Commit Graph

3440 Commits

Author SHA1 Message Date
Dennis Kobert
932ed8653e Add the rank-model repeat radial rotating each copy around the center 2026-08-16 18:17:30 +00:00
Dennis Kobert
5ab3f067fe Add the rank-model repeat array over a lazy transform-reading carrier 2026-08-16 17:47:25 +00:00
Dennis Kobert
3df028cb18 Wire record-io plain values as record edges in the registry, extracted at construction 2026-08-16 17:47:25 +00:00
Dennis Kobert
e423dd96de Support lazy record carriers so a creator can read and rewrite attrs per copy 2026-08-16 17:13:19 +00:00
Dennis Kobert
bef58bf395 Give the generic repeat its production shape with reverse in the index mapping 2026-08-16 17:13:19 +00:00
Dennis Kobert
131abf5883 Give extent overrides a typed input surface instead of the raw node form 2026-08-16 15:55:17 +00:00
Dennis Kobert
3859bd713e Install element layouts on the runtime test graphs 2026-08-16 11:29:20 +00:00
Dennis Kobert
ac40f1838f Store record batches in caller-owned frame buffers instead of aliased stack pointers 2026-08-16 11:29:20 +00:00
Dennis Kobert
9055a5f3d5 Drop the stale layout unwraps in the math wire tests 2026-08-16 11:28:33 +00:00
Dennis Kobert
d32caeab52 Add a generic lazy repeat that evaluates its content at each copy index 2026-08-16 11:28:11 +00:00
Dennis Kobert
15f4aa8f98 Strip IList nesting from kernel returns at parse time 2026-08-16 11:27:13 +00:00
Keavon Chambers
c507b35645 Add rank-0 Item leaf variants to the Graphic enum alongside its List variants (#4437)
* Add the rank-0 Item leaf variants to the Graphic enum, rendering leaves and list rows through shared per-row logic

* Traverse the rank-0 Graphic leaf variants in the vector node helpers and flattening

* Reach rank-0 vector graphics from the styling and gradient-fitting helpers

* Two code review fixes

* Fix comment
2026-08-16 02:24:15 -07:00
Dennis Kobert
99ce2ea565 Require a node registry to compile so the layout pass always runs 2026-08-15 14:49:25 +00:00
Dennis Kobert
87200f3c2a Gate a flipped shader node's layout metadata out of the GPU build 2026-08-15 14:49:19 +00:00
Dennis Kobert
214632c5ec Reserve the record stack before direct edge evals in executor tests 2026-08-15 12:27:39 +00:00
Dennis Kobert
64fb4eda61 Fold the record-stack peak in the layout pass, not the executor 2026-08-15 12:20:52 +00:00
Dennis Kobert
f9e30c4c77 Install record layouts from the pass via set_layout 2026-08-15 11:20:01 +00:00
Dennis Kobert
bfa48439c8 Resolve coercion nodes and dynamic values in the layout pass 2026-08-15 08:48:29 +00:00
Keavon Chambers
ba7cbd83bc Store an appearance's paint as a bare Graphic rather than a single-element List<Graphic> (#4435)
Rank the coverage's paint attribute down from List<Graphic> to Graphic
2026-08-14 22:13:00 -07:00
Keavon Chambers
69585b25e3 Rename the Graphic enum wrapper variants with a "List" suffix (#4434)
* Make the Artboard and Gradient newtype fields public to match the other list newtypes

* Rename the Graphic enum's self-named Graphic::Graphic variant to Graphic::GraphicList

* Rename the Graphic::Vector variant to Graphic::VectorList

* Rename the Graphic::RasterCPU variant to Graphic::RasterCPUList

* Rename the Graphic::RasterGPU variant to Graphic::RasterGPUList

* Rename the Graphic::Color variant to Graphic::ColorList

* Rename the Graphic::Gradient variant to Graphic::GradientList

* Rename the Graphic::Text variant to Graphic::TextList

* Restore the SVG group tag comment that the variant rename sweep clobbered
2026-08-14 18:55:07 -07:00
Dennis Kobert
a717403db8 Diagnose a materializing node's missing InjectIndex and Copy bounds 2026-08-14 21:31:14 +00:00
Dennis Kobert
fdf13f91cb Materialize a reducer's ranked input into a List and fold it 2026-08-14 21:19:20 +00:00
Keavon Chambers
d117c3eace Adopt the cascading "appearance" attribute in place of Vector::stroke and the "fill"/"paint" attributes (#4433)
* Add the appearance model types and attribute constants

* Dual-write the appearance attribute alongside the fill/stroke pair in all paint-writing nodes

* Read paint from the appearance attribute in the renderer, analysis, metadata, and editor, cascading from ancestors

* Retire the fill/stroke attribute pair and the Vector stroke field in favor of the appearance attribute

* Replace the Stroke node's paint order input with the relative chain order of the Fill and Stroke nodes

* Code review fixes

* Re-save demo art

* Stamp coverages in place and fuse the renderer's per-item appearance reads into single walks

* Treat an empty appearance as the undeclared state so padded rows inherit instead of blocking the cascade

* Update demo art

* Treat padded appearance rows as undeclared in the boolean flatten's group recursion
2026-08-14 13:25:23 -07:00
Dennis Kobert
65e0969721 Recognize a reducer's IList input level in build 2026-08-14 10:13:53 +00:00
Dennis Kobert
8f265e7660 Report a creator's pushed-level extent from its count 2026-08-14 09:56:31 +00:00
Dennis Kobert
98e6b97072 Reshape the extent trait to a written extent_at and a derived composite 2026-08-14 09:10:04 +00:00
Dennis Kobert
a3e9074955 Scatter a creator's per-copy attribute from the copy index 2026-08-14 08:24:44 +00:00
Dennis Kobert
04afada5b3 Lower a creator's IList return to a level-pushing record 2026-08-14 08:22:29 +00:00
Dennis Kobert
3e183fbd28 Read a creator's IList return level in build 2026-08-14 08:11:59 +00:00
Dennis Kobert
849d6a17be Delete the Class taxonomy in favor of the intent IR 2026-08-13 23:46:07 +00:00
Dennis Kobert
20ba069fe0 Derive record-io construction wiring from the intent IR 2026-08-13 23:26:22 +00:00
Dennis Kobert
c82093f153 Derive codegen node-kind predicates from the intent IR 2026-08-13 23:09:48 +00:00
Dennis Kobert
010785d8db Derive single-row registry entries from the intent IR 2026-08-13 22:08:04 +00:00
Dennis Kobert
69774d445c Derive the eval tail from the intent IR 2026-08-13 21:08:41 +00:00
Dennis Kobert
b42c632474 Derive input bindings from the intent IR 2026-08-13 19:32:25 +00:00
Dennis Kobert
f195e363a5 Emit layout metadata from the intent IR 2026-08-13 16:11:58 +00:00
Dennis Kobert
40f99152ce Bridge-verify build against the resolved class 2026-08-13 15:35:07 +00:00
Dennis Kobert
3b1170b148 Derive inputs, output, and monomorphizations in build 2026-08-13 15:18:35 +00:00
Dennis Kobert
3a20091d3a Derive the node-level intent axes in build 2026-08-13 14:19:49 +00:00
Dennis Kobert
e5206c3b50 Add the node intent IR types 2026-08-13 14:00:15 +00:00
Dennis Kobert
fbc736e1cc Verify computed layouts match construction at node construction 2026-08-13 10:25:00 +00:00
Dennis Kobert
d7da2ba9e7 Add the resolve_types and compute_layouts compiler passes 2026-08-13 10:24:59 +00:00
Dennis Kobert
a5784c8f0b Port the create_context render test onto record wires 2026-08-12 13:11:48 +00:00
Dennis Kobert
83fbaca6f2 Unify the layout metadata model and collapse the single-row entry emitters 2026-08-12 13:11:48 +00:00
Keavon Chambers
a034923695 Let vector modifier nodes operate on graphic content by recursing into groups (#4431)
* Make the 'Solidify Stroke' node preserve graphic structure instead of flattening its input

* Add a shared trait letting element-wise vector modifiers recurse into graphic groups

* Make 20 element-wise vector modifier nodes accept graphic input

* Make 'Separate Subpaths' and 'Points to Polyline' accept graphic input

* Make the 'Map Points' node accept graphic input

* Add TODO comments to the measure nodes deferred until the Graphic lowering refactor
2026-08-11 17:14:04 -07:00
Keavon Chambers
3994312440 Make the 'Boolean Operation' node ignore raster, color, and gradient content (#4430)
Stop the Boolean Operation flattener fabricating operands from non-path content
2026-08-11 14:22:24 -07:00
Keavon Chambers
9a129ecf5c Fix clipping masks, click targets, and bounds when rendering Vector[] and flattened graphic wrappers (#4429)
* Honor clipping masks when rendering Vector[] lists, not just Graphic[] groups

* Keep per-layer click targets when a Vector[] round-trips through a Graphic[] wrapper

* Skip the rebuild and the merged-layers snapshot when flattening a lone anonymous graphic wrapper

* Fix a group's bounds excluding its raster children and stretching to the origin

* Fix SVG clipping masks landing in the wrong space when sibling layers differ in transform
2026-08-11 13:31:48 -07:00
Dennis Kobert
b6f73b0691 Emit declarative LayoutMeta from the node macro into registry entries 2026-08-11 20:08:45 +00:00
Dennis Kobert
557f8020bb Add the leveled extent_at/depth trait surface and the push_level context helper 2026-08-11 20:08:45 +00:00
Keavon Chambers
8e23d3509b Fix style controls corrupting stack nodes like Transform that can't host blending or paint nodes (#4428)
* Stop chain node insertion from stranding a node on layers without a chain

* Gate the Layers panel blending controls on whether the layer can host them

* Gate the fill and stroke setters on whether the layer can host paint nodes

* Make the tool options fill and stroke controls treat layers that cannot take paint as unselected

* Remove the unused first_selected_stroke_weight helper
2026-08-11 12:48:57 -07:00