* Wire document-format into graphene-cli
* Support loading both legacy and new graphite files in the cli
* Address PR review: propagate CLI errors and use dyn resolver
* Fix CLI network wrap + preprocessor ordering
* Cleanup preprocessor
* Remove unused import
* Compiler changes
* Run preprocessor on wrapping network
* Remove test nodes
* FIx
* move generate_node_paths call to compiler
* Make it more obvious what input is set to
* Macro support
* Preprocessor support
* Allow Cow str as scope name
* Use Passthrough node to work around compiler auto wrapping the producer node and invalidating the node id
* Stable NodeIds
* Less hacky but with bad performace
* Remove Cow from RegistryValueSource::Scope
* Connect scope injections to the inner network export
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Good start
* Impl
* allow responses.add(async { Message::NoOp });
* Fix
* Cache font blob in text node
* Refactor font handling to use Font struct direcly
* Fix fmt
* Embedd Font Resources by default
* Review
* Review
* Cache font info based on ResourceHash
* Use ResourceId for referring to Resources
* Use Doc
* use error for preprocessor ResourceId replacement failure
* Keep hashes in DocumentInfo
* Migrate with less mem copy
* Global ResourceMessage -> ResourceStorageMessage
* Add document ResourceMessage
* Move embedding logic
* Fix
* Cleanup
* Review
* Fix
* Remove Vello from preferences
* Add the Render Mode: SVG Preview radio button
* Remove SVG outline renderer
* Add a tooltip explaination when disabled in unsupported browsers
* Fix Eyedropper tool to support Outline render mode
* Use #[allow(clippy::too_many_arguments)] instead of tuple
* Rerun nodegraph when max render area is changed
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* WIP render caching
* Hook up render cache to render pipeline
* Fixed offsets
* Initial cleanup
* Integrate cache with context invalidation
* Cleanup
* Improve rounding and reduce tile size to fix vello not rendering
* Include pointer position in cache key
* Avoid unwraps and zero sized textures
* Destroy textures after blitting to surface
* Fix context dependencies
* Exclude footprint from render params
* Batch animation frame messages
* Add vello max render size to preference dialogue
* Remove unused import
* Reorder vello preference
* Clean up preferences dialog
* Apply review suggestions
* Cap max render region size
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Generate the MVP node catalog in the manual (with some placeholders)
* Implement nearly the rest of everything
* Move to the tools directory and make it generate nicer default values
* Add category descriptions
* Organize file structure and improve type naming
* Improve book table of contents code
* Add collapsing chapter navigation to the book template
* Add to build workflow
* Clean up site structure
* Prototype document network level into node insertion
* Implement Convert trait / node for places we can't use Into
* Add isize/usize and i128/u128 implementations for Convert trait
* Factor out substitutions into preprocessor crate
* Simplify layer node further
* Code review
* Mark preprocessed networks as generated
* Revert changes to layer node definition
* Skip generated flag for serialization
* Don't expand for tests
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* graph-craft: fix direct wasm build
* graph-craft: fix no serde feature failing to compile
* graph-craft: make wgpu-executor properly optional
* workspace: unify `image` formats in workspace
* workspace: turn most dependencies into workspace deps, no actual changes
* workspace: unify dependency features in workspace dep
Allow disabling running of node network in graphite-cli
It seems that graphite-cli currently crashes on some GPUs which do not
support Vulkan. This commit improves the CLI, adding an option to
disable running the node network, which prevents the crash (but also
prevents any output from being shown).
Change default log levels
Restructure argument parsing
* Add support structure for new node macro to gcore
* Fix compile issues and code generation
* Implement new node_fn macro
* Implement property translation
* Fix NodeIO type generation
* Start translating math nodes
* Move node implementation to outer scope to allow usage of local imports
* Add expose attribute to allow controlling the parameter exposure
* Add rust analyzer support for #[implementations] attribute
* Migrate logic nodes
* Handle where clause properly
* Implement argument ident pattern preservation
* Implement adjustment layer mapping
* Fix node registry types
* Fix module paths
* Improve demo artwork comptibility
* Improve macro error reporting
* Fix handling of impl node implementations
* Fix nodeio type computation
* Fix opacity node and graph type resolution
* Fix loading of demo artworks
* Fix eslint
* Fix typo in macro test
* Remove node definitions for Adjustment Nodes
* Fix type alias property generation and make adjustments footprint aware
* Convert vector nodes
* Implement path overrides
* Fix stroke node
* Fix painted dreams
* Implement experimental type level specialization
* Fix poisson disk sampling -> all demo artworks should work again
* Port text node + make node macro more robust by implementing lifetime substitution
* Fix vector node tests
* Fix red dress demo + ci
* Fix clippy warnings
* Code review
* Fix primary input issues
* Improve math nodes and audit others
* Set no_properties when no automatic properties are derived
* Port vector generator nodes (could not derive all definitions yet)
* Various QA changes and add min/max/mode_range to number parameters
* Add min and max for f64 and u32
* Convert gpu nodes and clean up unused nodes
* Partially port transform node
* Allow implementations on call arg
* Port path modify node
* Start porting graphic element nodes
* Transform nodes in graphic_element.rs
* Port brush node
* Port nodes in wasm_executior
* Rename node macro
* Fix formatting
* Fix Mandelbrot node
* Formatting
* Fix Load Image and Load Resource nodes, add scope input to node macro
* Remove unnecessary underscores
* Begin attemping to make nodes resolution-aware
* Infer a generic manual compositon type on generic call arg
* Various fixes and work towards merging
* Final changes for merge!
* Fix tests, probably
* More free line removals!
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Start integrating vello into render pipeline
Cache vello render creation
Implement viewport navigation
Close vello path
Add transform parameter to vello render pass
* Fix render node types
* Fix a bunch of bugs in the path translation
* Avoid panic on empty document
* Fix rendering of holes
* Implement image rendering
* Implement graph recompilation afer editor api change
* Implement preferences toggle for using vello as the renderer
* Make surface creation optional
* Feature gate vello usages
* Implement skeleton for radial gradient
* Rename vello preference
* Fix some gradients
* Only update monitor nodes on graph recompile
* Fix warnings + remove dead code
* Update everything except for thumbnails after a node graph evaluation
* Fix missing click targets for Image frames
* Improve perfamance by removing unecessary widget updates
* Fix node graph paning
* Fix thumbnail loading
* Implement proper hash for vector modification
* Fix test and warnings
* Code review
* Fix dep
* Remove warning
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>