mirror of
https://github.com/chanzuckerberg/cellxgene.git
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Merge pull request #55 from chanzuckerberg/bkmartinjr-perf3
performance - improve caching in histogram and graph
This commit is contained in:
@@ -36,6 +36,7 @@ class HistogramBrush extends React.Component {
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this.width = 300;
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this.height = 100;
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this.marginBottom = 20;
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this.histogramCache = {};
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this.state = {
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svg: null,
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@@ -47,6 +48,44 @@ class HistogramBrush extends React.Component {
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}
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componentDidMount() {}
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componentDidUpdate() {}
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calcHistogramCache(nextProps) {
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// recalculate expensive stuff
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const allValuesForContinuousFieldAsArray = _.map(
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nextProps.currentCellSelection,
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nextProps.metadataField
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);
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this.histogramCache.x = d3
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.scaleLinear()
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.domain([nextProps.ranges.min, nextProps.ranges.max])
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.range([0, this.width]);
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this.histogramCache.y = d3
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.scaleLinear()
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.range([this.height - this.marginBottom, 0]);
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// .range([height - margin.bottom, margin.top]);
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this.histogramCache.bins = d3
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.histogram()
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.domain(this.histogramCache.x.domain())
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.thresholds(40)(allValuesForContinuousFieldAsArray);
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this.histogramCache.numValues = allValuesForContinuousFieldAsArray.length;
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}
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componentWillMount() {
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this.calcHistogramCache(this.props);
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}
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componentWillReceiveProps(nextProps) {
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if (
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this.props.metadataField !== nextProps.metadataField ||
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!this.histogramCache.x
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) {
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this.calcHistogramCache(nextProps);
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}
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}
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onBrush(selection, x) {
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return () => {
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if (d3.event.selection) {
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@@ -65,24 +104,10 @@ class HistogramBrush extends React.Component {
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};
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}
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drawHistogram(svgRef) {
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const allValuesForContinuousFieldAsArray = _.map(
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this.props.currentCellSelection,
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this.props.metadataField
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);
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var x = d3
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.scaleLinear()
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.domain(d3.extent(allValuesForContinuousFieldAsArray, d => +d))
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.range([0, this.width]);
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// .range([margin.left, width - margin.right]);
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var y = d3.scaleLinear().range([this.height - this.marginBottom, 0]);
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// .range([height - margin.bottom, margin.top]);
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const bins = d3
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.histogram()
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.domain(x.domain())
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.thresholds(40)(allValuesForContinuousFieldAsArray);
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const x = this.histogramCache.x;
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const y = this.histogramCache.y;
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const bins = this.histogramCache.bins;
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const numValues = this.histogramCache.numValues;
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d3
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.select(svgRef)
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@@ -96,13 +121,13 @@ class HistogramBrush extends React.Component {
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return x(d.x0) + 1;
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})
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.attr("y", function(d) {
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return y(d.length / allValuesForContinuousFieldAsArray.length);
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return y(d.length / numValues);
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})
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.attr("width", function(d) {
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return Math.abs(x(d.x1) - x(d.x0) - 1);
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})
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.attr("height", function(d) {
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return y(0) - y(d.length / allValuesForContinuousFieldAsArray.length);
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return y(0) - y(d.length / numValues);
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});
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if (!this.state.brush && !this.state.axis) {
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@@ -113,35 +113,43 @@ class Graph extends React.Component {
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if (this.state.regl && nextProps.vertices) {
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const vertices = nextProps.currentCellSelection;
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const vertexCount = vertices.length;
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const positions = new Float32Array(2 * vertexCount);
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const colors = new Float32Array(3 * vertexCount);
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const sizes = new Float32Array(vertexCount);
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// d3.scaleLinear().domain([0,1]).range([-1,1])
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const glScaleX = scaleLinear([0, 1], [-1, 1]);
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// d3.scaleLinear().domain([0,1]).range([1,-1])
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const glScaleY = scaleLinear([0, 1], [1, -1]);
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// Cache a scaled graph
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if (!this.scaledGraphVec || this.props.graphVec !== nextProps.graphVec) {
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const positions = new Float32Array(2 * vertexCount);
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// d3.scaleLinear().domain([0,1]).range([-1,1])
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const glScaleX = scaleLinear([0, 1], [-1, 1]);
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// d3.scaleLinear().domain([0,1]).range([1,-1])
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const glScaleY = scaleLinear([0, 1], [1, -1]);
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const graphVec = nextProps.graphVec;
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for (var i = 0; i < vertexCount; i++) {
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const cell = vertices[i];
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const cellIdx = cell.__cellIndex__;
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const x = glScaleX(graphVec[2 * cellIdx]);
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const y = glScaleY(graphVec[2 * cellIdx + 1]);
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positions[2 * i] = x;
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positions[2 * i + 1] = y;
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}
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this.scaledGraphVec = positions;
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}
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/*
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Construct Vectors
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Construct Size & Color Vectors
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*/
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const graphVec = nextProps.graphVec;
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for (var i = 0; i < vertexCount; i++) {
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const cell = vertices[i];
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const cellIdx = cell.__cellIndex__;
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const x = glScaleX(graphVec[2 * cellIdx]);
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const y = glScaleY(graphVec[2 * cellIdx + 1]);
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positions[2 * i] = x;
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positions[2 * i + 1] = y;
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colors.set(cell.__colorRGB__, 3 * i);
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sizes[i] = cell.__selected__
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? 4
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: 0.2; /* make this a function of the number of total cells, including regraph */
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}
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this.state.pointBuffer({ data: positions, dimension: 2 });
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this.state.pointBuffer({ data: this.scaledGraphVec, dimension: 2 });
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this.state.colorBuffer({ data: colors, dimension: 3 });
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this.state.sizeBuffer({ data: sizes, dimension: 1 });
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this.count = vertexCount;
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@@ -49,7 +49,10 @@ const updateCellSelectionMiddleware = store => {
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- metadata has cellname and index, and that's all we ever need to reference cell info
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*/
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let newSelection = s.controls.currentCellSelection.slice(0);
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_.forEach(newSelection, cell => (cell.__selected__ = true));
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// _.forEach(newSelection, cell => (cell.__selected__ = true));
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for (let i = 0; i < newSelection.length; i++) {
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newSelection[i].__selected__ = true;
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}
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/*
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in plain language...
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