Dennis Kobert 46e0a4f2f5 Read every paint through the cascaded appearance
The renderer, metadata collection, hit testing, and clip-path reduction
all resolve a lane's paint as its own declared appearance or the
nearest ancestor's through the cascade, taking the first fill and
stroke coverages in one walk: the coverage's stroke parameters replace
the element-resident stroke, the paint cells' interior lists feed the
paint renderers, and the paint order reads off the coverage row order,
which the stroke nodes now place from their paint order input. The
paint overlay and its transmute dissolve into an inherited-appearance
parameter on the vector-level bodies, with the Render trait untouched.
Mask clones paint through a single black-fill appearance, and every
row-building node stamps the appearance beside the legacy markers it
still writes, so renders stay identical until the markers go.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-09-09 22:18:50 +00:00
2026-06-29 15:25:30 +00:00
2023-03-10 04:02:02 -08:00
2020-07-12 13:58:50 -07:00

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Your procedural toolbox for 2D content creation

Graphite is a free, open source vector and raster graphics engine, available now in alpha. Get creative with a fully nondestructive editing workflow that combines layer-based compositing with node-based generative design.

Having begun life as a vector editor, Graphite continues evolving into a generalized, all-in-one graphics toolbox that's built more like a game engine than a conventional creative app. The editor's tools wrap its node graph core, providing user-friendly workflows for vector, raster, and beyond. Photo editing, motion graphics, digital painting, desktop publishing, and VFX compositing are additional competencies on the planned roadmap making Graphite into a highly versatile content creation tool.

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https://github.com/user-attachments/assets/f4604aea-e8f1-45ce-9218-46ddc666f11d

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Graphite is 100% community built and funded. Please become a part of keeping the project alive and thriving with a donation if you share a belief in our mission:

Graphite strives to unshackle the creativity of every budding artist and seasoned professional by building the best comprehensive art and design tool that's accessible to all.

Mission success will come when Graphite is an industry standard. A cohesive product vision and focus on innovation over imitation is the strategy that will make that possible.

Screenshots

Made using nondestructive boolean operations and procedural polka dot patterns

Mandelbrot fractal filled with a noise pattern, procedurally generated and infinitely scalable

Design for a magazine spread, a preview of the upcoming focus on desktop publishing

Contributing/building the code

Are you a graphics programmer or Rust developer? Graphite aims to be one of the most approachable projects for putting your engineering skills to use in the world of open source. See instructions here for setting up the project and getting started.

By submitting code for inclusion in the project, you are agreeing to license your changes under the Apache 2.0 license, and that you have the authority to do so. Some directories may have other licenses, like dual-licensed MIT/Apache 2.0, and code submissions to those directories mean you agree to the applicable license(s).

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