Commit Graph

35 Commits

Author SHA1 Message Date
Dennis Kobert
81a319430b Cut over to the graphene execution model 2026-07-31 23:19:42 +02:00
Timon
7e29fe9a31 Fix lifetime of cached textures (#4333)
* Fix in-use textures being destroyed

* Remove ImageTexture refs

* Review
2026-07-14 14:51:33 -07:00
Timon
97f8113fe4 Desktop: Fix crash caused by submitting work mid surface-reconfigure (#4317)
Implement wgpu-sync
2026-07-09 12:09:01 +00:00
Timon
294952e152 Desktop: Use dirty rects for UI texture uploads (#4305) 2026-07-04 16:25:16 +00:00
Timon
674b3a213f Extract pipelines from WgpuExecutor into scope-provided pipeline nodes (#4210)
* Implement generic pipeline caching

* Fix WIP

* Fix

* Fix

* Fix

* Fix bench

* Migrations

* Review
2026-06-19 21:20:25 +00:00
Keavon Chambers
cde8dd78e6 Remove stray float literal .0 suffixes in lieu of just ending with a point (#4233)
Remove the .0 suffix on floats in lieu of just ending with a point
2026-06-12 19:47:36 -07:00
Timon
d5f0140f26 Upgrade WGPU and Linebender dependencies (#4154) 2026-05-17 15:36:59 +00:00
Timon
29f6e686ee Reimplement checkered background rendering (#4034)
* Reimplement background checkerboard rendering
2026-05-01 17:02:10 +00:00
Timon
324b9e664c Desktop: Update CEF (#4048)
* Update CEF to version 147

* Fix fmt

* Move CEF package

* Fix nix package

* Improve

* Cleanup

* Fix
2026-04-28 02:25:39 +02:00
Keavon Chambers
da45ab2f87 Add a checkered background to transparent artboards and the infinite canvas (#4022)
* Add checkered transparency rendering to infinite canvas and artboards

* Enable artboard clipping by default

* Make new infinite canvas documents begin with a white background layer

* Remove the export dialog's transparency option now that it's redundant

* Make exporting transparent JPGs use white not black

* Code review
2026-04-10 03:21:21 -07:00
Timon
5b1e1cb2fb Fix artboards not exporting with transparency using Vello (#3921)
* Fix hide artboard for raster render mode

* Desktop: Fix transparent viewport blending

* Fix vello render using wrong color space conversion for background

* Review
2026-03-23 01:20:54 +00:00
Timon
a18b7ff79d Desktop: Add an 'Enable V-Sync' preference on Mac (#3887)
* add vsync pref

* account for physical scale in pixel preview passthru check

* change allow to expect attr

* Update user-facing v-sync text

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-03-11 21:32:37 +00:00
Dennis Kobert
116a4106c4 Add texture pool to render cache node (#3804)
* Add texture pool to render cache node

* Use direct texture copy instead of bitter and fix graphene_cli

* Remove warnings

* Fix wgpu import path

* Code review fixes
2026-03-11 09:44:21 +00:00
Timon
095c2a6d47 Add the Pixel Preview render mode (#3881)
* Add pixel preview render mode

* Fix fmt

* Remove unused sampler

* Remove unnecessary mutex

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-03-11 02:44:00 +00:00
Timon
3f999bf231 Desktop: Add "Disable UI Acceleration" to preferences (#3774)
* Deskltop: Add Disable UI Accelaration preference

* Fixup

* Fix typo

* Code review and update strings

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-02-19 01:54:01 +00:00
Dennis Kobert
f36d455d03 Desktop: Only rerender the UI if it has changed (#3688)
* Only rerender ui if it has changed

* Don't immedeatly request new frame at the end of the event loop

* Request redraw after ui update

* Always request redraw after timeout

* Fix setting control flow in all cases

* Remove comment

---------

Co-authored-by: Timon <me@timon.zip>
2026-02-03 13:04:44 +00:00
Timon
b4e9d7b9eb Desktop: Fix bitmap file export not preserving alpha (#3673)
Fix Export not preserving alpha
2026-01-26 13:51:48 +00:00
Mohammed Afreed baig
c07124332b Fix GPU out-of-memory crash by reusing overlay textures (#3614)
* Refactor TargetTexture into proper abstraction with ensure_size() method

* Remove redundant overlays_texture field, use view() directly

* Use if-let syntax in render_vello_scene_to_target_texture to avoid explicit unwrap

* Implement TargetTexture::new() constructor to avoid dummy textures

* fix compile error

* cleanup

* Avoid cloning texture view

---------

Co-authored-by: Timon <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-01-26 12:44:41 +00:00
Timon
f705d0080d Desktop: Switch to immediate frame present mode on Mac (#3495)
* mac immediate render mode

* fix key modifier flags on mac
2025-12-21 20:14:47 -08:00
Timon
6d852f11af Desktop: Text clipboard support (#3461)
* gray background for viewport texture

* cust copy paste support

* connect clipboard read on web

* fix eyedropper bounds

* cleanup

* add missing char events for some named keys like enter
2025-12-12 00:16:35 +00:00
Timon
2e4481880e Desktop: Fix missing resize events causing all-gray window on Mac after launch (#3445)
* okayish solution

should be improved at some point but for now it works well enough.

* do leftover renames

* better solution

* less weird resize frames

* move surface reconfiguration

* fix recent desktop mac breakages

* better looking resize on mac

* fix background color

* Fix blank screen on window initialization

* cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-12-06 23:11:47 +00:00
Timon
3fd0460d03 Desktop: Update CEF to 142 (#3431)
* update CEF to 142

* fix win

* fixup

* post merge fix

* use getter instead
2025-11-30 23:23:31 +00:00
Timon
9be207f4c5 Desktop: Update CEF to 141 (#3352)
update cef to 141
2025-11-08 11:59:02 +00:00
Timon
5be9b1fabc Desktop: Mac native menu bar (#3301)
* macos native menu bar

* fix nix build

* Add shortcut symbols to menu

* fix fmt

* fix vendoring

* cleanup intercept frontend message

* accept into editor message in queue function
2025-10-27 14:11:24 +00:00
Timon
52e98ea8a3 Desktop: Remove winit fork, fix nix package, and improve rendering (#3307)
* reduce triangle count

* switch to winit repo after changes where upstreamed

* fix nix pkg
2025-10-25 00:47:36 +00:00
Timon
c4f6a2c9c1 Desktop: Add window abstraction layer (#3302)
* add bundle for mac os and windows

* Fix bundle name

This name gets used as the display name of the app on mac os, shorter name looks better and is more consistent.

* preserve std out by running bin directly

* bundle placeholder on linux

* fix linux

* window abstraction

* fix linux

* fix windows

* fix fmt

* remove windows file that was left

* use self
2025-10-23 11:33:32 +00:00
Timon
3fe7c477e9 Desktop: Switch to the latest unreleased version of Winit (#3177)
* Use unstable winit

* Improve

* Remove unnecessary heap indirection
2025-09-17 16:40:43 +02:00
Dennis Kobert
e56f858ced Desktop: Implement GPU accelerated offscreen rendering and improve rendering efficency (#3056)
* WIP accelerade offscreen canvas implementation

* Implement vulkan dmabuf import

* Add fps printing

* Add feature gates

* Forgot to add file

* Experimental windows support

* Cast ptr to isize

* Remove testing chrome://flags url

* Experimental macos support for texture import

* Cleanup code and improve latency / frame pacing

* Add path for importing textures on windows through dx12

* Update doc comment

* Import textures through metal on macos

* Review cleanup

---------

Co-authored-by: Timon Schelling <me@timon.zip>
2025-08-21 10:09:38 -07:00
Timon
2c8913416d Desktop: Move wrapper to separate crate (#3073)
Move desktop wrapper to separate crate
2025-08-20 15:41:34 +00:00
Timon
30e5d66105 Desktop: Implement desktop wrapper module (#3039)
* Prototyping desktop wrapper api

* Separate into multiple modules

* Some fixup

* Reimplement most functionality with editor api

* Fix texture life time crashes

* Fix scale

* Implement editor wrapper message queue

* Improve performance

* Handle native messages directly without submitting to event loop

* Fix overlay latency

* Move editor message execution to executor allows no shared state in editor wrapper

* Small clean up

* Small cleanup

* Some renames

* Cleaning up desktop wrapper interface

* Fix formatting

* Fix naming

* Move node graph execution result handling to app

* Fix FrontendMessage RenderOverlays usage

* Reimplement file drop and clean up file import and open messages

* Remove dbg

* Post merge fix

* Review changes
2025-08-20 13:27:36 +00:00
Timon
67a7b98f4f Desktop: Fix UI and viewport blending (#3052)
* Tell the GPU that the UI texture is in sRGB format so that it is converted to linear before sampling

* Do blending in srgb

* Revert "Tell the GPU that the UI texture is in sRGB format so that it is converted to linear before sampling"

* Remove unnecessary srgb linear conversions

* Blend overlays and viewport in linear and return early when ui is fully transparent
2025-08-14 11:42:55 +00:00
Dennis Kobert
8b4adf4330 Desktop: Fix Vello rendering colors with doubly-applied gamma by converting to linear in the shader (#2998)
* Fix gamma issue by applying tone mapping in the shader

Vello renders it's values to an RgbaUnorm texture
but if we try to use this in the main rendering
pipeline which renders to an Srgb surface gamma
mapping is applied twice.

* Add comment explaining why we do this to the shader

* Rename variables
2025-08-05 10:08:14 +00:00
Timon
34a8b9b6f1 Desktop: Render overlays with vello (#2965)
* Render overlays with vello

* Fix nix flake comments

* Rendering refactor with better names and code location

* Remove unnecessary overlay renders

* Post rebase fix
2025-08-02 14:27:24 +00:00
Timon
6119dea58c Desktop add viewport texture (#2953)
* Allow rendering viewport texture beneath ui texture

* Add viewport scale

* Update desktop/src/render/fullscreen_texture.wgsl

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-07-28 17:10:27 +00:00
Timon
30abc92900 Implement basic desktop app with chromium embeded framework (#2874)
* Remove tauri based desktop app

* Allow bzip-1.0.6 license

* Implement basic cef based desktop app

* Cleanup build setup

* Use wait until and execute cef loop more frequently

* Remove custom do browser work event

* Move WinitApp into its own module

* Cleanup event handling

* Cleanup + Scheudule cef message loop work

* Fix cpu overheating on idle: https://xkcd.com/1172/

* Use tracing crate for logging instead of println

* Rebase to main

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-07-23 20:27:55 +02:00