mirror of
https://github.com/GraphiteEditor/Graphite.git
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* Desktop: Make input routing aware of floating menus * Desktop: Route mouse input like pen input * Desktop: Model pointer input routing as a state machine
414 lines
17 KiB
TypeScript
414 lines
17 KiB
TypeScript
import { get } from "svelte/store";
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import type { DialogStore } from "/src/stores/dialog";
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import type { DocumentStore } from "/src/stores/document";
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import { toggleFullscreen } from "/src/stores/fullscreen";
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import type { PortfolioStore } from "/src/stores/portfolio";
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import { pasteFile } from "/src/utility-functions/files";
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import { makeKeyboardModifiersBitfield, textInputCleanup, getLocalizedScanCode } from "/src/utility-functions/keyboard-entry";
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import { operatingSystem } from "/src/utility-functions/platform";
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import type { EditorWrapper } from "/wrapper/pkg/graphite_wasm_wrapper";
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const BUTTON_LEFT = 0;
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const BUTTON_MIDDLE = 1;
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const BUTTON_RIGHT = 2;
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const BUTTON_BACK = 3;
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const BUTTON_FORWARD = 4;
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let viewportPointerInteractionOngoing = false;
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let textToolInteractiveInputElement: HTMLDivElement | undefined = undefined;
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let canvasFocused = true;
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let inPointerLock = false;
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let lastShakeTime = 0;
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const shakeSamples: { x: number; y: number; time: number }[] = [];
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const openFloatingMenus = new Set<string>();
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// Keyboard events
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export async function shouldRedirectKeyboardEventToBackend(e: KeyboardEvent, dialogStore: DialogStore): Promise<boolean> {
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if (!dialogStore) return false;
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// Don't redirect when a dialog is covering the workspace
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if (get(dialogStore).visible) return false;
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const key = await getLocalizedScanCode(e);
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// TODO: Switch to a system where everything is sent to the backend, then the input preprocessor makes decisions and kicks some inputs back to the frontend
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const accelKey = operatingSystem() === "Mac" ? e.metaKey : e.ctrlKey;
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// Cut, copy, and paste is handled in the backend on desktop
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if (import.meta.env.MODE === "native" && accelKey && ["KeyX", "KeyC", "KeyV"].includes(key)) return true;
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// But on web, we want to not redirect paste
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if (import.meta.env.MODE !== "native" && key === "KeyV" && accelKey) return false;
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// Don't redirect user input from text entry into HTML elements
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if (targetIsTextField(e.target || undefined) && key !== "Escape" && !(accelKey && ["Enter", "NumpadEnter"].includes(key))) return false;
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// Don't redirect tab or enter if not in canvas (to allow navigating elements)
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potentiallyRestoreCanvasFocus(e);
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if (
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!canvasFocused &&
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!targetIsTextField(e.target || undefined) &&
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["Tab", "Enter", "NumpadEnter", "Space", "ArrowDown", "ArrowLeft", "ArrowRight", "ArrowUp"].includes(key) &&
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!(e.ctrlKey || e.metaKey || e.altKey)
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)
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return false;
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// Don't redirect if a MenuList is open
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if (window.document.querySelector("[data-floating-menu-content]")) return false;
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// Web-only keyboard shortcuts
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if (import.meta.env.MODE !== "native") {
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// Don't redirect a fullscreen request, but process it immediately instead
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if (((operatingSystem() !== "Mac" && key === "F11") || (operatingSystem() === "Mac" && e.ctrlKey && e.metaKey && key === "KeyF")) && e.type === "keydown" && !e.repeat) {
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e.preventDefault();
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toggleFullscreen();
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return false;
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}
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// Don't redirect a reload request
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if (key === "F5") return false;
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if (key === "KeyR" && accelKey) return false;
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// Don't redirect debugging tools
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if (["F12", "F8"].includes(key)) return false;
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if (["KeyC", "KeyI", "KeyJ"].includes(key) && accelKey && e.shiftKey) return false;
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}
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// Redirect to the backend
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return true;
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}
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export async function onKeyDown(e: KeyboardEvent, editor: EditorWrapper, dialogStore: DialogStore) {
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const key = await getLocalizedScanCode(e);
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const NO_KEY_REPEAT_MODIFIER_KEYS = ["ControlLeft", "ControlRight", "ShiftLeft", "ShiftRight", "MetaLeft", "MetaRight", "AltLeft", "AltRight", "AltGraph", "CapsLock", "Fn", "FnLock"];
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if (e.repeat && NO_KEY_REPEAT_MODIFIER_KEYS.includes(key)) return;
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if (await shouldRedirectKeyboardEventToBackend(e, dialogStore)) {
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e.preventDefault();
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const modifiers = makeKeyboardModifiersBitfield(e);
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editor.onKeyDown(key, modifiers, e.repeat);
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return;
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}
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if (get(dialogStore).visible && key === "Escape") {
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editor.onDialogDismiss();
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}
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}
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export async function onKeyUp(e: KeyboardEvent, editor: EditorWrapper, dialogStore: DialogStore) {
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const key = await getLocalizedScanCode(e);
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if (await shouldRedirectKeyboardEventToBackend(e, dialogStore)) {
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e.preventDefault();
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const modifiers = makeKeyboardModifiersBitfield(e);
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editor.onKeyUp(key, modifiers, e.repeat);
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}
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}
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// Pointer events
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// While any pointer button is already down, additional button down events are not reported, but they are sent as `pointermove` events and these are handled in the backend
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export function onPointerMove(e: PointerEvent, editor: EditorWrapper, documentStore: DocumentStore) {
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potentiallyRestoreCanvasFocus(e);
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if (!e.buttons) viewportPointerInteractionOngoing = false;
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// Don't redirect pointer movement to the backend if there's no ongoing interaction and it's over a floating menu, or the graph overlay, on top of the canvas
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// TODO: A better approach is to pass along a boolean to the backend's input preprocessor so it can know if it's being occluded by the GUI.
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// TODO: This would allow it to properly decide to act on removing hover focus from something that was hovered in the canvas before moving over the GUI.
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// TODO: Further explanation: https://github.com/GraphiteEditor/Graphite/pull/623#discussion_r866436197
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const inFloatingMenu = e.target instanceof Element && e.target.closest("[data-floating-menu-content]");
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const inGraphOverlay = get(documentStore).graphViewOverlayOpen;
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if (!viewportPointerInteractionOngoing && (inFloatingMenu || inGraphOverlay)) return;
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const modifiers = makeKeyboardModifiersBitfield(e);
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if (detectShake(e)) editor.onMouseShake(e.clientX, e.clientY, e.buttons, modifiers);
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const coalesced = e.pointerType === "pen" && typeof e.getCoalescedEvents === "function" ? e.getCoalescedEvents() : [];
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const samples = coalesced.length > 0 ? coalesced : [e];
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for (const sample of samples) editor.onMouseMove(sample.clientX, sample.clientY, sample.buttons, modifiers, ...pointerAttributes(sample));
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}
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export function onPointerDown(e: PointerEvent, editor: EditorWrapper, dialogStore: DialogStore) {
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potentiallyRestoreCanvasFocus(e);
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potentiallyClearTextSelection(e);
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const inFloatingMenu = e.target instanceof Element && e.target.closest("[data-floating-menu-content]");
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const isTargetingCanvas = !inFloatingMenu && e.target instanceof Element && e.target.closest("[data-viewport], [data-viewport-container], [data-node-graph]");
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const inDialog = e.target instanceof Element && e.target.closest("[data-dialog] [data-floating-menu-content]");
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const inContextMenu = e.target instanceof Element && e.target.closest("[data-context-menu]");
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const inTextInput = e.target === textToolInteractiveInputElement;
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if (get(dialogStore).visible && !inDialog) {
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editor.onDialogDismiss();
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e.preventDefault();
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e.stopPropagation();
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}
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if (!inTextInput && !inContextMenu) {
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if (textToolInteractiveInputElement) {
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const isLeftOrRightClick = e.button === BUTTON_RIGHT || e.button === BUTTON_LEFT;
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editor.onChangeText(textInputCleanup(textToolInteractiveInputElement.innerText), isLeftOrRightClick);
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} else {
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viewportPointerInteractionOngoing = isTargetingCanvas instanceof Element;
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}
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}
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if (viewportPointerInteractionOngoing && isTargetingCanvas instanceof Element) {
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const modifiers = makeKeyboardModifiersBitfield(e);
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editor.onMouseDown(e.clientX, e.clientY, e.buttons, modifiers, ...pointerAttributes(e));
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}
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}
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export function onPointerUp(e: PointerEvent, editor: EditorWrapper) {
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potentiallyRestoreCanvasFocus(e);
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// Don't let the browser navigate back or forward when using the buttons on some mice
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// TODO: This works in Chrome but not in Firefox
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// TODO: Possible workaround: use the browser's history API to block navigation:
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// TODO: <https://stackoverflow.com/questions/57102502/preventing-mouse-fourth-and-fifth-buttons-from-navigating-back-forward-in-browse>
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if (e.button === BUTTON_BACK || e.button === BUTTON_FORWARD) e.preventDefault();
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if (!e.buttons) viewportPointerInteractionOngoing = false;
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if (textToolInteractiveInputElement) return;
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const modifiers = makeKeyboardModifiersBitfield(e);
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editor.onMouseUp(e.clientX, e.clientY, e.buttons, modifiers, ...pointerAttributes(e));
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}
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// Mouse events
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export function onPotentialDoubleClick(e: MouseEvent, editor: EditorWrapper) {
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if (textToolInteractiveInputElement || inPointerLock) return;
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// Allow only events within the viewport or node graph boundaries
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const isTargetingCanvas = e.target instanceof Element && e.target.closest("[data-viewport], [data-viewport-container], [data-node-graph]");
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if (!(isTargetingCanvas instanceof Element)) return;
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// Allow only repeated increments of double-clicks (not 1, 3, 5, etc.)
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if (e.detail % 2 == 1) return;
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// `e.buttons` is always 0 in the `mouseup` event, so we have to convert from `e.button` instead
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let buttons = 1;
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if (e.button === BUTTON_LEFT) buttons = 1; // Left
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if (e.button === BUTTON_RIGHT) buttons = 2; // Right
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if (e.button === BUTTON_MIDDLE) buttons = 4; // Middle
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if (e.button === BUTTON_BACK) buttons = 8; // Back
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if (e.button === BUTTON_FORWARD) buttons = 16; // Forward
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const modifiers = makeKeyboardModifiersBitfield(e);
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editor.onDoubleClick(e.clientX, e.clientY, buttons, modifiers);
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}
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export function onMouseDown(e: MouseEvent) {
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// Block middle mouse button auto-scroll mode (the circular gizmo that appears and allows quick scrolling by moving the cursor above or below it)
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if (e.button === BUTTON_MIDDLE) e.preventDefault();
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}
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export function onContextMenu(e: MouseEvent) {
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if (!targetIsTextField(e.target || undefined) && e.target !== textToolInteractiveInputElement) {
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e.preventDefault();
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}
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}
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export function onPointerLockChange() {
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inPointerLock = Boolean(window.document.pointerLockElement);
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}
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// Wheel events
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export function onWheelScroll(e: WheelEvent, editor: EditorWrapper) {
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const isTargetingCanvas = e.target instanceof Element && e.target.closest("[data-viewport], [data-viewport-container], [data-node-graph]");
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// Prevent zooming the entire page when using Ctrl + scroll wheel outside of the viewport
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if (e.ctrlKey && !isTargetingCanvas) {
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e.preventDefault();
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}
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// Redirect vertical scroll wheel movement into a horizontal scroll on a horizontally scrollable element
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// There seems to be no possible way to properly employ the browser's smooth scrolling interpolation
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const horizontalScrollableElement = e.target instanceof Element && !e.target.closest("[data-scrollable-y]") && e.target.closest("[data-scrollable-x]");
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if (horizontalScrollableElement && e.deltaY !== 0) {
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horizontalScrollableElement.scrollTo(horizontalScrollableElement.scrollLeft + e.deltaY, 0);
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return;
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}
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if (isTargetingCanvas) {
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e.preventDefault();
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const modifiers = makeKeyboardModifiersBitfield(e);
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editor.onWheelScroll(e.clientX, e.clientY, e.buttons, e.deltaX, e.deltaY, e.deltaZ, modifiers);
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}
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}
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// Receives a custom event dispatched when the user begins interactively editing with the text tool.
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// We keep a copy of the text input element to check against when it's active for text entry.
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export function onModifyInputField(e: CustomEvent, editor: EditorWrapper) {
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textToolInteractiveInputElement = e.detail;
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updateDirectInput(editor);
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}
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export function cleanupInputField(editor: EditorWrapper) {
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textToolInteractiveInputElement = undefined;
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updateDirectInput(editor);
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}
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// Window events
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export async function onBeforeUnload(e: BeforeUnloadEvent, editor: EditorWrapper, portfolioStore: PortfolioStore) {
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const activeDocument = get(portfolioStore).documents[get(portfolioStore).activeDocumentIndex];
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if (activeDocument) editor.triggerAutoSave(activeDocument.id);
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// Skip the message if the editor crashed, since work is already lost
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if (await editor.hasCrashed()) return;
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// Skip the message during development, since it's annoying when testing
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if (await editor.inDevelopmentMode()) return;
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const allDocumentsSaved = get(portfolioStore).documents.reduce((acc, doc) => acc && doc.is_saved, true);
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if (!allDocumentsSaved) {
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e.returnValue = "Unsaved work will be lost if the web browser tab is closed. Close anyway?";
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e.preventDefault();
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}
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}
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export function onPaste(e: ClipboardEvent, editor: EditorWrapper) {
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const dataTransfer = e.clipboardData;
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if (!dataTransfer || targetIsTextField(e.target || undefined)) return;
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e.preventDefault();
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Array.from(dataTransfer.items).forEach(async (item) => {
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if (item.type === "text/plain") item.getAsString((text) => editor.pasteText(text));
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await pasteFile(item, editor);
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});
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}
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export function onFocusOut() {
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canvasFocused = false;
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}
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function pointerAttributes(e: PointerEvent): [number, number | undefined, number | undefined, number | undefined, number | undefined, number | undefined, boolean] {
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const isPen = e.pointerType === "pen";
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const eraser = isPen && (e.buttons & 0b10_0000) !== 0; // Pen eraser end is reported as the 32 button bit
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return [e.timeStamp, isPen ? e.pressure : undefined, isPen ? e.tiltX : undefined, isPen ? e.tiltY : undefined, isPen ? e.twist : undefined, isPen ? e.tangentialPressure : undefined, eraser];
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}
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function detectShake(e: PointerEvent | MouseEvent): boolean {
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const SENSITIVITY_DIRECTION_CHANGES = 3;
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const SENSITIVITY_DISTANCE_TO_DISPLACEMENT_RATIO = 0.1;
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const DETECTION_WINDOW_MS = 500;
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const DEBOUNCE_MS = 1000;
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// Add the current mouse position and time to our list of samples
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const now = Date.now();
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shakeSamples.push({ x: e.clientX, y: e.clientY, time: now });
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// Remove samples that are older than our time window
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while (shakeSamples.length > 0 && now - shakeSamples[0].time > DETECTION_WINDOW_MS) {
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shakeSamples.shift();
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}
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// We can't be shaking if it's too early in terms of samples or debounce time
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if (shakeSamples.length <= 3 || now - lastShakeTime <= DEBOUNCE_MS) return false;
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// Calculate the total distance traveled
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let totalDistanceSquared = 0;
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for (let i = 1; i < shakeSamples.length; i += 1) {
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const p1 = shakeSamples[i - 1];
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const p2 = shakeSamples[i];
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totalDistanceSquared += (p2.x - p1.x) ** 2 + (p2.y - p1.y) ** 2;
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}
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// Count the number of times the mouse changes direction significantly, and the average position of the mouse
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let directionChanges = 0;
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const averagePoint = { x: 0, y: 0 };
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let averagePointCount = 0;
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for (let i = 0; i < shakeSamples.length - 2; i += 1) {
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const p1 = shakeSamples[i];
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const p2 = shakeSamples[i + 1];
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const p3 = shakeSamples[i + 2];
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const vector1 = { x: p2.x - p1.x, y: p2.y - p1.y };
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const vector2 = { x: p3.x - p2.x, y: p3.y - p2.y };
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// Check if the dot product is negative, which indicates the angle between vectors is > 90 degrees
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if (vector1.x * vector2.x + vector1.y * vector2.y < 0) directionChanges += 1;
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averagePoint.x += p2.x;
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averagePoint.y += p2.y;
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averagePointCount += 1;
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}
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if (averagePointCount > 0) {
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averagePoint.x /= averagePointCount;
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averagePoint.y /= averagePointCount;
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}
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// Calculate the displacement (the distance between the first and last mouse positions)
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const lastPoint = shakeSamples[shakeSamples.length - 1];
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const displacementSquared = (lastPoint.x - averagePoint.x) ** 2 + (lastPoint.y - averagePoint.y) ** 2;
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// A shake is detected if the mouse has traveled a lot but not moved far, and has changed direction enough times
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if (SENSITIVITY_DISTANCE_TO_DISPLACEMENT_RATIO * totalDistanceSquared >= displacementSquared && directionChanges >= SENSITIVITY_DIRECTION_CHANGES) {
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lastShakeTime = now;
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shakeSamples.length = 0;
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return true;
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}
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return false;
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}
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function targetIsTextField(target: EventTarget | HTMLElement | undefined): boolean {
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if (!(target instanceof HTMLElement)) return false;
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return (
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target.isContentEditable ||
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target instanceof HTMLTextAreaElement ||
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(target instanceof HTMLInputElement && ["text", "password", "email", "url", "tel", "search", "number", "date", "datetime-local", "month", "time", "week"].includes(target.type))
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);
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}
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function potentiallyClearTextSelection(e: PointerEvent) {
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const target = e.target instanceof Element ? e.target : undefined;
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if (target && (targetIsTextField(target) || window.getComputedStyle(target).userSelect !== "none")) return;
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// A text control's selection lives in its shadow tree, which the document's `Selection` reports as collapsed and cannot clear, so each control holding one is collapsed through its own API
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const controls = window.document.querySelectorAll<HTMLInputElement | HTMLTextAreaElement>("textarea, input[type='text']");
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controls.forEach((control) => {
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const caret = control.selectionStart;
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if (typeof caret === "number" && caret !== control.selectionEnd) control.setSelectionRange(caret, caret);
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});
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window.getSelection()?.removeAllRanges();
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}
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function potentiallyRestoreCanvasFocus(e: Event) {
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const appElement = window.document.querySelector("[data-app-container]");
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const app = appElement instanceof HTMLElement ? appElement : undefined;
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const newInCanvasArea =
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(e.target instanceof Element && e.target.closest("[data-viewport], [data-viewport-container], [data-graph]")) instanceof Element &&
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!targetIsTextField(window.document.activeElement || undefined);
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if (!canvasFocused && newInCanvasArea) {
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canvasFocused = true;
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app?.focus();
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}
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}
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// Direct input (desktop only)
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// Desktop may route viewport pointer input directly to the editor if no floating menus are open
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export function updateDirectInput(editor: EditorWrapper) {
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if (import.meta.env.MODE !== "native") return;
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const uiCapturesViewport = openFloatingMenus.size > 0 || textToolInteractiveInputElement !== undefined;
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editor.appWindowDirectInput(!uiCapturesViewport);
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}
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export function onFloatingMenuOpenChange(menuId: string, open: boolean, editor: EditorWrapper) {
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if (open) openFloatingMenus.add(menuId);
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else openFloatingMenus.delete(menuId);
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updateDirectInput(editor);
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}
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