Scaffolding merge for the reconcile; the final series to master is
authored fresh. Rank plumbing resolves to our axis-IR model, the node
macro and the LaneSource render walk stay ours, master's vector
restructure and gradient vocabulary are adopted, and the paint and
appearance adoption is deliberately deferred behind our fill and stroke
markers.
* Desktop: Make input routing aware of floating menus
* Desktop: Route mouse input like pen input
* Desktop: Model pointer input routing as a state machine
* Destroy GPU textures when the last reference drops
* Request pooled textures synchronously
* Pool cached textures by format
* Add the owned GPU buffer type
* Route the remaining GPU allocations through the executor
* Add weak texture parking to the texture cache
* Raise the texture cache budget to 1GB for native and 512MB for wasm
Add event time to the editor pointer states
The brush trace's hot core is position plus per-sample time, and the
frame clock is too coarse for high-rate tablets: several samples share
one timestamp and speed dynamics see dt = 0. The desktop stamps
editor-routed pointer input with a monotonic arrival time since winit
does not surface hardware timestamps; the web path can thread the
PointerEvent timeStamp through later.
* Rename the editor mouse state types to Pointer* and the input_ modules
* Add optional pen attributes to the editor pointer state types
* Desktop: Send tablet pointer clicks to CEF as mouse clicks
* Desktop: End pointer lock and pending window drags on any left-equivalent release
* Desktop: Route pointer input carrying pen attributes directly to the editor
* Desktop: Route wheel and pinch input inside the viewport directly to the editor
* Desktop: Track double clicks on the direct editor route
* Desktop: Move the pointer lock position into InputState
* Restore the input state pointer position when pointer lock ends (review)
* Fix pen input being swallowed by Windows resize helper
* Update winit to 0.31.0-beta.2 from crates.io
* Make wasm wrapper not depend on editor on native
* Introduce pkg-native
* Fix tests
* Fix fmt
* Correct span and make cargo fmt work inside editor_commands block
* Review
* Fix lint
* Make wasm wrapper not depend on editor on native
* Introduce pkg-native
* Fix tests
* Fix fmt
* Correct span and make cargo fmt work inside editor_commands block
* Review
* Fix lint
* Desktop: Forward file-open args from a second launch to the running instance
Also adds socket infrastructure that can be used in the future to allow dispatching actions from another process
* Use socket instead of ipc terminologie
* Fix
* Fix
* Better pipe name on windows
* Switch indexedDb document serialized struct from camelCase to snake_case
* Refactor and migrate old indexedDb format to the same shape as desktop persistence
* Avoid duplicate struct definitions in the desktop crate
* Refactor frontend message handling to consolidate auto-save document loading
* Code review
* Review
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Co-authored-by: Timon <me@timon.zip>
* Add checkered transparency rendering to infinite canvas and artboards
* Enable artboard clipping by default
* Make new infinite canvas documents begin with a white background layer
* Remove the export dialog's transparency option now that it's redundant
* Make exporting transparent JPGs use white not black
* Code review
* Fix drag followed by a click causing a double click
* Review
* Fix quadruple click bug and cleanup
bug: quadruple bypassing time and distance check logic
* Improve readability
---------
Co-authored-by: Timon <me@timon.zip>
* Fix hide artboard for raster render mode
* Desktop: Fix transparent viewport blending
* Fix vello render using wrong color space conversion for background
* Review