Keavon Chambers a35143586a Add the "Perceptual" and "Classic" families of gradient spaces with OkLab as the new default (#4415)
* Add an OkLab gradient interpolation space and make it the new default

* Fix the Properties panel fill row resetting the gradient interpolation space to the default

* Add OkLch, Lab, LCh, and HSL gradient interpolation spaces

* Add a hue direction attribute and picker choice for polar gradient interpolation spaces

* Add an HSV gradient interpolation space

* Rename the sRGB Linear and sRGB Gamma gradient spaces to RGB Linear and RGB Gamma

* Divide the gradient interpolation dropdown between absolute and relative color spaces

* Rename the OkLch gradient interpolation space to OkLCh for channel-notation capitalization

* Shorten the color picker popover's hue direction row label to Arc

* Call the Gradient Interpolation node's parameter Space and extend the picker tooltip title to match

* Rename the gradient interpolation attribute and type family to gradient space

* Rename the gradient tool's gradient space transform to gradient to viewport transform

* Add serde aliases and a node replacement covering the gradient space renames

* Give the gradient space choices artist-facing labels and reorder the dropdown sections

* Add a Gradient Hue Direction node and its attribute read node

* Say interpolate instead of blend for gradient stop color traversal in docs and tooltips

* Label the polar perceptual gradient spaces as Perceptual Hue and group the dropdown sections by geometry

* Add a migration alias covering the gradient space attribute reader rename

* Carry the gradient hue direction attribute through boolean operations

* Register GradientHueDirection wire types in the node registry
2026-09-14 12:58:40 +02:00
2026-06-29 15:25:30 +00:00
2023-03-10 04:02:02 -08:00
2020-07-12 13:58:50 -07:00

Graphite logo

Your procedural toolbox for 2D content creation

Graphite is a free, open source vector and raster graphics engine, available now in alpha. Get creative with a fully nondestructive editing workflow that combines layer-based compositing with node-based generative design.

Having begun life as a vector editor, Graphite continues evolving into a generalized, all-in-one graphics toolbox that's built more like a game engine than a conventional creative app. The editor's tools wrap its node graph core, providing user-friendly workflows for vector, raster, and beyond. Photo editing, motion graphics, digital painting, desktop publishing, and VFX compositing are additional competencies on the planned roadmap making Graphite into a highly versatile content creation tool.

Learn more from the website, subscribe to the newsletter, consider volunteering or donating, and remember to give this repository a !


Discord      Reddit      Bluesky      Twitter      YouTube

https://github.com/user-attachments/assets/f4604aea-e8f1-45ce-9218-46ddc666f11d

Support our mission ❤️

Graphite is 100% community built and funded. Please become a part of keeping the project alive and thriving with a donation if you share a belief in our mission:

Graphite strives to unshackle the creativity of every budding artist and seasoned professional by building the best comprehensive art and design tool that's accessible to all.

Mission success will come when Graphite is an industry standard. A cohesive product vision and focus on innovation over imitation is the strategy that will make that possible.

Screenshots

Made using nondestructive boolean operations and procedural polka dot patterns

Mandelbrot fractal filled with a noise pattern, procedurally generated and infinitely scalable

Design for a magazine spread, a preview of the upcoming focus on desktop publishing

Contributing/building the code

Are you a graphics programmer or Rust developer? Graphite aims to be one of the most approachable projects for putting your engineering skills to use in the world of open source. See instructions here for setting up the project and getting started.

By submitting code for inclusion in the project, you are agreeing to license your changes under the Apache 2.0 license, and that you have the authority to do so. Some directories may have other licenses, like dual-licensed MIT/Apache 2.0, and code submissions to those directories mean you agree to the applicable license(s).

Languages
Rust 88.6%
Svelte 6.2%
TypeScript 2.6%
JavaScript 1.1%
SCSS 0.8%
Other 0.7%