mirror of
https://github.com/GraphiteEditor/Graphite.git
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* Port all remaining Subpath producers to BezPath and delete the legacy subpath module * Reset contour state at each MoveTo so an open contour's segments don't leak into the next region * Give the polygon and star constructors a true center and radius instead of compensated arguments
285 lines
11 KiB
Rust
285 lines
11 KiB
Rust
use core_types::list::{Item, List};
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use core_types::{ATTR_EDITOR_CLICK_TARGET, ATTR_EDITOR_TEXT_FRAME, ATTR_TRANSFORM};
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use glam::{DAffine2, DVec2};
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use parley::GlyphRun;
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use skrifa::GlyphId;
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use skrifa::instance::{LocationRef, NormalizedCoord, Size};
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use skrifa::outline::{DrawSettings, OutlinePen};
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use skrifa::raw::FontRef as ReadFontsRef;
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use skrifa::{MetadataProvider, OutlineGlyph};
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use vector_types::kurbo::{Affine, BezPath, Point, Rect, Shape};
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use vector_types::vector::{Vector, VectorExt};
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pub struct PathBuilder {
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origin: DVec2,
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/// Contours of the glyph currently being drawn, accumulated as a single path.
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glyph_bezpath: BezPath,
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pub vector_list: List<Vector>,
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/// Per-glyph AABBs collected in single-item mode, published as `ATTR_EDITOR_CLICK_TARGET` in `finalize()`.
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merged_click_target_bboxes: Vec<[DVec2; 2]>,
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/// Per-glyph baselines, parallel to `merged_click_target_bboxes`. Groups glyphs by line for the widening pass.
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merged_click_target_baselines: Vec<f64>,
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/// Per-glyph AABBs in glyph-local space (multi-item mode), widened in `finalize()` to fill gaps.
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per_glyph_bboxes: Vec<Option<[DVec2; 2]>>,
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/// Text frame size, stamped per item as `ATTR_EDITOR_TEXT_FRAME` relative to each item's origin.
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text_frame_size: DVec2,
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/// First glyph's baseline offset (pre-height-filter). Used for the empty placeholder item so
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/// `local_transforms` stays stable when all glyphs are clipped during a resize drag.
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first_glyph_offset: DVec2,
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scale: f64,
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}
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impl PathBuilder {
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pub fn new(per_glyph_items: bool, scale: f64, text_frame_size: DVec2, first_glyph_offset: DVec2) -> Self {
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Self {
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glyph_bezpath: BezPath::new(),
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vector_list: if per_glyph_items { List::new() } else { List::new_from_element(Vector::default()) },
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merged_click_target_bboxes: Vec::new(),
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merged_click_target_baselines: Vec::new(),
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per_glyph_bboxes: Vec::new(),
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text_frame_size,
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first_glyph_offset,
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scale,
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origin: DVec2::default(),
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}
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}
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fn point(&self, x: f32, y: f32) -> Point {
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Point::new((self.origin.x + x as f64) * self.scale, (self.origin.y - y as f64) * self.scale)
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}
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#[allow(clippy::too_many_arguments)]
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fn draw_glyph(
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&mut self,
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glyph: &OutlineGlyph<'_>,
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size: f32,
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normalized_coords: &[NormalizedCoord],
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glyph_offset: DVec2,
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style_skew: Option<DAffine2>,
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skew: DAffine2,
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per_glyph_items: bool,
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) -> bool {
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let location_ref = LocationRef::new(normalized_coords);
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let settings = DrawSettings::unhinted(Size::new(size), location_ref);
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glyph.draw(settings, self).unwrap();
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let has_geometry = !self.glyph_bezpath.is_empty();
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// Apply transforms in correct order: style-based skew first, then user-requested skew
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// This ensures font synthesis (italic) is applied before user transformations
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if let Some(style_skew) = style_skew {
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self.glyph_bezpath.apply_affine(Affine::new(style_skew.to_cols_array()));
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}
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self.glyph_bezpath.apply_affine(Affine::new(skew.to_cols_array()));
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let glyph_bbox = bezpath_bounding_box(&self.glyph_bezpath);
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if per_glyph_items {
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// Frame in item-local space: top-left at `-glyph_offset` so the item transform cancels it
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// back to the layer-local frame origin, regardless of which glyph survived
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let frame_in_item_local = DAffine2::from_scale_angle_translation(self.text_frame_size, 0., -glyph_offset);
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let item = Item::new_from_element(Vector::from_bezpath(core::mem::take(&mut self.glyph_bezpath)))
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.with_attribute(ATTR_TRANSFORM, DAffine2::from_translation(glyph_offset))
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.with_attribute(ATTR_EDITOR_TEXT_FRAME, frame_in_item_local);
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self.vector_list.push(item);
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// Defer click target creation to `finalize()` where adjacent AABBs get widened
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self.per_glyph_bboxes.push(glyph_bbox);
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} else {
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// Unwrapping here is ok because `self.vector_list` is initialized with a single `List<Vector>` item
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self.vector_list.element_mut(0).unwrap().append_bezpath(core::mem::take(&mut self.glyph_bezpath));
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if let Some(bbox) = glyph_bbox {
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self.merged_click_target_bboxes.push(bbox);
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self.merged_click_target_baselines.push(glyph_offset.y);
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}
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}
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has_geometry
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}
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pub fn render_glyph_run(&mut self, glyph_run: &GlyphRun<'_, ()>, letter_tilt: f64, per_glyph_items: bool, x_offset: f32, space_extra: f32) {
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let mut run_x = glyph_run.offset() + x_offset;
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let run_y = glyph_run.baseline();
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let run = glyph_run.run();
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// User-requested letter tilt applied around baseline to avoid vertical displacement
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// Translation ensures rotation point is at the baseline, not origin
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let skew = if per_glyph_items {
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DAffine2::from_cols_array(&[1., 0., -letter_tilt.to_radians().tan(), 1., 0., 0.])
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} else {
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DAffine2::from_translation(DVec2::new(0., run_y as f64))
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* DAffine2::from_cols_array(&[1., 0., -letter_tilt.to_radians().tan(), 1., 0., 0.])
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* DAffine2::from_translation(DVec2::new(0., -run_y as f64))
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};
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let synthesis = run.synthesis();
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// Font synthesis (e.g., synthetic italic) applied separately from user transforms
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// This preserves the distinction between font styling and user transformations
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let style_skew = synthesis.skew().map(|angle| {
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if per_glyph_items {
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DAffine2::from_cols_array(&[1., 0., -angle.to_radians().tan() as f64, 1., 0., 0.])
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} else {
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DAffine2::from_translation(DVec2::new(0., run_y as f64))
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* DAffine2::from_cols_array(&[1., 0., -angle.to_radians().tan() as f64, 1., 0., 0.])
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* DAffine2::from_translation(DVec2::new(0., -run_y as f64))
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}
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});
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let font = run.font();
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let font_size = run.font_size();
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let normalized_coords = run.normalized_coords().iter().map(|coord| NormalizedCoord::from_bits(*coord)).collect::<Vec<_>>();
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// TODO: This can be cached for better performance
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let font_collection_ref = font.data.as_ref();
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let font_ref = ReadFontsRef::from_index(font_collection_ref, font.index).unwrap();
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let outlines = font_ref.outline_glyphs();
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for glyph in glyph_run.glyphs() {
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let glyph_offset = DVec2::new((run_x + glyph.x) as f64, (run_y - glyph.y) as f64);
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run_x += glyph.advance;
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let glyph_id = GlyphId::from(glyph.id);
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if let Some(glyph_outline) = outlines.get(glyph_id) {
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if !per_glyph_items {
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self.origin = glyph_offset;
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}
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let drew_geometry = self.draw_glyph(&glyph_outline, font_size, &normalized_coords, glyph_offset, style_skew, skew, per_glyph_items);
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if !drew_geometry && space_extra != 0. && glyph.advance > 0. {
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run_x += space_extra;
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}
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}
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}
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}
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pub fn finalize(mut self) -> List<Vector> {
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// Empty list = all glyphs clipped by height. Create a placeholder with the same item-0
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// transform a populated list would have so `local_transforms` stays stable mid-drag.
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// TODO: Remove this hack and move the attribute up to the parent return value when <https://github.com/GraphiteEditor/Graphite/issues/3779> is done.
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if self.vector_list.is_empty() {
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let frame_in_item_local = DAffine2::from_scale_angle_translation(self.text_frame_size, 0., -self.first_glyph_offset);
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let item = Item::new_from_element(Vector::default())
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.with_attribute(ATTR_TRANSFORM, DAffine2::from_translation(self.first_glyph_offset))
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.with_attribute(ATTR_EDITOR_TEXT_FRAME, frame_in_item_local);
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self.vector_list.push(item);
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}
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// Widen per-glyph AABBs to close horizontal gaps, then publish as click targets
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if !self.per_glyph_bboxes.is_empty() {
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// Project glyph-local AABBs into layer-local for the widening pass
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let entries: Vec<(usize, DVec2, [DVec2; 2])> = self
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.per_glyph_bboxes
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.iter()
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.enumerate()
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.filter_map(|(index, bbox)| {
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let bbox = (*bbox)?;
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let offset = self.vector_list.attribute_cloned_or_default::<DAffine2>(ATTR_TRANSFORM, index).translation;
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Some((index, offset, [bbox[0] + offset, bbox[1] + offset]))
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})
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.collect();
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let mut layer_bboxes: Vec<[DVec2; 2]> = entries.iter().map(|entry| entry.2).collect();
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let baselines: Vec<f64> = entries.iter().map(|entry| entry.1.y).collect();
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widen_horizontal_gaps(&mut layer_bboxes, &baselines);
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// Project back to glyph-local and stamp as click targets
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for (entry, widened) in entries.iter().zip(layer_bboxes.iter()) {
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let glyph_local = [widened[0] - entry.1, widened[1] - entry.1];
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let rect = rectangle_bezpath(glyph_local[0], glyph_local[1]);
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self.vector_list.set_attribute(ATTR_EDITOR_CLICK_TARGET, entry.0, Vector::from_bezpath(rect));
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}
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}
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// Glyph separation off: widen the accumulated AABBs and bundle as one override `Vector`
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if !self.merged_click_target_bboxes.is_empty() {
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let mut bboxes = self.merged_click_target_bboxes;
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widen_horizontal_gaps(&mut bboxes, &self.merged_click_target_baselines);
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let mut widened_bezpath = BezPath::new();
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for [min, max] in &bboxes {
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widened_bezpath.extend(rectangle_bezpath(*min, *max));
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}
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self.vector_list.set_attribute(ATTR_EDITOR_CLICK_TARGET, 0, Vector::from_bezpath(widened_bezpath));
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}
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// Fill in text frame for items that don't have one yet (single-item mode, where item 0 = identity)
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let frame = DAffine2::from_scale(self.text_frame_size);
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for index in 0..self.vector_list.len() {
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if self.vector_list.attribute::<DAffine2>(ATTR_EDITOR_TEXT_FRAME, index).is_none() {
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self.vector_list.set_attribute(ATTR_EDITOR_TEXT_FRAME, index, frame);
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}
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}
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self.vector_list
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}
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}
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/// Widen AABBs horizontally so same-line neighbors fill inter-glyph gaps.
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/// The shorter glyph (higher min.y) widens toward its taller neighbor; equal heights split the gap.
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/// Assumes input is in reading order. Linear runtime.
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fn widen_horizontal_gaps(bboxes: &mut [[DVec2; 2]], baselines: &[f64]) {
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for i in 0..bboxes.len().saturating_sub(1) {
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// Skip cross-line pairs (loose epsilon since baselines come from layout floats)
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if (baselines[i] - baselines[i + 1]).abs() > 1e-4 {
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continue;
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}
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let gap = bboxes[i + 1][0].x - bboxes[i][1].x;
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if gap <= 0. {
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continue;
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}
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let left_top = bboxes[i][0].y;
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let right_top = bboxes[i + 1][0].y;
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if left_top > right_top {
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bboxes[i][1].x += gap;
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} else if right_top > left_top {
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bboxes[i + 1][0].x -= gap;
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} else {
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let half = gap / 2.;
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bboxes[i][1].x += half;
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bboxes[i + 1][0].x -= half;
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}
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}
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}
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fn bezpath_bounding_box(bezpath: &BezPath) -> Option<[DVec2; 2]> {
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if bezpath.is_empty() {
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return None;
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}
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let rect = bezpath.bounding_box();
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Some([DVec2::new(rect.x0, rect.y0), DVec2::new(rect.x1, rect.y1)])
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}
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fn rectangle_bezpath(corner1: DVec2, corner2: DVec2) -> BezPath {
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Rect::new(corner1.x, corner1.y, corner2.x, corner2.y).to_path(0.)
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}
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impl OutlinePen for PathBuilder {
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fn move_to(&mut self, x: f32, y: f32) {
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self.glyph_bezpath.move_to(self.point(x, y));
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}
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fn line_to(&mut self, x: f32, y: f32) {
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self.glyph_bezpath.line_to(self.point(x, y));
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}
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fn quad_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32) {
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self.glyph_bezpath.quad_to(self.point(x1, y1), self.point(x2, y2));
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}
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fn curve_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32, x3: f32, y3: f32) {
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self.glyph_bezpath.curve_to(self.point(x1, y1), self.point(x2, y2), self.point(x3, y3));
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}
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fn close(&mut self) {
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self.glyph_bezpath.close_path();
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}
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}
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