
* Code review
* Replace the Artboard struct with a Table<Table<Graphic>> shape
* Remove the never-functional, seemingly unneeded migrate_type_descriptor_names due to typo
* Allow negative artboard sizes
* Add checkered transparency rendering to infinite canvas and artboards
* Enable artboard clipping by default
* Make new infinite canvas documents begin with a white background layer
* Remove the export dialog's transparency option now that it's redundant
* Make exporting transparent JPGs use white not black
* Code review
* Refactor transform decomposition API with skew support, add Decompose Skew node, and fix stroke transform interpolation
* Fix bug in master with skew changing Area node calculated value
* Code review simplification
* More code review fixes
* Rename cases where "shear" terminology was used in place of "skew"
* WIP render caching
* Hook up render cache to render pipeline
* Fixed offsets
* Initial cleanup
* Integrate cache with context invalidation
* Cleanup
* Improve rounding and reduce tile size to fix vello not rendering
* Include pointer position in cache key
* Avoid unwraps and zero sized textures
* Destroy textures after blitting to surface
* Fix context dependencies
* Exclude footprint from render params
* Batch animation frame messages
* Add vello max render size to preference dialogue
* Remove unused import
* Reorder vello preference
* Clean up preferences dialog
* Apply review suggestions
* Cap max render region size
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* fix: rasterize node document leakage with hashmap and eq check
* Use single Hashmap and ignore source id
* use or_insert_with instead of Entry match
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Co-authored-by: Dennis Kobert <dennis@kobert.dev>