An absent read of a name the census declares now serves that name's own
default rather than its value type's, which is the rule for a declared
name. The census stages it exactly as it fills any absent field, as the
declared default's bytes, so the read reuses the census's own mechanism
instead of a second one; the compiler takes them when the name folds and
`set_layout` installs them beside the offset.
A name the census does not declare keeps the value type's default, which
is that case's own rule. One name carries one value type, checked when
the name folds, so the row's value type and width agree with the read's.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The fold already holds the name and the read input's finished layout, so
the offset falls out there rather than at construction: `RecordLayout`
carries the resolved numbers and `set_layout` copies them into the read
slots. Constructors are untouched, and census-marker reads keep their
current installation.
A read meets the value type the name was written at, so a disagreement
between a read here and a write upstream is the same graph error as two
writes disagreeing; the one-name-one-type check now spans reads and
writes together. An absent attribute stays absent and the read serves
the forced default rather than reporting it.
`read_attribute` is the catalog's get half, typed and never `Option` at
the kernel boundary, with the name declared exactly as the write side
declares it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The record fixtures spell their metas and resolved layouts out in full,
so the name-from-input fields reach them as empty. `named_value!`'s
example moves to `ignore`: its `for T` arm implements a core-types trait
on the value type, which only core-types itself may do.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat: Render List<String> as raw paths in SVG and Vell mode
* chore: code review
* chore: change the hardcoded layout bounds to parley's
* chore: code review
* feat: Split text node to text_layer and text_to_vector node
* fix: CI fail because of difference in nature of Mac and github action
* chore: fix
* chore: replace FontStack as it got removed in parley 0.9
* chore: fmt
* chore: migrate the rendering as of new resource architechture
* chore: add text_layer node to text tool for testing
* code review
* Make boolean ops support the Text type
* chore: Move fallback_font_resource authority from editor to text node
* Fix 'Text Layer' node missing font dropdown
* Change node doc comments from Vec<T> to T[]
* Add migrations from the old Text node to Text -> Text to Vector
* Consolidate
* Rename the text attributes and reorder tilt to come before max_width/height
* Detect legacy Text nodes in the split migration by their trailing separate_glyphs input
* Code review
* Frame Text layer thumbnails by laying out their text for bounds
* Give Text layers click targets and selection outlines via collect_metadata
* Route Text tool through Text to Vector with fill, fixing editing-preview placement
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Use 'Transform', 'Gradient Type', and 'Spread Method' nodes for table gradients
* Add gradient widget to the tool's control bar and update where the two swap buttons go
* Fix gradient rendering
* Format
* Code review
* Replace the Artboard struct with a Table<Table<Graphic>> shape
* Remove the never-functional, seemingly unneeded migrate_type_descriptor_names due to typo
* Allow negative artboard sizes
* Add checkered transparency rendering to infinite canvas and artboards
* Enable artboard clipping by default
* Make new infinite canvas documents begin with a white background layer
* Remove the export dialog's transparency option now that it's redundant
* Make exporting transparent JPGs use white not black
* Code review
* Refactor transform decomposition API with skew support, add Decompose Skew node, and fix stroke transform interpolation
* Fix bug in master with skew changing Area node calculated value
* Code review simplification
* More code review fixes
* Rename cases where "shear" terminology was used in place of "skew"
* WIP render caching
* Hook up render cache to render pipeline
* Fixed offsets
* Initial cleanup
* Integrate cache with context invalidation
* Cleanup
* Improve rounding and reduce tile size to fix vello not rendering
* Include pointer position in cache key
* Avoid unwraps and zero sized textures
* Destroy textures after blitting to surface
* Fix context dependencies
* Exclude footprint from render params
* Batch animation frame messages
* Add vello max render size to preference dialogue
* Remove unused import
* Reorder vello preference
* Clean up preferences dialog
* Apply review suggestions
* Cap max render region size
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* fix: rasterize node document leakage with hashmap and eq check
* Use single Hashmap and ignore source id
* use or_insert_with instead of Entry match
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>