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* Restructure gpu compilation execution pipeline * Add compilation server/client infrastructure * Add wgpu executor
27 lines
1.0 KiB
Rust
27 lines
1.0 KiB
Rust
use graph_craft::document::NodeNetwork;
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use gpu_compiler as compiler;
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use std::io::Write;
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fn main() -> anyhow::Result<()> {
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println!("Starting Gpu Compiler!");
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let mut stdin = std::io::stdin();
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let mut stdout = std::io::stdout();
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let input_type = std::env::args().nth(1).expect("input type arg missing");
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let output_type = std::env::args().nth(2).expect("output type arg missing");
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let compile_dir = std::env::args().nth(3).map(|x| std::path::PathBuf::from(&x)).unwrap_or(tempfile::tempdir()?.into_path());
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let network: NodeNetwork = serde_json::from_reader(&mut stdin)?;
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let compiler = graph_craft::executor::Compiler{};
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let proto_network = compiler.compile(network, true);
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dbg!(&compile_dir);
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let metadata = compiler::Metadata::new("project".to_owned(), vec!["test@example.com".to_owned()]);
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compiler::create_files(&metadata, &proto_network, &compile_dir, &input_type, &output_type)?;
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let result = compiler::compile(&compile_dir)?;
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let bytes = std::fs::read(result.module.unwrap_single())?;
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stdout.write_all(&bytes)?;
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Ok(())
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}
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