Files
Graphite/graphene/src/layers/mod.rs
Keavon Chambers 30719bdc72 Integrate Stable Diffusion with the Imaginate layer (#784)
* Add AI Artist layer

* WIP add a button to download the rendered folder under an AI Artist layer

* Successfully download the correct image

* Break out image downloading JS into helper function

* Change file download from using data URLs to blob URLs

* WIP rasterize to blob

* Remove dimensions from AI Artist layer

* Successfully draw rasterized image on layer after calculation

* Working txt2img generation based on user prompt

* Add img2img and the main parameters

* Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64

* Fix test

* Rasterize with artboard background color

* Allow aspect ratio stretch of AI Artist images

* Add automatic resolution choosing

* Add a terminate button, and make the lifecycle more robust

* Add negative prompt

* Add range bounds for parameter inputs

* Add seed

* Add tiling and restore faces

* Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution

* Fix background color of infinite canvas rasterization

* Escape prompt text sent in the JSON

* Revoke blob URLs when cleared/replaced to reduce memory leak

* Fix welcome screen logo color

* Add PreferencesMessageHandler

* Add persistent storage of preferences

* Fix crash introduced in previous commit when moving mouse on page load

* Add tooltips to the AI Artist layer properties

* Integrate AI Artist tool into the raster section of the tool shelf

* Add a refresh button to the connection status

* Fix crash when generating and switching to a different document tab

* Add persistent image storage to AI Artist layers and fix duplication bugs

* Add a generate with random seed button

* Simplify and standardize message names

* Majorly improve robustness of networking code

* Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed)

* Clean up messages and function calls by changing arguments into structs

* Update API to more recent server commit

* Add support for picking the sampling method

* Add machinery for filtering selected layers with type

* Replace placeholder button icons

* Improve the random icon by tilting the dice

* Use selected_layers() instead of repeating that code

* Fix borrow error

* Change message flow in progress towards fixing #797

* Allow loading image on non-active document (fixes #797)

* Reduce code duplication with rasterization

* Add AI Artist tool and layer icons, and remove ugly node layer icon style

* Rename "AI Artist" codename to "Imaginate" feature name

Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
2022-10-18 22:33:27 -07:00

36 lines
2.1 KiB
Rust

//! # Layers
//! A document consists of a set of [Layers](layer_info::Layer).
//! Layers allow the user to mutate part of the document while leaving the rest unchanged.
//! Graphene currently includes these different types of layers:
//! * [Folder layers](folder_layer::FolderLayer), which encapsulate sub-layers
//! * [Shape layers](shape_layer::ShapeLayer), which contain generic SVG [`<path>`](https://developer.mozilla.org/en-US/docs/Web/SVG/Element/path)s
//! * [Text layers](text_layer::TextLayer), which contain a description of laid out text
//! * [Image layers](image_layer::ImageLayer), which contain a bitmap image
//! * [Imaginate layers](imaginate_layer::ImaginateLayer), which contain a bitmap image generated based on a prompt and optionally the layers beneath it
//!
//! Refer to the module-level documentation for detailed information on each layer.
//!
//! ## Overlapping layers
//! Layers are rendered on top of each other.
//! When different layers overlap, they are blended together according to the [BlendMode](blend_mode::BlendMode)
//! using the CSS [`mix-blend-mode`](https://developer.mozilla.org/en-US/docs/Web/CSS/mix-blend-mode) property and the layer opacity.
pub mod base64_serde;
/// Different ways of combining overlapping SVG elements.
pub mod blend_mode;
/// Contains the [FolderLayer](folder_layer::FolderLayer) type that encapsulates other layers, including more folders.
pub mod folder_layer;
pub mod id_vec;
/// Contains the [ImageLayer](image_layer::ImageLayer) type that contains a bitmap image.
pub mod image_layer;
/// Contains the [ImaginateLayer](imaginate_layer::ImaginateLayer) type that contains a bitmap image generated based on a prompt and optionally the layers beneath it.
pub mod imaginate_layer;
/// Contains the base [Layer](layer_info::Layer) type, an abstraction over the different types of layers.
pub mod layer_info;
/// Contains the [ShapeLayer](shape_layer::ShapeLayer) type, a generic SVG element defined using Bezier paths.
pub mod shape_layer;
pub mod style;
/// Contains the [TextLayer](text_layer::TextLayer) type.
pub mod text_layer;
pub mod vector;