* Prototype document network level into node insertion
* Implement Convert trait / node for places we can't use Into
* Add isize/usize and i128/u128 implementations for Convert trait
* Factor out substitutions into preprocessor crate
* Simplify layer node further
* Code review
* Mark preprocessed networks as generated
* Revert changes to layer node definition
* Skip generated flag for serialization
* Don't expand for tests
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix poisson disk sampling with nested subpaths
Previously all subpaths were considered independently for the poisson disk sampling evaluation. We now check agains all subpaths which might contain the point to fix shapes with holes such as fonts with letters with holes in them
* Fix wasm demo
* Fix counting overlapping areas twice
* Rename shape variables to subpath variants
* WIP debugging
* Only create parent ref if var args are used in context + Cleanup
* Eval nodes with None instead of relying on MemoImpure
* Remove unused imports
* Show parent in debug output
* Remove TODO comment
* Implement experimental time routing to the node graph
* Allow toggling live preview with SHIFT + SPACE
* Add animation message handler
* Fix hotkeys
* Fix milisecond node
* Adevertize set frame index action
* Fix frame index
* Fix year calculation
* Add comment for why month and day are not exposed
* Combine animation nodes and fix animation time implementation
* Fix animation time interaction with playback
* Add set animation time mode message
* Captalize UTC
* Fix compiling
* Fix crash and add text nodes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Implement experimental Context struct and traits
* Add Ctx super trait
* Checkpoint
* Return Any instead of DynAny
* Fix send implementation for inputs with lifetimes
* Port more nodes
* Uncomment nodes
* Port more nodes
* Port vector nodes
* Partial progress (the stuff I'm more sure about)
* Partial progress (the stuff that's not compiling and I'm not sure about)
* Fix more errors
* First pass of fixing errors introduced by rebase
* Port wasm application io
* Fix brush node types
* Add type annotation
* Fix warnings and wasm compilation
* Change types for Document Node definitions
* Improve debugging for footprint not found errors
* Forward context in append artboard node
* Fix thumbnails
* Fix loading most demo artwork
* Wrap output type of all nodes in future
* Encode futures as part of the type
* Fix document node definitions for future types
* Remove Clippy warnings
* Fix more things
* Fix opening demo art with manual composition upgrading
* Set correct type for manual composition
* Fix brush
* Fix tests
* Update docs for deps
* Fix up some node signature issues
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
* WIP, for TrueDoctor to continue
* Expose first implementation type as default type in field metadata
* Cleanup
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add path-bool library
* Cleanup code
* Cargo format
* Integrate boolean ops into graphite
* Add test for editor crash
* Fix edge sort floating point instability
* Add unit test for red-dress failure
* Backport tests and aux functions
* Use curvature based sorting
* Convert linear cubic splines to line segments
* Deduplicate reversed path segments
* Fix epsilon for empty segments
* Remove parameter based intersection pruning
* Add support for reversed paths
* Add benchmark infrastructure
* Add intersection benchmark
* Add recursion bound
* Implement support for overlapping path segments
* Remove rouge prinln
* Fix sorting for bezier segments with one control point at the start of the segment
* Cleanup log statements
* Directly translate graphite paths to Path segments
* Round data before passing it to path_bool
* Fix flag_faces traversal order
* Add test for white dots in bottom right of painted dreams
* Make rounding configurable
* Update demo artwork to remove manual path modifications
* Convert from path segments to manipulator groups directly
* Remove dead code
* Fix clippy lints
* Replace functions in path segment with methods and add documentation
* Add more documentation
* Close subpaths
* Reorganize files and add README.md
* Add license information
* Code review
* Fix license info
* Adopt new node macro and fix demo artwork
* Close subpaths with Z
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add support structure for new node macro to gcore
* Fix compile issues and code generation
* Implement new node_fn macro
* Implement property translation
* Fix NodeIO type generation
* Start translating math nodes
* Move node implementation to outer scope to allow usage of local imports
* Add expose attribute to allow controlling the parameter exposure
* Add rust analyzer support for #[implementations] attribute
* Migrate logic nodes
* Handle where clause properly
* Implement argument ident pattern preservation
* Implement adjustment layer mapping
* Fix node registry types
* Fix module paths
* Improve demo artwork comptibility
* Improve macro error reporting
* Fix handling of impl node implementations
* Fix nodeio type computation
* Fix opacity node and graph type resolution
* Fix loading of demo artworks
* Fix eslint
* Fix typo in macro test
* Remove node definitions for Adjustment Nodes
* Fix type alias property generation and make adjustments footprint aware
* Convert vector nodes
* Implement path overrides
* Fix stroke node
* Fix painted dreams
* Implement experimental type level specialization
* Fix poisson disk sampling -> all demo artworks should work again
* Port text node + make node macro more robust by implementing lifetime substitution
* Fix vector node tests
* Fix red dress demo + ci
* Fix clippy warnings
* Code review
* Fix primary input issues
* Improve math nodes and audit others
* Set no_properties when no automatic properties are derived
* Port vector generator nodes (could not derive all definitions yet)
* Various QA changes and add min/max/mode_range to number parameters
* Add min and max for f64 and u32
* Convert gpu nodes and clean up unused nodes
* Partially port transform node
* Allow implementations on call arg
* Port path modify node
* Start porting graphic element nodes
* Transform nodes in graphic_element.rs
* Port brush node
* Port nodes in wasm_executior
* Rename node macro
* Fix formatting
* Fix Mandelbrot node
* Formatting
* Fix Load Image and Load Resource nodes, add scope input to node macro
* Remove unnecessary underscores
* Begin attemping to make nodes resolution-aware
* Infer a generic manual compositon type on generic call arg
* Various fixes and work towards merging
* Final changes for merge!
* Fix tests, probably
* More free line removals!
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add profile run to ci
* Remove cargo add
* Rename more main to master
* Don't run on master before the pr has been merged
* Fix pr comment step
* Fix comment v2
* Fix v3
* Fix missing features
* Fix string interpolation
* Only post comment on performance diff
* Fix benchmark runner
* Try adding escaping
* Remove escaped quotes
* Use proper master baseline
* Use proper master baseline
* Fix rebase regression
* Remove unused dependency
* Add compile time benchmark for the demo artwork
* Implement node input replacement batching
isometric-fountain time: [7.4307 ms 7.5072 ms 7.5974 ms]
change: [-19.302% -18.136% -16.903%] (p = 0.00 < 0.05)
Performance has improved.
Found 10 outliers among 100 measurements (10.00%)
6 (6.00%) high mild
4 (4.00%) high severe
painted-dreams time: [1.8108 ms 1.8223 ms 1.8350 ms]
change: [-12.422% -11.524% -10.650%] (p = 0.00 < 0.05)
Performance has improved.
Found 13 outliers among 100 measurements (13.00%)
5 (5.00%) high mild
8 (8.00%) high severe
procedural-string-lights
time: [551.65 µs 560.58 µs 571.13 µs]
change: [-5.7783% -2.5770% +1.3136%] (p = 0.20 > 0.05)
No change in performance detected.
Found 6 outliers among 100 measurements (6.00%)
1 (1.00%) high mild
5 (5.00%) high severe
red-dress time: [9.7951 ms 9.9006 ms 10.016 ms]
change: [-18.812% -17.558% -16.292%] (p = 0.00 < 0.05)
Performance has improved.
Found 5 outliers among 100 measurements (5.00%)
5 (5.00%) high mild
valley-of-spires time: [4.7294 ms 4.7837 ms 4.8442 ms]
change: [-16.889% -15.712% -14.615%] (p = 0.00 < 0.05)
Performance has improved.
Found 16 outliers among 100 measurements (16.00%)
11 (11.00%) high mild
5 (5.00%) high severe
* Implement node dependency tracking
isometric-fountain time: [6.5695 ms 6.6418 ms 6.7227 ms]
change: [-13.426% -12.112% -10.681%] (p = 0.00 < 0.05)
Performance has improved.
Found 10 outliers among 100 measurements (10.00%)
5 (5.00%) high mild
5 (5.00%) high severe
painted-dreams time: [1.7406 ms 1.7566 ms 1.7742 ms]
change: [-4.7386% -3.5484% -2.3707%] (p = 0.00 < 0.05)
Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
10 (10.00%) high mild
1 (1.00%) high severe
procedural-string-lights
time: [585.40 µs 590.98 µs 596.82 µs]
change: [-3.7739% +0.7591% +4.6293%] (p = 0.76 > 0.05)
No change in performance detected.
Found 3 outliers among 100 measurements (3.00%)
3 (3.00%) high mild
red-dress time: [8.4314 ms 8.5072 ms 8.5899 ms]
change: [-26.797% -25.374% -23.958%] (p = 0.00 < 0.05)
Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
5 (5.00%) high mild
6 (6.00%) high severe
valley-of-spires time: [4.3700 ms 4.4118 ms 4.4579 ms]
change: [-11.470% -10.198% -8.9826%] (p = 0.00 < 0.05)
Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
7 (7.00%) high mild
5 (5.00%) high severe
* Remove clone and use rustc hash for storing nodes
isometric-fountain time: [5.9220 ms 5.9854 ms 6.0570 ms]
change: [-11.974% -10.539% -9.2291%] (p = 0.00 < 0.05)
Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
4 (4.00%) high mild
8 (8.00%) high severe
painted-dreams time: [1.5337 ms 1.5470 ms 1.5618 ms]
change: [-11.901% -10.907% -9.9075%] (p = 0.00 < 0.05)
Performance has improved.
Found 9 outliers among 100 measurements (9.00%)
5 (5.00%) high mild
4 (4.00%) high severe
procedural-string-lights
time: [496.44 µs 501.44 µs 506.33 µs]
change: [-20.002% -15.633% -12.213%] (p = 0.00 < 0.05)
Performance has improved.
Found 4 outliers among 100 measurements (4.00%)
3 (3.00%) high mild
1 (1.00%) high severe
red-dress time: [7.7037 ms 7.7871 ms 7.8774 ms]
change: [-11.906% -10.576% -9.2560%] (p = 0.00 < 0.05)
Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
7 (7.00%) high mild
1 (1.00%) high severe
valley-of-spires time: [3.9182 ms 3.9501 ms 3.9851 ms]
change: [-14.615% -13.075% -11.500%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high severe
* Fix test depending on stable node order
* Simplify flattening
* Remove unused dependant vec size safeguards
* Improve topological sort and make assert debug only
isometric-fountain time: [2.9515 ms 2.9971 ms 3.0459 ms]
change: [-61.270% -60.533% -59.747%] (p = 0.00 < 0.05)
Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
7 (7.00%) high mild
4 (4.00%) high severe
Benchmarking painted-dreams: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 8.1s, enable flat sampling, or reduce sample count to 50.
painted-dreams time: [1.1134 ms 1.1322 ms 1.1494 ms]
change: [-40.991% -37.660% -34.129%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high severe
procedural-string-lights
time: [391.88 µs 397.80 µs 403.84 µs]
change: [-19.953% -17.762% -14.930%] (p = 0.00 < 0.05)
Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
3 (3.00%) high mild
3 (3.00%) high severe
red-dress time: [3.0722 ms 3.1179 ms 3.1707 ms]
change: [-59.878% -59.168% -58.422%] (p = 0.00 < 0.05)
Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
5 (5.00%) high mild
7 (7.00%) high severe
valley-of-spires time: [2.0234 ms 2.0470 ms 2.0737 ms]
change: [-48.994% -47.910% -46.907%] (p = 0.00 < 0.05)
Performance has improved.
Found 9 outliers among 100 measurements (9.00%)
2 (2.00%) high mild
7 (7.00%) high severe
* Improve id remapping logic by reusing id mapping
isometric-fountain time: [2.2464 ms 2.2841 ms 2.3260 ms]
change: [-25.693% -23.790% -22.024%] (p = 0.00 < 0.05)
Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
5 (5.00%) high mild
1 (1.00%) high severe
Benchmarking painted-dreams: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 7.3s, enable flat sampling, or reduce sample count to 50.
painted-dreams time: [869.96 µs 886.99 µs 902.36 µs]
change: [-26.928% -19.590% -8.0737%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high severe
procedural-string-lights
time: [291.60 µs 296.60 µs 302.45 µs]
change: [-28.175% -25.168% -22.078%] (p = 0.00 < 0.05)
Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
2 (2.00%) high mild
6 (6.00%) high severe
red-dress time: [2.7946 ms 2.8356 ms 2.8800 ms]
change: [-10.991% -9.0546% -6.9757%] (p = 0.00 < 0.05)
Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
7 (7.00%) high mild
valley-of-spires time: [1.5583 ms 1.5801 ms 1.6039 ms]
change: [-24.165% -22.811% -21.213%] (p = 0.00 < 0.05)
Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
7 (7.00%) high mild
* Remove flame graph file
* Make noise generation resolution aware
* Invert "Scale" so it's not "Frequency"; make "Clipping" 100x100 not 1x1
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Introduce `Raster` enum and plumb texture injection to vello
* Use correct texture formas for usage in vello
* Add missing cache implementations
* Update vello image override api
* Use git version of vello
* Fix type for upload texture node
* Improve crash resiliance
* Fix warnings
* Remove unused node impls
* Correctly set the dimensons of the forgein object element
* Remove dead code
* Fix missing default impl
* Set correct default for not wasm32 targets as well
* Apply correct stroke styling in vello
* Account for line end caps in clipmask size
* apply properties panel improvements
* Account for miter limit in Bbox calculation
* Fix bounding box for individual layers
* Test out wasm unwinding
* Implement panic catching for native targets
* Hack in support for recovering panics in wasm
* Keep debug info in release builds
* Check for DynAnyNode in Backtrace because that can't be inlined as well
* Improve error dialog
* Use a mutex for storing the frontend state instead of a RefCell
* Code review
* Update crash text
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Disable vello checkbox if no wgpu support is available
* Fix compile error
* Check wgpu status on every diagogue open
* Execute graph on settings change
* Remove tooltip and disabled status from settings category
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Start integrating vello into render pipeline
Cache vello render creation
Implement viewport navigation
Close vello path
Add transform parameter to vello render pass
* Fix render node types
* Fix a bunch of bugs in the path translation
* Avoid panic on empty document
* Fix rendering of holes
* Implement image rendering
* Implement graph recompilation afer editor api change
* Implement preferences toggle for using vello as the renderer
* Make surface creation optional
* Feature gate vello usages
* Implement skeleton for radial gradient
* Rename vello preference
* Fix some gradients
* Only update monitor nodes on graph recompile
* Fix warnings + remove dead code
* Update everything except for thumbnails after a node graph evaluation
* Fix missing click targets for Image frames
* Improve perfamance by removing unecessary widget updates
* Fix node graph paning
* Fix thumbnail loading
* Implement proper hash for vector modification
* Fix test and warnings
* Code review
* Fix dep
* Remove warning
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Start deprecating let nodes
* Replace WasmEditorApi network imports with new Scope input
* Add missing unwrap
* Add #[serde(default)] to scope_injections
* Restructure WasmEditorApi definition to be available as a TaggedValue
* Fix text node
* Use stable toolchain in nix shell again
* Code review
* FIx text node and remove all remaining warnings
* Require executor input to be 'static
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Cache base64 representation of images when converting to graphic group
* Fix build
* Fix build again
* Actually fix it this time
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Refactor Graphite dependency management
* Remove deprecated future executor
* Code review nits
* Remove unused dependencies
* Update dependencies and make compile with all features
* Replace use of future_executor with wasm-bindgen-futures
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Only recompile the graph and update thumbnails if the graph has actually changed. (Future work: only send just the thumbnails that actually changed instead of resending all of them.)
* Cache graph compilations
* Only update thumbnails if the graph has changed
* Remove debug statement and fix warnings
Changes:
Graph is evaluated on every viewport change
move all navigation logic into the viewport
reduce the number of js roundtrips
add canvas rendering
enable image pasting
various cleanups
Fix cache nodes being reset every evaluation
* Make transform node accept footprint as input and pass it along to its input
use f32 instead of f64 and add default to document node definition
* Add cull node
* Fix types for Transform and Cull Nodes
* Add render config struct
* Add Render Node skeleton
* Add Render Node to node_registry
* Make types macro use macro hygiene
* Place Render Node as output
* Start making DownresNode footprint aware
* Correctly calculate footprint in Transform Node
* Add cropping and resizing to downres node
* Fix Output node declaration
* Fix image transform
* Fix Vector Data rendering
* Add concept of ImageRenderMode
* Take base image size into account when calculating the final image size
* Supply viewport transform to the node graph
* Start adapting document graph to resolution agnosticism
* Make document node short circuting not shift the input index
* Apply clippy lints
* Initialize wgpu executor from graphene cli
* Make `graphene-core` `no-std` complient again
* Implemnt image similarity calculation
* Add nan checks
* Make image comparison optional
* Feature gate quantization to reduce the number of warnings
* Don't include the document node path in the stable node id by default
Make the inclusion of the document path for the stable node id optional
and only enable it for the MonitorNode for now
* Fix tests
* Embed git commit hash in the document file
* Bump version in test document file
* Fixes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Implement skeleton for graphene-cli
* Configure gpu surface on non wasm32 targets
* Create window with full hd size
* Create window using the graphen-cli
* Use window size for surface creation
* Reuse surface configuration
* Reduce window size for native applications to 800x600
* Add compute pipeline test
* Poll wgpu execution externally
* Remove cache node after texture upload
* Add profiling instructions
* Add more debug markers
* Evaluate extract node before flattening the network
* Reenable hue saturation node for compilation
* Make hue saturation node work on the gpu + make f32 default for user inputs
* Add version of test files without caching
* Only dispatch each workgroup not pixel
* ICE
* Add quantization to gpu code
* Fix quantization
* Load images at graph runtime
* Fix quantization calculation
* Feature gate quantization
* Use git version of autoquant
* Add license to `graphene-cli`
* Fix graphene-cli test case
* Ignore tests on non unix platforms
* Fix flattening test
* Add Texture handle type
* Add Texture View to shader inputs
* Implement basic rendering pipeline
* Render first texture using render pipeline
* Fix output color space
* Precompute the rendering pipeline
* Move gpu context creation to editor api
* Port gpu-executor nodes to node registry
* Fix canvas nodes and make code compile for non wasm targets
* Pin wasm-bindgen version
* Disable miri temoporarily for better ci times
* Fix formatting
* Remove unsafe block
* Bump wasm-pack version
* Bump wasm-bindgen version
* Add gpu feature guard for push node
* Make Into node async
* Reorganize file structure
* Remove all unsafe code
* Add testcase for debugging ub
* Convert into proper test with fail condition
* General cleanup
* Fix tests
* Add feature guard for deallocation
* Use raw pointer for storing values to avoid violating aliasing rules
* Add comment explaining the disabling of simd128
* Fix brush node
* Fix formatting