scale point size for graph and scatter plots (#903)

* scale point size for graph and scatter plots

* improve comments
This commit is contained in:
Bruce Martin
2019-08-27 14:12:53 -07:00
committed by GitHub
parent b309367bb0
commit b0562a11fd
3 changed files with 52 additions and 9 deletions

View File

@@ -1,4 +1,4 @@
import { glPointFlags } from "../../util/glHelpers";
import { glPointFlags, glPointSize } from "../../util/glHelpers";
export default function(regl) {
return regl({
@@ -23,12 +23,15 @@ export default function(regl) {
// import getFlags()
${glPointFlags}
// get pointSize()
${glPointSize}
void main() {
bool isNaN, isSelected, isHighlight;
getFlags(flag, isNaN, isSelected, isHighlight);
float size = isHighlight ? 8. : isSelected ? 4. : 1.;
gl_PointSize = (0.5 * pow(distance, 2.5)) + size;
float size = pointSize(nPoints, minViewportDimension, isSelected, isHighlight);
gl_PointSize = size * pow(distance, 1.2);
float z = isNaN ? zBottom : (isHighlight ? zTop : zMiddle);
vec3 xy = projView * vec3(position, 1.);

View File

@@ -1,4 +1,4 @@
import { glPointFlags } from "../../util/glHelpers";
import { glPointFlags, glPointSize } from "../../util/glHelpers";
export default function(regl) {
return regl({
@@ -22,11 +22,14 @@ export default function(regl) {
// import getFlags()
${glPointFlags}
// get pointSize()
${glPointSize}
void main() {
bool isNaN, isSelected, isHighlight;
getFlags(flag, isNaN, isSelected, isHighlight);
gl_PointSize = isHighlight ? 8. : isSelected ? 4. : 1.;
gl_PointSize = pointSize(nPoints, minViewportDimension, isSelected, isHighlight);
float z = isNaN ? zBottom : (isHighlight ? zTop : zMiddle);
vec3 xy = projection * vec3(position, 1.);

View File

@@ -1,12 +1,13 @@
/*
Utility code for our WebGL shaders
Utility code for WebGL shaders
*/
/*
Point flags - used in graph & scatter plots
PointFlags:
Point flags are used in graph & scatter plots.
We want a bitmask-like flag structure, but due to webgl limitations
must emulate it with floats.
We want a bitmask-like flag structure, but due to webgl limitations
must emulate it with floats.
*/
// for JS
@@ -42,3 +43,39 @@ export const glPointFlags = `
}
`;
/*
Point Size:
Calculate point size for scatter plot based upon pseudo density.
Current approach: linear scaling of point size, clamped to [1,10],
between two points that are based on empirical testing.
- 1M points on a 500x500 canvas: 1M/(500*500) -> 0.5
- 1000 points on a 1440x1440 canvas: 1000/(1440*1440) -> 5
The domain is pseudo density (numPoints / minViewportDimension^2)
The range is web gl point size.
*/
// configuration
const domain = [1000000 / (500 * 500), 1000 / (1440 * 1440)];
const range = [0.5, 5];
// derived from configuration
const scale = (range[1] - range[0]) / (domain[1] - domain[0]);
const offset = scale * -domain[0] + range[0];
export const glPointSize = `
float pointSize(float nPoints, float minViewportDimension, bool isSelected, bool isHighlight) {
float density = nPoints / (minViewportDimension * minViewportDimension);
float pointSize = (${scale.toFixed(4)}*density) + ${offset.toFixed(4)};
pointSize = clamp(pointSize,
${range[0].toFixed(4)},
${range[1].toFixed(4)});
if (isHighlight) return 2. * pointSize;
if (isSelected) return pointSize;
return pointSize / 3.;
}
`;