Merge pull request #55 from chanzuckerberg/bkmartinjr-perf3

performance - improve caching in histogram and graph
This commit is contained in:
Colin Megill
2018-05-14 17:47:41 -07:00
committed by GitHub
3 changed files with 72 additions and 36 deletions
+45 -20
View File
@@ -36,6 +36,7 @@ class HistogramBrush extends React.Component {
this.width = 300;
this.height = 100;
this.marginBottom = 20;
this.histogramCache = {};
this.state = {
svg: null,
@@ -47,6 +48,44 @@ class HistogramBrush extends React.Component {
}
componentDidMount() {}
componentDidUpdate() {}
calcHistogramCache(nextProps) {
// recalculate expensive stuff
const allValuesForContinuousFieldAsArray = _.map(
nextProps.currentCellSelection,
nextProps.metadataField
);
this.histogramCache.x = d3
.scaleLinear()
.domain([nextProps.ranges.min, nextProps.ranges.max])
.range([0, this.width]);
this.histogramCache.y = d3
.scaleLinear()
.range([this.height - this.marginBottom, 0]);
// .range([height - margin.bottom, margin.top]);
this.histogramCache.bins = d3
.histogram()
.domain(this.histogramCache.x.domain())
.thresholds(40)(allValuesForContinuousFieldAsArray);
this.histogramCache.numValues = allValuesForContinuousFieldAsArray.length;
}
componentWillMount() {
this.calcHistogramCache(this.props);
}
componentWillReceiveProps(nextProps) {
if (
this.props.metadataField !== nextProps.metadataField ||
!this.histogramCache.x
) {
this.calcHistogramCache(nextProps);
}
}
onBrush(selection, x) {
return () => {
if (d3.event.selection) {
@@ -65,24 +104,10 @@ class HistogramBrush extends React.Component {
};
}
drawHistogram(svgRef) {
const allValuesForContinuousFieldAsArray = _.map(
this.props.currentCellSelection,
this.props.metadataField
);
var x = d3
.scaleLinear()
.domain(d3.extent(allValuesForContinuousFieldAsArray, d => +d))
.range([0, this.width]);
// .range([margin.left, width - margin.right]);
var y = d3.scaleLinear().range([this.height - this.marginBottom, 0]);
// .range([height - margin.bottom, margin.top]);
const bins = d3
.histogram()
.domain(x.domain())
.thresholds(40)(allValuesForContinuousFieldAsArray);
const x = this.histogramCache.x;
const y = this.histogramCache.y;
const bins = this.histogramCache.bins;
const numValues = this.histogramCache.numValues;
d3
.select(svgRef)
@@ -96,13 +121,13 @@ class HistogramBrush extends React.Component {
return x(d.x0) + 1;
})
.attr("y", function(d) {
return y(d.length / allValuesForContinuousFieldAsArray.length);
return y(d.length / numValues);
})
.attr("width", function(d) {
return Math.abs(x(d.x1) - x(d.x0) - 1);
})
.attr("height", function(d) {
return y(0) - y(d.length / allValuesForContinuousFieldAsArray.length);
return y(0) - y(d.length / numValues);
});
if (!this.state.brush && !this.state.axis) {
+23 -15
View File
@@ -113,35 +113,43 @@ class Graph extends React.Component {
if (this.state.regl && nextProps.vertices) {
const vertices = nextProps.currentCellSelection;
const vertexCount = vertices.length;
const positions = new Float32Array(2 * vertexCount);
const colors = new Float32Array(3 * vertexCount);
const sizes = new Float32Array(vertexCount);
// d3.scaleLinear().domain([0,1]).range([-1,1])
const glScaleX = scaleLinear([0, 1], [-1, 1]);
// d3.scaleLinear().domain([0,1]).range([1,-1])
const glScaleY = scaleLinear([0, 1], [1, -1]);
// Cache a scaled graph
if (!this.scaledGraphVec || this.props.graphVec !== nextProps.graphVec) {
const positions = new Float32Array(2 * vertexCount);
// d3.scaleLinear().domain([0,1]).range([-1,1])
const glScaleX = scaleLinear([0, 1], [-1, 1]);
// d3.scaleLinear().domain([0,1]).range([1,-1])
const glScaleY = scaleLinear([0, 1], [1, -1]);
const graphVec = nextProps.graphVec;
for (var i = 0; i < vertexCount; i++) {
const cell = vertices[i];
const cellIdx = cell.__cellIndex__;
const x = glScaleX(graphVec[2 * cellIdx]);
const y = glScaleY(graphVec[2 * cellIdx + 1]);
positions[2 * i] = x;
positions[2 * i + 1] = y;
}
this.scaledGraphVec = positions;
}
/*
Construct Vectors
Construct Size & Color Vectors
*/
const graphVec = nextProps.graphVec;
for (var i = 0; i < vertexCount; i++) {
const cell = vertices[i];
const cellIdx = cell.__cellIndex__;
const x = glScaleX(graphVec[2 * cellIdx]);
const y = glScaleY(graphVec[2 * cellIdx + 1]);
positions[2 * i] = x;
positions[2 * i + 1] = y;
colors.set(cell.__colorRGB__, 3 * i);
sizes[i] = cell.__selected__
? 4
: 0.2; /* make this a function of the number of total cells, including regraph */
}
this.state.pointBuffer({ data: positions, dimension: 2 });
this.state.pointBuffer({ data: this.scaledGraphVec, dimension: 2 });
this.state.colorBuffer({ data: colors, dimension: 3 });
this.state.sizeBuffer({ data: sizes, dimension: 1 });
this.count = vertexCount;
@@ -49,7 +49,10 @@ const updateCellSelectionMiddleware = store => {
- metadata has cellname and index, and that's all we ever need to reference cell info
*/
let newSelection = s.controls.currentCellSelection.slice(0);
_.forEach(newSelection, cell => (cell.__selected__ = true));
// _.forEach(newSelection, cell => (cell.__selected__ = true));
for (let i = 0; i < newSelection.length; i++) {
newSelection[i].__selected__ = true;
}
/*
in plain language...