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* Add AI Artist layer * WIP add a button to download the rendered folder under an AI Artist layer * Successfully download the correct image * Break out image downloading JS into helper function * Change file download from using data URLs to blob URLs * WIP rasterize to blob * Remove dimensions from AI Artist layer * Successfully draw rasterized image on layer after calculation * Working txt2img generation based on user prompt * Add img2img and the main parameters * Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64 * Fix test * Rasterize with artboard background color * Allow aspect ratio stretch of AI Artist images * Add automatic resolution choosing * Add a terminate button, and make the lifecycle more robust * Add negative prompt * Add range bounds for parameter inputs * Add seed * Add tiling and restore faces * Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution * Fix background color of infinite canvas rasterization * Escape prompt text sent in the JSON * Revoke blob URLs when cleared/replaced to reduce memory leak * Fix welcome screen logo color * Add PreferencesMessageHandler * Add persistent storage of preferences * Fix crash introduced in previous commit when moving mouse on page load * Add tooltips to the AI Artist layer properties * Integrate AI Artist tool into the raster section of the tool shelf * Add a refresh button to the connection status * Fix crash when generating and switching to a different document tab * Add persistent image storage to AI Artist layers and fix duplication bugs * Add a generate with random seed button * Simplify and standardize message names * Majorly improve robustness of networking code * Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed) * Clean up messages and function calls by changing arguments into structs * Update API to more recent server commit * Add support for picking the sampling method * Add machinery for filtering selected layers with type * Replace placeholder button icons * Improve the random icon by tilting the dice * Use selected_layers() instead of repeating that code * Fix borrow error * Change message flow in progress towards fixing #797 * Allow loading image on non-active document (fixes #797) * Reduce code duplication with rasterization * Add AI Artist tool and layer icons, and remove ugly node layer icon style * Rename "AI Artist" codename to "Imaginate" feature name Co-authored-by: otdavies <oliver@psyfer.io> Co-authored-by: 0hypercube <0hypercube@gmail.com>
36 lines
2.1 KiB
Rust
36 lines
2.1 KiB
Rust
//! # Layers
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//! A document consists of a set of [Layers](layer_info::Layer).
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//! Layers allow the user to mutate part of the document while leaving the rest unchanged.
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//! Graphene currently includes these different types of layers:
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//! * [Folder layers](folder_layer::FolderLayer), which encapsulate sub-layers
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//! * [Shape layers](shape_layer::ShapeLayer), which contain generic SVG [`<path>`](https://developer.mozilla.org/en-US/docs/Web/SVG/Element/path)s
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//! * [Text layers](text_layer::TextLayer), which contain a description of laid out text
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//! * [Image layers](image_layer::ImageLayer), which contain a bitmap image
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//! * [Imaginate layers](imaginate_layer::ImaginateLayer), which contain a bitmap image generated based on a prompt and optionally the layers beneath it
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//!
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//! Refer to the module-level documentation for detailed information on each layer.
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//!
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//! ## Overlapping layers
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//! Layers are rendered on top of each other.
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//! When different layers overlap, they are blended together according to the [BlendMode](blend_mode::BlendMode)
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//! using the CSS [`mix-blend-mode`](https://developer.mozilla.org/en-US/docs/Web/CSS/mix-blend-mode) property and the layer opacity.
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pub mod base64_serde;
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/// Different ways of combining overlapping SVG elements.
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pub mod blend_mode;
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/// Contains the [FolderLayer](folder_layer::FolderLayer) type that encapsulates other layers, including more folders.
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pub mod folder_layer;
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pub mod id_vec;
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/// Contains the [ImageLayer](image_layer::ImageLayer) type that contains a bitmap image.
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pub mod image_layer;
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/// Contains the [ImaginateLayer](imaginate_layer::ImaginateLayer) type that contains a bitmap image generated based on a prompt and optionally the layers beneath it.
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pub mod imaginate_layer;
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/// Contains the base [Layer](layer_info::Layer) type, an abstraction over the different types of layers.
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pub mod layer_info;
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/// Contains the [ShapeLayer](shape_layer::ShapeLayer) type, a generic SVG element defined using Bezier paths.
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pub mod shape_layer;
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pub mod style;
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/// Contains the [TextLayer](text_layer::TextLayer) type.
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pub mod text_layer;
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pub mod vector;
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