mirror of
https://github.com/chanzuckerberg/cellxgene.git
synced 2026-09-22 15:28:11 +08:00
alpha blending fix in scatterplots (#2033)
* explicitly specify alpha blending; rename NaN flag to accurately describe function * fix incorret dest alpha blending function
This commit is contained in:
@@ -14,7 +14,7 @@ export default function drawPointsRegl(regl) {
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uniform float nPoints;
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uniform float minViewportDimension;
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varying vec4 fragColor;
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varying lowp vec4 fragColor;
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const float zBottom = 0.99;
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const float zMiddle = 0.;
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@@ -27,23 +27,23 @@ export default function drawPointsRegl(regl) {
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${glPointSize}
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void main() {
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bool isNaN, isSelected, isHighlight;
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getFlags(flag, isNaN, isSelected, isHighlight);
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bool isBackground, isSelected, isHighlight;
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getFlags(flag, isBackground, isSelected, isHighlight);
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float size = pointSize(nPoints, minViewportDimension, isSelected, isHighlight);
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gl_PointSize = size * pow(distance, 0.5);
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float z = isNaN ? zBottom : (isHighlight ? zTop : zMiddle);
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float z = isBackground ? zBottom : (isHighlight ? zTop : zMiddle);
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vec3 xy = projView * vec3(position, 1.);
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gl_Position = vec4(xy.xy, z, 1.);
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float alpha = isNaN ? 0.9 : 1.0;
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float alpha = isBackground ? 0.9 : 1.0;
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fragColor = vec4(color, alpha);
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}`,
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frag: `
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precision mediump float;
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varying vec4 fragColor;
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varying lowp vec4 fragColor;
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void main() {
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if (length(gl_PointCoord.xy - 0.5) > 0.5) {
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discard;
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@@ -67,5 +67,15 @@ export default function drawPointsRegl(regl) {
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count: regl.prop("count"),
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primitive: "points",
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blend: {
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enable: true,
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func: {
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srcRGB: "src alpha",
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srcAlpha: 1,
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dstRGB: 0,
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dstAlpha: "zero",
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},
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},
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});
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}
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@@ -22,6 +22,12 @@ import CentroidLabels from "./overlays/centroidLabels";
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import actions from "../../actions";
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import renderThrottle from "../../util/renderThrottle";
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import {
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flagBackground,
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flagSelected,
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flagHighlight,
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} from "../../util/glHelpers";
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/*
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Simple 2D transforms control all point painting. There are three:
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* model - convert from underlying per-point coordinate to a layout.
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@@ -62,10 +68,6 @@ function createModelTF() {
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return m;
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}
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const flagSelected = 1;
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const flagNaN = 2;
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const flagHighlight = 4;
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@connect((state) => ({
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annoMatrix: state.annoMatrix,
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crossfilter: state.obsCrossfilter,
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@@ -159,8 +161,9 @@ class Graph extends React.Component {
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const flags = new Float32Array(nObs);
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if (colorByData) {
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for (let i = 0, len = flags.length; i < len; i += 1) {
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if (!Number.isFinite(colorByData[i])) {
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flags[i] = flagNaN;
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const val = colorByData[i];
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if (typeof val === "number" && !Number.isFinite(val)) {
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flags[i] = flagBackground;
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}
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}
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}
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@@ -13,7 +13,7 @@ export default function drawPointsRegl(regl) {
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uniform float nPoints;
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uniform float minViewportDimension;
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varying vec4 fragColor;
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varying lowp vec4 fragColor;
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const float zBottom = 0.99;
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const float zMiddle = 0.;
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@@ -26,22 +26,22 @@ export default function drawPointsRegl(regl) {
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${glPointSize}
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void main() {
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bool isNaN, isSelected, isHighlight;
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getFlags(flag, isNaN, isSelected, isHighlight);
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bool isBackground, isSelected, isHighlight;
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getFlags(flag, isBackground, isSelected, isHighlight);
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gl_PointSize = pointSize(nPoints, minViewportDimension, isSelected, isHighlight);
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float z = isNaN ? zBottom : (isHighlight ? zTop : zMiddle);
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float z = isBackground ? zBottom : (isHighlight ? zTop : zMiddle);
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vec3 xy = projection * vec3(position, 1.);
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gl_Position = vec4(xy.xy, z, 1.);
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float alpha = isNaN ? 0.9 : 1.0;
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float alpha = isBackground ? 0.9 : 1.0;
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fragColor = vec4(color, alpha);
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}`,
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frag: `
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precision mediump float;
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varying vec4 fragColor;
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varying lowp vec4 fragColor;
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void main() {
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if (length(gl_PointCoord.xy - 0.5) > 0.5) {
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discard;
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@@ -64,5 +64,15 @@ export default function drawPointsRegl(regl) {
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count: regl.prop("count"),
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primitive: "points",
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blend: {
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enable: true,
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func: {
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srcRGB: "src alpha",
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srcAlpha: 1,
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dstRGB: 0,
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dstAlpha: "zero",
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},
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},
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});
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}
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@@ -16,10 +16,11 @@ import {
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createColorQuery,
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} from "../../util/stateManager/colorHelpers";
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import renderThrottle from "../../util/renderThrottle";
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const flagSelected = 1;
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const flagNaN = 2;
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const flagHighlight = 4;
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import {
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flagBackground,
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flagSelected,
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flagHighlight,
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} from "../../util/glHelpers";
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function createProjectionTF(viewportWidth, viewportHeight) {
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/*
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@@ -135,8 +136,9 @@ class Scatterplot extends React.PureComponent {
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const flags = new Float32Array(nObs);
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if (colorByData) {
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for (let i = 0, len = flags.length; i < len; i += 1) {
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if (!Number.isFinite(colorByData[i])) {
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flags[i] = flagNaN;
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const val = colorByData[i];
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if (typeof val === "number" && !Number.isFinite(val)) {
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flags[i] = flagBackground;
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}
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}
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}
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@@ -8,18 +8,24 @@ PointFlags:
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We want a bitmask-like flag structure, but due to webgl limitations
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must emulate it with floats.
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Supported flags are:
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selected: the point is currently selected
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highlight: the point is currently highlighted
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background: the point is background information
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*/
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// for JS
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export const flagSelected = 1;
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export const flagNaN = 2;
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export const flagBackground = 2;
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export const flagHighlight = 4;
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// for GLSL
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export const glPointFlags = `
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const float flagSelected = 1.;
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const float flagNaN = 2.;
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const float flagBackground = 2.;
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const float flagHighlight = 4.;
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bool isLowBitSet(float f) {
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@@ -32,12 +38,12 @@ export const glPointFlags = `
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}
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void getFlags(in float flag,
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out bool isNaN,
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out bool isBackground,
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out bool isSelected,
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out bool isHighlight) {
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isSelected = isLowBitSet(flag);
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flag = shiftRightOne(flag);
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isNaN = isLowBitSet(flag);
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isBackground = isLowBitSet(flag);
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flag = shiftRightOne(flag);
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isHighlight = isLowBitSet(flag);
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}
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