Files
Graphite/node-graph/wgpu-executor/src/context.rs
Dennis Kobert ab71d26d84 Integrate Vello for vector rendering (#1802)
* Start integrating vello into render pipeline

Cache vello render creation

Implement viewport navigation

Close vello path

Add transform parameter to vello render pass

* Fix render node types

* Fix a bunch of bugs in the path translation

* Avoid panic on empty document

* Fix rendering of holes

* Implement image rendering

* Implement graph recompilation afer editor api change

* Implement preferences toggle for using vello as the renderer

* Make surface creation optional

* Feature gate vello usages

* Implement skeleton for radial gradient

* Rename vello preference

* Fix some gradients

* Only update monitor nodes on graph recompile

* Fix warnings + remove dead code

* Update everything except for thumbnails after a node graph evaluation

* Fix missing click targets for Image frames

* Improve perfamance by removing unecessary widget updates

* Fix node graph paning

* Fix thumbnail loading

* Implement proper hash for vector modification

* Fix test and warnings

* Code review

* Fix dep

* Remove warning

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-22 01:56:29 -07:00

60 lines
1.6 KiB
Rust

use std::sync::Arc;
use wgpu::{Device, Instance, Queue};
#[derive(Debug, Clone)]
pub struct Context {
pub device: Arc<Device>,
pub queue: Arc<Queue>,
pub instance: Arc<Instance>,
pub adapter: Arc<wgpu::Adapter>,
}
impl Context {
pub async fn new() -> Option<Self> {
// Instantiates instance of WebGPU
let instance_descriptor = wgpu::InstanceDescriptor {
backends: wgpu::Backends::VULKAN | wgpu::Backends::BROWSER_WEBGPU,
..Default::default()
};
let instance = wgpu::Instance::new(instance_descriptor);
let adapter_options = wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: None,
force_fallback_adapter: false,
};
// `request_adapter` instantiates the general connection to the GPU
let adapter = instance.request_adapter(&adapter_options).await?;
let required_limits = adapter.limits();
// `request_device` instantiates the feature specific connection to the GPU, defining some parameters,
// `features` being the available features.
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
#[cfg(not(feature = "passthrough"))]
required_features: wgpu::Features::empty(),
#[cfg(feature = "passthrough")]
required_features: wgpu::Features::SPIRV_SHADER_PASSTHROUGH,
required_limits,
},
None,
)
.await
.unwrap();
let info = adapter.get_info();
// skip this on LavaPipe temporarily
if info.vendor == 0x10005 {
return None;
}
Some(Self {
device: Arc::new(device),
queue: Arc::new(queue),
adapter: Arc::new(adapter),
instance: Arc::new(instance),
})
}
}