* Add conversion from Fill to Table<Graphic>
* Refactor Vector vello renderer for Gradient / Color
* Refactor Vector SVG renderer for Gradient / Color
* Fix conflicts
* Add basic clipping-based fill for SVG rendering
* Use Cow to avoid cloning graphic list for fill
* Cleanup for Cow usage
* format code
* Use `<pattern>` instead of `<clipPath>` for clip
This simplifies the future implementation of clipping-based rendering
for strokes, as the stroke does not support the use of a clip path but
rather paint sources from a paint server.
* Move svg pattern rendering function to RenderExt
* Fix comment
* Fix empty fill list rendering as default black
Co-authored-by: cubic-dev-ai[bot] <191113872+cubic-dev-ai[bot]@users.noreply.github.com>
* Move opaque check function to Graphic impl
* Add color converter and debug node to use graphic
* WIP: Use List<Graphic> to render Color & Gradient
* Use `Arc<List<Vector>>` for vector_data metadata
This exposes List's attributes to message handlers, enabling them to
access the necessary attribute data such as ATTR_STROKE_PAINT_GRAPHIC
as `Fill` and `Stroke` will not have paint information in the future.
* Recurse opacity checks on nested `Graphic`
Also extracts `fill_graphic_list_at` /
`stroke_paint_graphic_list_at` to share the row-attribute
lookup across the existing call sites.
* Fix fill and stroke visibility check degradation
* Fix clipping based stroke paint positioning
* Refactor vello renderer for stroke to use graphic
* Reduce `Fill` / `Stroke.color` to `List<Graphic>` allocations
* Revert "Use `Arc<List<Vector>>` for vector_data metadata"
This reverts commit 4285243a5d
* Expose paint row attributes as dedicated metadata for vectors
Add `fill_attributes` / `stroke_paint_attributes` to `DocumentMetadata`
so the `ExpandFillStrokeOnSelectedLayers` handler can read row paint
visibility without exposing entire `List<Vector>`.
* Fix transparency check to consider fill opacity
* Fix consistency of gradient placement for SVG stroke
* Rename `stroke_paint_..` to `stroke_..`
* Remove debug nodes
* Allow to use any graphic type without casting
* Rename `fill_graphic` / `stroke_graphic` to `fill` / `stroke`
* Fix SVG pattern placement when stroke transform differs from item transform
* Fix click target fill check for empty list in graphic
* Fix blank fill/stroke attribute masking legacy style
* Fix SVG's paint order trick for vector/raster fills
* Add zero-division guard for pattern wraparound prevention
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add Gradient node
* Add support of new Gradient node for Gradient tool
* Adapt gemini reviews
* Add tests
* Bring back visibility check
* Remove the 'Gradient' node since it's unwanted after all
* Formatting
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add Table<GradientStops> gradient rendering
* Add SVG and Vello renderers for Table<GradientStops>
* Add thumbnail rendering for Table<GradientStops>
* Use row transform to map (0,0), (1,0) unit line to document space
* Set 100px width for the initially created gradient
* Add support of table gradients for the gradient tool
* Fix after review
* Thumbnail rendering of artboard with infinite gradient layer
* Hide radial gradient's reverse direction button for gradient table
* Remove unused imports
* Format
* Fix conflict with spread method
* Code review
* Fix thumbnails
* Connect up gradient_type and spread_method to attributes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add spread method support for gradients
* Add GradientSpreadMethod enum (Pad, Repeat, Reflect) to vector-types
* Add radio buttons to gradient tool and fill properties panel
* Convert spread method when importing SVGs via usvg
* Sync backup gradient input when changing spread method
* Table<GradientStops> rendering is not yet updated for spread method
* Sync gradient tool options with layer's gradient
* Sync gradient_type and spread_method from the selected
layer's existing gradient to the tool options bar when
switching to the gradient tool
* Refactor has_gradient_on_selected_layers
to reuse a new get_gradient_on_selected_layer helper
* Swap Reflect and Repeat order in UI radio buttons
* Fix alignment of the radio buttons in right panel
* Fix the position of the radio buttons in the tool
* Rename SpreadMethod to SetSpreadMethod
* Move default spread method omission logic
* Render raster images as outlines in Outline mode
* Draw a transformed unit-rectangle stroke instead of raster pixels
* Skip creating blend layers for a raster image in Outline mode
when only blend mode would trigger them
* Rename variable names
* Minor refactor to reduce nesting
* Extract shared outline drawing helper
* Update node-graph/libraries/rendering/src/renderer.rs
Co-authored-by: cubic-dev-ai[bot] <191113872+cubic-dev-ai[bot]@users.noreply.github.com>
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: cubic-dev-ai[bot] <191113872+cubic-dev-ai[bot]@users.noreply.github.com>