Commit Graph
9 Commits
Author SHA1 Message Date
d45e7cb755 Introduce Split/Combine Channels nodes (#1153)
* Add Channel Extrataction Node

* Add hacky BlendModes for Inserting Color Channels

* Fix Channel Exporter

* Add Monochrome Option and Multi Output Node

* Fix Input Mapping

* Fix Formatting

* Split Alpha Extraction to seperate node

* Remove unnecessary functionality

* Add Alpha Channel as an output to the extract channel node

* Fix compilation

* Add unpolished 'Combine Channels' Node

* Fix Rebasing Issues

* Add a bit of polish

* Fix Rebase Issues

* Switch from 'ColorChannel' to 'RedGreenBlue'
I initially added an enum to hold color channels called 'ColorChannel', but while implementing the nodes, there somebody allready added a similar enum so I switched to that type

* Add correct names

* Add Improvement

- Some Performance Improvements
- Some Formatting Improvements

* Add some improvements
Most of this stuff was done by TrueDoctor in my Luchbreak :D

* Implement IO Improvements
- Converted primary output from split node to a dummy output
- Removed primary Input from split node

* Fix Formatting

* Fix Combine RGB Node (hopefully final :D )

* Swap around Inputs and Outputs
Move from ARGB -> RGBA

* Improve naming

* More naming fixes

* Fix Replace -> Into

* Rename Replacment -> Insertion

* Add blank assist area

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-05-25 10:15:00 +00:00
isiko c476249c3b Add some Improvements to Mask Node (#1233)
These Improvements were proposed by nat-rix for PR #1153 but also apply to the Mask Node
2023-05-25 09:26:16 +00:00
isikoandDennis Kobert 8677981ceb Add the Mask node (#1080)
* Add MaskImageNode

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-04-08 19:56:44 -07:00
isikoandKeavon Chambers 7d1a8860ff Add Range parameter to the Threshold node (#1079)
* Add Range

* Naming, order, and defaults

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-28 00:06:24 -07:00
6b36f3fcab Add "Blend" node (#1024)
* Add Blend node

* Add more implementations

Currently, known buggy implementations:
* Color Burn
* Saturation

Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.

* Add more implementations

Currently, known incorrect implementations:
* Color Burn
* Saturation

Not yet Tested:
* Linear Burn
* Linear Dodge
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide

Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.

* Cleanup

* Removed Unused Code
* Fixed Clamping Issue
* Fixed Inverted Opacity
* Moved Opacity Calculation from individual  Blend Functions into 'blend_node' function

* Fix 'Color Burn' blend mode

Currently, known incorrect implementations:
* Saturation

Not yet Tested:
* Linear Burn
* Darker Color
* Linear Dodge
* Lighter Color
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide

Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.

* Fix 'Saturation' blend mode

Currently, known incorrect implementations:
* None :D

Not yet Tested:
* Linear Burn
* Darker Color
* Linear Dodge
* Lighter Color
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide

Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.

* Final Cleanups

* Add proper Inputs

* cargo fmt

* Add test for doubling number

* Display implementation for ProtoNetwork

* Switch top and bottom

* Add input types for blend image node

* Fix test

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Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-02-23 12:55:32 +01:00
isikoandKeavon Chambers 9ce39a639a Add Minimum and Maximum option to Threshold node (#1029)
This might be usefull later when spliting Images into Seperate Images for each Channel, as then the other modes might behave weirdly

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-19 23:39:09 -08:00
isikoandKeavon Chambers 2291f7e7d6 Fix Levels node gamma correction (#1034)
* Fix Levels Node

* Fix the fix

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-16 09:33:03 -08:00
isikoandKeavon Chambers c1b283c3ef Add Levels adjustment node (#1028)
* Add Levels Node

* Fix naming and algorithm

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-15 16:11:31 -08:00
isikoandKeavon Chambers 70f4d60e66 Add color weights to Grayscale node and improve luminance handling (#1015)
* Add weighted grayscale node

* Rename nodes, fix grayscale weighting, add luma calc options

* Fix tests

* Add Tint Option

* Improve (but not full fix) tint

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-10 12:55:01 -08:00