mirror of
https://github.com/chanzuckerberg/cellxgene.git
synced 2026-09-25 07:58:11 +08:00
cleanup memoiziation in graph component (#783)
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@@ -4,6 +4,7 @@ import * as d3 from "d3";
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import { connect } from "react-redux";
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import mat4 from "gl-mat4";
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import _regl from "regl";
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import memoize from "memoize-one";
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import {
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Button,
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AnchorButton,
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@@ -77,6 +78,38 @@ class Graph extends React.Component {
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return key >= 0 && key <= 9;
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}
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computePointPositions = memoize((X, Y, scaleX, scaleY) => {
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/*
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compute webgl coordinate buffer for each point
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*/
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const positions = new Float32Array(2 * X.length);
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for (let i = 0, len = X.length; i < len; i += 1) {
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positions[2 * i] = scaleX(X[i]);
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positions[2 * i + 1] = scaleY(Y[i]);
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}
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return positions;
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});
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computePointColors = memoize(rgb => {
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/*
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compute webgl colors for each point
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*/
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const colors = new Float32Array(3 * rgb.length);
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for (let i = 0, len = rgb.length; i < len; i += 1) {
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colors.set(rgb[i], 3 * i);
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}
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return colors;
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});
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computePointSizes = memoize((len, crossfilter) => {
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/*
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compute webgl dot size for each point
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*/
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const sizes = new Float32Array(len);
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crossfilter.fillByIsSelected(sizes, 4, 0.2);
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return sizes;
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});
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constructor(props) {
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super(props);
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this.count = 0;
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@@ -111,6 +144,12 @@ class Graph extends React.Component {
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const colorBuffer = regl.buffer();
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const sizeBuffer = regl.buffer();
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// preallocate coordinate system transformation between data and gl
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const transform = {
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glScaleX: scaleLinear([0, 1], [-1, 1]),
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glScaleY: scaleLinear([0, 1], [1, -1])
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};
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/* first time, but this duplicates above function, should be possile to avoid this */
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const reglRender = regl.frame(() => {
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this.reglDraw(
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@@ -133,7 +172,8 @@ class Graph extends React.Component {
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colorBuffer,
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sizeBuffer,
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camera,
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reglRender
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reglRender,
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transform
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});
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}
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@@ -148,17 +188,7 @@ class Graph extends React.Component {
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currentSelection,
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layoutChoice
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} = this.props;
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const {
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reglRender,
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mode,
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regl,
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drawPoints,
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camera,
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pointBuffer,
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colorBuffer,
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sizeBuffer,
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svg
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} = this.state;
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const { reglRender, mode, regl, svg } = this.state;
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let stateChanges = {};
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if (reglRender && this.reglRenderState === "rendering" && mode !== "zoom") {
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@@ -169,58 +199,40 @@ class Graph extends React.Component {
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if (regl && world) {
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/* update the regl state */
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const { obsLayout, nObs } = world;
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const {
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drawPoints,
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transform,
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camera,
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pointBuffer,
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colorBuffer,
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sizeBuffer
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} = this.state;
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/* coordinates for each point */
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const { glScaleX, glScaleY } = transform;
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const X = obsLayout.col(layoutChoice.currentDimNames[0]).asArray();
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const Y = obsLayout.col(layoutChoice.currentDimNames[1]).asArray();
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const { X: prevX, Y: prevY } = renderCache;
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// X/Y positions for each point - a cached value that only
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// changes if we have loaded entirely new cell data
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//
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/* TODO/XXX: we should just memoize this code */
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if (!renderCache.positions || X !== prevX || Y !== prevY) {
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renderCache.positions = new Float32Array(2 * nObs);
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const glScaleX = scaleLinear([0, 1], [-1, 1]);
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const glScaleY = scaleLinear([0, 1], [1, -1]);
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for (let i = 0, { positions } = renderCache; i < nObs; i += 1) {
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positions[2 * i] = glScaleX(X[i]);
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positions[2 * i + 1] = glScaleY(Y[i]);
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}
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pointBuffer({
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data: renderCache.positions,
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dimension: 2
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});
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stateChanges.transform = {
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glScaleX,
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glScaleY
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};
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renderCache.X = X;
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renderCache.Y = Y;
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const newPositions = this.computePointPositions(X, Y, glScaleX, glScaleY);
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if (renderCache.positions !== newPositions) {
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/* update our cache & GL if the buffer changes */
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renderCache.positions = newPositions;
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pointBuffer({ data: newPositions, dimension: 2 });
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}
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// Colors for each point - a cached value that only changes when
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// the cell metadata changes.
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if (!renderCache.colors || colorRGB !== prevProps.colorRGB) {
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const rgb = colorRGB;
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if (!renderCache.colors) {
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renderCache.colors = new Float32Array(3 * rgb.length);
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}
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for (let i = 0, { colors } = renderCache; i < rgb.length; i += 1) {
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colors.set(rgb[i], 3 * i);
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}
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colorBuffer({ data: renderCache.colors, dimension: 3 });
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/* colors for each point */
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const newColors = this.computePointColors(colorRGB);
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if (renderCache.colors !== newColors) {
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/* update our cache & GL if the buffer changes */
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renderCache.colors = newColors;
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colorBuffer({ data: newColors, dimension: 3 });
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}
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// Sizes for each point - updates are triggered only when selected
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// obs change
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if (!renderCache.sizes || crossfilter !== prevProps.crossfilter) {
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if (!renderCache.sizes) {
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renderCache.sizes = new Float32Array(nObs);
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}
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crossfilter.fillByIsSelected(renderCache.sizes, 4, 0.2);
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sizeBuffer({ data: renderCache.sizes, dimension: 1 });
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/* sizes for each point */
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const newSizes = this.computePointSizes(nObs, crossfilter);
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if (renderCache.sizes !== newSizes) {
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/* update our cache & GL if the buffer changes */
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renderCache.size = newSizes;
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sizeBuffer({ data: newSizes, dimension: 1 });
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}
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this.count = nObs;
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