Commit Graph

2936 Commits

Author SHA1 Message Date
Keavon Chambers
f67dbc4b41 Move implicit attribute defaults into the attrs! key declarations to skip per-item boxing 2026-07-23 12:10:34 -07:00
Timon
3d6b50a99b Remove the string-keyed attribute constants and accessor family 2026-07-23 11:49:35 -07:00
Timon
475c67facc Migrate attribute call sites from string keys to typed keys 2026-07-23 11:49:35 -07:00
Timon
58178fd48e Add typed attribute keys: attrs! macro, Attr trait, and typed accessors 2026-07-23 11:49:35 -07:00
Keavon Chambers
3d7e85c054 Improve number fields/labels in the UI to filter out floating point noise and truncate at correct precision (#4363)
* Improve the displayed precision of float number labels

* Show actual tiny values in high-precision number fields
2026-07-23 00:22:13 -07:00
Keavon Chambers
95f2b3bbad Make the 'Angle Between' node report the signed angle and fix its zero-vector output (#4362) 2026-07-22 22:39:36 -07:00
Keavon Chambers
515a5265fe New nodes: 'Sign', 'Distance', 'Cross Product', and 'Lerp' (#4361) 2026-07-22 22:03:50 -07:00
Keavon Chambers
2f65a3aee2 Add Vec2 support to the scalar math operator nodes (#4360)
* Add Vec2 support to the scalar math operator nodes

* Support the scalar-with-Vec2 operand order in the Exponent, Root, Logarithm, Min, Max, and Clamp nodes

* Detect an f32 base of e in the Logarithm node despite inexact widening to f64
2026-07-22 19:42:02 -07:00
Keavon Chambers
1964fdb99e Fix the 'Divide' node dividing partially-zero Vec2 denominators and the 'Logarithm' node misdetecting base e (#4359) 2026-07-22 18:41:28 -07:00
Timon
117da97dd5 Fix node insertion crash caused by mismatched DefinitionIdentifier serialization (#4353) 2026-07-18 19:38:51 +00:00
Timon
f88896a887 Desktop: Stop compiling the editor into the wasm wrapper (#4348)
* Make wasm wrapper not depend on editor on native

* Introduce pkg-native

* Fix tests

* Fix fmt

* Correct span and make cargo fmt work inside editor_commands block

* Review

* Fix lint
2026-07-18 10:04:07 +00:00
Keavon Chambers
0eab6aa93c Rename the nodes 'Length' -> 'Magnitude', 'Flatten Path' -> 'Combine Paths', 'Vec2 Value' -> 'Combine Vec2', and add a new 'Vec2 Value' node (#4349)
* Rename the node 'Length' -> 'Magnitude'

* Rename the node 'Flatten Path' -> 'Combine Paths'

* Replace the node 'Vec2 Value' with 'Combine Vec2' and add a new 'Vec2 Value' that's actually a vec2

* Update demo artwork
2026-07-17 09:43:04 -07:00
Keavon Chambers
581bb05f5d New nodes: 'Voronoi Cells', 'Tesselate', and 'Relax Points' (#4345) 2026-07-17 01:40:39 -07:00
Keavon Chambers
048c458789 New nodes: Sort, Filter, Reverse, Shift, Shuffle, Number Sequence, List Indices, List Slice, Read Number (#4347) 2026-07-17 01:15:10 -07:00
Keavon Chambers
d241cdcb2e Consolidate the rank promotion and cache chain registrations behind one value-type list (#4346) 2026-07-16 04:05:02 -07:00
Keavon Chambers
a770448bc9 New nodes: Sum, Average, Minimum, Maximum, Any, All (#4344) 2026-07-15 23:41:46 -07:00
Keavon Chambers
2090e9979a Make the data model use Item and List types universally, with nodes authored as rank-polymorphic kernels (#4335)
* Add rank polymorphism node audit classifying all 271 nodes

* Implement StaticType for Item<T>

* Generate Item and mapped List wire variants for nodes declaring an Item<T> primary input

* Migrate nine nodes to Item element-wise kernels, dissolving the blending trait boilerplate

* Document the Item kernel implementation and staging plan

* Route Item<Vector> through TaggedValue::TypeDefault

* Add executor integration tests covering the Item and List wire variants

* Collapse element-wise Item/List wire pairs to the List form for conversion insertion

* Migrate sixteen vector modifier nodes to Item element-wise kernels

* Migrate Sample Image, Extend Image to Bounds, and Dehaze to Item element-wise kernels

* Fix bevel_with_transform test to actually exercise the transform attribute

* Implement From<T> for Item<T>

* Register PromoteNode rank adapters wrapping bare values into Item wires

* Insert PromoteNode adapters for Item/List wire pair fields in the preprocessor

* Define a real promote node backing the PromoteNode registry identifiers

* Zip ranked Item connectors by frame slot in the mapped element-wise variant

* Register ItemToListNode singleton raise adapters

* Resolve Item wires against List connectors by inserting promotion adapters at construction

* Rank the Offset Points distance connector and prove mixed-rank resolution end-to-end

* Implement Clampable for Item and List wires with per-variant clamp bounds

* Rank the Round Corners radius connector, exercising hard bounds on a ranked wire

* Implement ApplyTransform for Item

* Add Item wire implementations to the Transform node, keeping rank-0 chains rank 0

* Detect element-wise nodes by lazy primary connectors declaring Output = Item

* Convert Transform to an Item kernel with ranked parameters, delivering the broadcast milestone

* Rename Apply Transform to Bake Transform, baking item transforms on Vector, DAffine2, and DVec2

* Promote bare wires onto Item connectors at resolution via WrapItemNode adapters

* Rank the numeric, vector, and boolean parameters across the migrated element-wise nodes

* Rank the enum, integer, and seed parameters, registering their rank adapters via a consolidated macro

* Amend the audit with the DashPattern value type resolution

* Migrate the string family to Item element-wise kernels

* Unwrap Item wires into bare legacy connectors at resolution via UnwrapItemNode adapters

* Shadow owned node parameters in bodies instead of mut in signatures

* Migrate the math family and string measure nodes to Item element-wise kernels

* Convert the comparison and clamp nodes to Item kernels, dropping unreachable &str rows

* Flat-map expander kernels returning List under the mapped variant's frame

* Migrate the expander nodes to Item kernels flat-mapping under the frame

* Remove the unused peel_list helper

* Rank the raster adjustment and blending kernels, recontextualizing shader nodes onto an Item stand-in

Migrate the 16 adjustment nodes, Mix, Color Overlay, and Gradient Map from whole-List kernels to rank-0 Item kernels, letting the macro derive the List-mapped (zip) variants. Move the Adjust and Blend per-element seams off List onto the element types (add the Raster<CPU> impls, drop the now-dead List impls).

Shader nodes keep their bodies verbatim: PerPixelAdjust re-emits the identical kernel against a transparent no_std Item stand-in, so every Item<T> connector and .element() call resolves to a zero-cost identity on the GPU while the uniform buffer stays bare repr(C). The macro peels Item off ranked uniform params, wraps the fetched texel and uniforms at the entry point, and unwraps the result. This drops the shader_node/Item incompatibility guard. Register rank adapters for the adjustment enums.

* Update the rank polymorphism roadmap for the landed shader-node and adjustments chunk

* Rename the GPU Item stand-in to ShaderItem, aliased as Item at its shader-node import sites

* Flip the vector shape generators to emit rank-0 Item<Vector>

The shape generators (Rectangle, Circle, Ellipse, Arc, Spiral, Polygon, Star, Arrow, Line, Grid, QR Code) each produced exactly one shape wrapped in a singleton List<Vector>. Emit Item<Vector> directly so they connect to the rank-0 content connector of the migrated Transform node. Downstream List consumers receive the value through the existing Item to List promotion.

Relax the element-wise validation so a `()` (generator) primary may return Item<T> without being element-wise. Adapt the Repeat on Points test, which still takes a List content connector, by raising the generator's Item output through a singleton wrapper node.

* Parse ranked Item<T> parameter defaults against the bare element type

A ranked `Item<T>` parameter's default value is a bare, unranked `T` (promoted to the wire at resolution), but the preprocessor was handed the wrapped `Item<T>` type and could not parse the literal, flooding the console with warnings and dropping the defaults. Key the field's default_type metadata off the peeled element type for concrete ranked parameters, leaving generic `Item<T>` primaries and skip_impl nodes untouched.

* Parse an element-wise primary's scalar default against the bare element type

An element-wise node's primary reports its default_type as the List wire form so an unconnected primary defaults to an empty list. But when the primary carries a scalar `#[default]` (such as Root's radicand), that literal must parse as a bare element, not a List. Key the primary's default_type off the bare element type when it has a Default value source, keeping the List form otherwise.

* Add the DashPattern value type for stroke dash sequences

Introduce a rank-0 DashPattern value type (a Vec<f64> of alternating dash and gap lengths) so a stroke's dash pattern is a single frameable value rather than a rank-1 List<f64>. Register it as an auto-generated TaggedValue variant, parse its default from a comma or space separated string, and register its rank adapters. Not yet wired into the Stroke node.

* Rank the Fill and Stroke nodes element-wise and give Stroke a DashPattern connector

Migrate Fill and Stroke to element-wise Item<V> primaries (over Vector and Graphic element types) via a new element-level VectorItemMut trait, so styling one shape yields one shape and rank is preserved instead of promoting the input to a singleton List and emitting a List. The macro derives the List-mapped variant for genuine collections.

Wire the Stroke dash sequence to the new rank-0 DashPattern value type, collapsing the old content x paint x dash cartesian and dropping the IntoF64Vec trait. Update the stroke properties dash widget, the drawing tool, and graph-operation plumbing to read and write DashPattern, and migrate legacy F64Array, F64, and String dash inputs on document open.

Assign Colors stays a whole-collection node: each element's gradient position depends on its index among all siblings, which the element frame does not expose, so it keeps its List primary and the VectorListIterMut trait.

* Register rank adapters for the ranked Stroke enum parameters

The element-wise Stroke node ranks its align, cap, and paint order parameters as Item<StrokeAlign>, Item<StrokeCap>, and Item<PaintOrder>, but those enums lacked promotion adapters, so a bare default enum value could not be promoted to its Item wire and no Stroke variant resolved ("No construct found for node"). Register their rank adapters alongside StrokeJoin.

* Display Item wires in the Data panel without a List's ID column

Add a TableItemLayout impl for Item<T> and recognize Item wire types when introspecting graph data. An Item holds a single element, so it renders as a one-row table of the element plus its attributes with no leading index column, and it labels as its element type T rather than a List's T[]. Add ItemAttributeValues::get_any for the attribute widget dispatch.

* Register MonitorNode for Item wire types so the Data panel introspects them directly

Graph introspection wraps the inspected output in a generic MonitorNode typed to the wire. Without Item<T> monitor registrations, an Item<Vector> output could only be monitored after an Item to List promotion, so the Data panel captured and displayed a List<Vector> despite the connector being Item<Vector>. Register monitors for the Item types the element-wise nodes emit, and add the matching Data panel downcast entries.

* Color and double Item/List wires and cleave layer-stack connectors in the node graph

* Route wire color and rank through hidden nodes and refresh them on type changes

* Rework the DashPattern connector conversions with element-wise promotion and an explicit reducer node

* Rank the remaining value, context, aggregation, and transform nodes onto Item<T> wires

* Back DashPattern with a List<f64> so the Data panel can introspect its lengths

* Carry a single Item<T> through varargs so the Read context nodes emit Item<T> not List<T>

* Relax rank validation for aggregation shapes, add element adapters, and match variants by fewest promotions

* Rank the remaining bare and unnecessarily-List connectors across the node catalog

* Add Graphic::None and the FillChoice paint value, making colors and gradients plain values

* Rename GradientStops to Gradient and the legacy Gradient/Fill structs to LegacyGradient/LegacyFill

* Restore generator frame-from-params ranking to the roadmap as a planned stage

* Rename the ranked-field adapter identifier from PromoteNode to FieldAdapterNode to reflect its full contract

* Unload only the wires whose displayed style changed when types update

* Peel wire rank in the editor's semantic type checks so rank-0 layers are recognized

* Restore the whole-List Transform variant so rank-1 content wires resolve again

* Register the Item wire forms for the Memoize and Context Modification infrastructure nodes

* Give every ranked connector a field adapter and add numeric cast variants for legacy wires

* Key a ranked param's type default off its Item wire form when no literal default exists

* Inherit the layer's content value when splicing a node into an empty chain

* Migrate stale List-form TypeDefault inputs to the definition's current default

* Generate the mapped wire variant only when the element-wise node has a frame source

* Let a bare wire feed a List connector via a wrap-raise adapter, costed as two rank steps

* Add a zip companion to the whole-List Transform so ranked List parameters pair per slot

* Add the Sum, Average, Minimum, Maximum, Any, and All list reducers

* Convert the measure family to element-wise Item kernels per the audit classification

* Prefer the bare element value over the Item type default so ranked params keep their widgets

* Rename GradientStopsUI to GradientUI

* Split Fill's optional transform into a _has_transform bool and a ranked _transform matrix

* Rename the migration-only OptionalDAffine2 TaggedValue to LegacyOptionalDAffine2

* Flow byte buffers as Item<Resource> instead of List<u8> across the byte nodes

* Macro-generate the list-content wire variant, retiring the hand-written Transform-zip, Area, and Centroid companions

* Let ()-primary generators take ranked params and frame over them via the mapped variant, ranking Circle's radius

* Rank the vector shape generators' params to Item, adding a rank-aware input grab to the introspection harness

* Rank the value, color, and text generator params to Item

* Rank the raster, web-request, and context-reader generator params to Item

* Fix the repeat and brush test wirings left behind by the param-ranking sweeps

* Delete the vestigial Some, Unwrap Option, and Size Of debug nodes

* Delete the Attach Attribute node, folding its role into Write Attribute

* Add the Filter and Sort list companion nodes

* Guard the removed-definition migration swap target with a test

* Add the Box Corners value type in place of the rectangle corner radius list

* Split Text to Vector's per-glyph mode into a Text to Vector Glyphs node

* Rank the Combine Channels node's channel connectors to Item

* Make Map Points an element-wise node

* Delete the deprecated Upload Texture node

* Update the implementation roadmap to reflect the landed stages

* Let monitor introspection read rank-0 wires, locking in the layer coercion promotion path

* Prefer the rank-0 default when disconnecting a rank-capable input

* Make Path Modify an element-wise node

* Wrap node paths in a NodeIdPath newtype so they flow as a single Item

* Give Item<Raster<CPU>> a default so an unconnected Brush background resolves

* Stop the Brush node from setting layer attributes its paint operation doesn't produce

* Present-gate Flatten Path's adopted layer path like its fill and stroke

* Gate carried layer attributes on static column presence, not runtime values

* Give the remaining graphic Item<T> types a default so unconnected primaries resolve

* Dispatch a ranked param's Properties widget from its rank-0 element type

* Make Extract Transform an element-wise node, restoring the Origins to Polyline body

* Rename Flatten Path to Combine Paths

* Stamp Legacy Layer Extend's adopted layer path as a readable NodeIdPath

* Drop the dead List<u8> and List<NodeId> wire rows

* Rank Flatten Graphic's Fully Flatten toggle to Item

* Update the implementation roadmap with the endgame scope

* Make Combine Paths a reducer that collapses the whole frame into one path

* Stop type-converter nodes from carrying the source's unrelated attributes

* Format the Origins to Polyline regression test

* Wrap the Brush node's trace in a BrushTrace newtype so it flows as one value

* Make Switch a framed element-wise select, bundling whole collections

* Widen and align element-type coverage across the list and graphic nodes

* Register the compiler's cache chain pair for every ranked enum and newtype wire

* Fix wire colors for Passthrough outputs, bundled lists, and bools, and widen list wires

* Represent List wire types structurally with Type::List, replacing name-parsed rank promotion

* Treat scope and data fields as environment, rank scope wires as Item, and feed the render boundary through a context vararg

* Delete the vestigial Clone debug node

* Reinstate Upload Texture as an element-wise node and fix the GPU variants' scope executor and rank adapters

* Rename Combine Paths back to Flatten Path, deferring that rename to its own PR

* Deduplicate the promotion adapter registrations into the field adapter macro

* Rank Write Attribute's value connector to Item<AttributeValueDyn>, retiring the UnwrapItem bridge

* Vertical wire styling

* Store the editor layer path attribute as a bare NodeIdPath, not an Item<NodeIdPath>

* Rank Context Modification's features connector to Item<ContextFeatures>, dropping the dead memoize row

* Rank Path Modify's modification parameter to Item<Box<VectorModification>>

* Rename the field adapter node family to input adapter

* Drop the dead bare scalar rows from Context Modification's implementations list

* Move the dynamic executor's test module into its own file

* Drop the registry's unreachable bare rows for Memoize, the cache chain, and ConvertNode

* Materialize stored TaggedValues as ranked Item wires at the source

* Remove the bare-wire promotion and adapter machinery made dead by ranked value materialization

* Plant the input adapter for List-only inputs, composing position conversion from standard rows

* Consolidate Into/Convert conversions into the input adapter umbrella and rename the rank adapter identifiers

* Fix grouped layers gaining a phantom None stack element from the FillChoice default hijacking every List<Graphic> disconnect

* Enforce ranked node inputs in the macro, rejecting bare wire declarations

* Remove the unit Context => () machinery rows, leaving () purely as the no-primary sentinel

* Add a --signatures rank-audit mode to node-docs for the ranked-wire migration

* Remove the node-docs --signatures rank-audit mode now that ranked wires are enforced

* Migrate legacy no-color values on the Black & White, Color Overlay, and Empty Image color inputs

* Rewrite the element-wise accessor wire type at the primary input, not raw index 0

* Register the cache chain for Resource wires, replacing the lone hand-written Monitor row

* Gate the remaining Raster<GPU> registry rows behind the gpu feature

* Let List<DVec2> wires erase to ListDyn for the attribute reader and element counter

* Rename Extract Element to Item at Index, Count Elements to List Length, and Omit Element to Remove at Index

* Store paint picks as plain color/gradient values, removing the FillChoice value type

* Code review restructuring

* Sort by the consumed sort_key attribute or natural element order, adding the Sort Key node

* Remove the new list-combinator and reducer nodes to defer them to a follow-up PR

* Parse Fill and Stroke color defaults through the paint wire's Graphic element

* Emit ranked implementation-row default types structurally so their element TypeIds survive to default-literal parsing

* Exempt the deliberate no-paint choice from the stale List-form TypeDefault migration

* Migrate the legacy 4-input Fill directly to the split has-transform shape

* Upgrade the demo artwork

* Fix the valid AI review findings: Item eq/hash contract, table-era no-paint migration, quantize List rows, and other smaller issues

* Remove the rank polymorphism working documents

* Hash Item attribute values directly instead of debug-formatting them, speeding up cached evaluation

* Replace the data panel's dead bare-wire downcast arms with full coverage of the ranked monitor row types

* Derive PartialEq for Item now that attributes participate in equality

* Extend the data panel's attribute dispatchers with the newly supported scalar and choice enum types

* Add List monitor rows for the framed numeric conversion outputs so inspecting them resolves, with matching data panel arms
2026-07-15 19:03:01 -07:00
Timon
a040362d4a Change footprint to always be in physical instead of logical space (#4280)
* Fix footprint scale

* Footprint in physical pixels

* Move scale conversion to `create_context`

* Remove scale from render cache

* Review
2026-07-15 13:37:46 +00:00
Keavon Chambers
e40fe7843d Exclude teardown metrics from executors in the gungraun benchmark functions (#4336) 2026-07-15 05:29:48 -07:00
Timon
dc813e35fc More consistent document crate names (#4323)
* More consistent document crate names

* Fix fmt

* Fix ASCII art diagrams

* rename document-graph to document-graph-storage
2026-07-15 12:25:12 +00:00
Timon
f0bb2edb3d Desktop: Handle keyboard shortcuts that are skipped by CEF on Mac (#4322)
* Fix text selection on Mac

* Review
2026-07-15 10:57:48 +00:00
Timon
7e29fe9a31 Fix lifetime of cached textures (#4333)
* Fix in-use textures being destroyed

* Remove ImageTexture refs

* Review
2026-07-14 14:51:33 -07:00
Timon
ba0a97aefe Desktop: Isolate CEF-rendered UI into separate crate and process (#4321)
* Extract CEF rendered UI into a separate process and crate

* Review

* Review

* Review

* Review

* Remove necessary workarounds

* Block on frame copy ack

* Crop and resample frames correctly

* Skip blank frames

* Fix deps

* Fix fmt

* Fix clippy warning

* Review

* Fix todo
2026-07-14 14:51:20 -07:00
Keavon Chambers
97a43e66fb Split up Wasm binaries so Cloudflare deployments stay below 25 MB per file 2026-07-14 14:43:34 -07:00
Timon
97f8113fe4 Desktop: Fix crash caused by submitting work mid surface-reconfigure (#4317)
Implement wgpu-sync
2026-07-09 12:09:01 +00:00
YohYamasaki
6a54dcb5da Remove the legacy Fill, Gradient, and PathStyle types now that paints live in attributes (#4297)
* Remove `Stroke.color`

* Remove legacy Gradient struct usage

* Fix gradient tool tests

* Remove `Fill` enum

* Fix direction of `gradient_orientation_rightward`

* Remove `Gradient` struct

* Remove `PathStyle` struct

* Fix old `VectorData` migration

* Refactor

- Remove unnecessary wrapper functions
- Use `as_ref` instead of `clone` for stroke if possible
- Comment cleanup

* Clean up stale style comments and bindings left by the paint attribute migration

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-07-04 23:08:06 -07:00
YohYamasaki
9f9899cfd0 Refactor the 'Fill' and 'Stroke' nodes to set "fill" and "stroke" attributes for paints (#4257)
* Allow using any graphics type for fill

* Adapt gradient/fill property panels and tools to handle List<T>

* Make the initial gradient transform covers the target's bounding box

* Introduce AnyGraphicListDyn to avoid combinatorial explosion

* Allow using any graphics type for stroke paint

* Add FIll node migration

* Add `for_each_vector_list_mut` instead of `set_paint_attribute`

* Adapt paint flow to read and write attributes instead of legacy Fill/Stroke.color

* Fix responsibilities of paint related node input setters

* Fix Morph by storing List<Graphic> for attributes rather than the concrete types

Store fill/stroke paints as List<Graphic> so Color/Gradient transitions
do not hit set_attribute_value_dyn's type-mismatch fallback to default paint.

* Preserve paint attributes in vector editing ops

* Enhance the clarity between direct and chained fill gradients

* Update demo arts

* Consolidate Fill node gradient appearance inputs

* Fix after the cubic review

* Revert "Consolidate Fill node gradient appearance inputs"

This reverts commit 9622feb20196e2c4da99e98ca95dcc2e34c2c98e.

* Replace AnyGraphicListDyn with generic paint connectors on the Fill and Stroke nodes

* Canonicalize paint attribute storage to List<Graphic> with a single write helper

* Fix Solidify Stroke missing fills stored in the legacy style

* Fix Solidify Stroke producing invisible strokes for legacy-only stroke colors

* Fix the initial gradient transform ignoring the bounding box's vertical extent

* Step paint at the morph midpoint instead of dropping it for unmixable pairings

* Remove migration-stage comments

* Clarify the initial gradient transform helper's doc and name

* Correct the bake_paint_transforms doc and prune dead tolerance arms

* Delete the unused Gradient::lerp

* Fix a comment typo

* Thread network paths through the legacy gradient bake so nested fills migrate

* Restore the legacy fill fallback in Expand Fill and Stroke

* Read gradient stops from the node's own input in the Fill properties panel

* Use the transform input constant instead of a hardcoded index

* Remove the unreachable wired color fallback in the Fill properties solid branch

* Narrow the fill overlay redraw check to actual fill inputs

* Coalesce the fill setter's graph runs into a single dispatch

* Position the Gradient Value node inserted for gradient stops

* Bake backup gradient placement during migration

* Persist pending gradient bakes so unfinished migrations retry on reopen

* Migrate the backup gradient's type and spread method

* Harden the gradient-migration pass against document switches and stale bakes

* Keep the Fill properties UI for layerless and nested Fill nodes

* Leave a wired gradient transform input connected instead of overwriting it

* Refuse to start a gradient chain ahead of existing layer content

* Decode a Fill node's gradient through one shared reader

* Nudge a degenerate bounding box so the Fill gradient transform stays invertible

* Broadcast Fill and Stroke paint with a single attribute-column pass

* Fix Morph stepping the target's stroke in near the source instead of the target

* Tidy conventions: clippy get_first, comment periods, sentence-case test messages

* Reattach the gradient orientation doc to its function

* Re-save demo artwork

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-07-04 23:08:21 +00:00
Keavon Chambers
f82b0a8fca Switch production builds from -Os to -Oz to avoid 25 MB deployment limit (#4309) 2026-07-04 14:25:38 -07:00
Dennis Kobert
540a4ff273 Integrate document-format storage into the editor (#4265)
* Integrate document-format storage into the editor

* Address review feedback: drop redundant clones and dedupe metadata traversal

* Extract DocumentHistory and move storage-metadata tests to their own file

* Extract storage diffing/IO, gate validation and .gdd save behind preferences, restructure tests

* Address PR review: save-format/path consistency, autosave persistence, and view-settings/diff fixes

* Skip storage remount on .gdd open and split value/timestamp drift in attribute diff

* Rename storage tests module and surface .gdd open failures with per-resource diff detail

* Add debug-menu toggle to hide the storage preferences section

* Hopefully fix async tests

* Shorten comments

* Fix tests

* Review

* Review

* Review

* Block on future mesages in tests

* Review

* Shorten comments

---------

Co-authored-by: Timon <me@timon.zip>
2026-07-04 19:27:00 +00:00
Timon
294952e152 Desktop: Use dirty rects for UI texture uploads (#4305) 2026-07-04 16:25:16 +00:00
Keavon Chambers
f05a644bd9 Revamp the syntax to #[hard(a..b)] and #[soft(a..b)] bounds on node definitions (#4307)
* Revamp the syntax to #[hard(a..b)] and #[soft(a..b)] bounds on node definitions

* Address review feedback: error on empty bounds ranges and remove redundant count clamps

* Fix NaN transform from Repeat Array with a count of 1

* Remove redundant manual clamps already enforced by #[hard(...)] bounds
2026-07-03 18:48:58 -07:00
Keavon Chambers
95c1ab81f3 Prep for the RC6 release of the desktop app latest-stable 2026-07-01 04:55:57 -07:00
Keavon Chambers
7ae7bda3d3 Add persistence to the collapsed state of Properties panel node sections (#4300)
* Add persistence to the collapsed state of Properties panel node sections

* Improve comments

* Fix generator node handling with #4299
2026-07-01 04:54:39 -07:00
Keavon Chambers
1648e33c1f Implement dragging to reorder Properties panel node sections (#4299)
* Implement dragging to reorder Properties panel node sections

* Code review
2026-07-01 03:39:52 -07:00
Timon
8a38af5be7 Rework clipboard handling to carry embedded resources across documents (#4296)
* Move clipboard code to its dedicated handler

* Adapt clipboard format to work with resources

* Restore visibility, lock, and collapse state when pasting layers

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-07-01 09:31:55 +00:00
Keavon Chambers
7c870d9426 Fix skewed linear gradient layers ignoring the horizontal shear axis in Vello 2026-06-30 21:48:51 -07:00
Timon
0882637801 Auto-recover from corrupt Wasm builds that emit undefined env imports (#4287)
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-06-30 22:07:17 +00:00
Timon
9626c047a4 Fix CI builds by pinning cargo-about for Windows and Mac 2026-06-30 21:40:18 +00:00
Keavon Chambers
3e674c939b Revamp the stand-in for embedded YouTube videos on the website 2026-06-30 01:42:40 -07:00
Keavon Chambers
2a3f1a12a8 Fix nondeterministic Vector point IDs from the 'As Vector' node 2026-06-29 23:52:51 -07:00
Timon
6ee0239b96 Desktop: Update CEF to 149 (#4286) 2026-06-29 15:25:30 +00:00
Keavon Chambers
244b25708d Add color picker gradient color stop duplication by holding Alt (#4291)
* Add color picker gradient color stop duplication by holding Alt

* Fix bugs

* Bug fix
2026-06-28 17:34:27 -07:00
Dennis Kobert
a979ccd5bd Add document-format RFC draft (#4264)
* Add document-format RFC draft

* Align document-format RFC with graph-storage implementation

* Update writing style

* Recharacterize resource source chain as LWW-element-set, not add-wins OR-set

* Add Rev identity rationale framed against Git, plus patch-id future item

* Correct RFC inaccuracies found in implementation audit

* Mark unimplemented retirement coarsening and leader election as future; fix resurrection mechanism

* Add hot-log to the on-disk payload list in the architecture diagram
2026-06-28 19:05:30 +00:00
Keavon Chambers
fa27d53b98 Add a Vite plugin to auto-prefix -webkit-user-select so it's not so often forgotten (#4288)
* Add a Vite plugin to auto-prefix -webkit-user-select so it's not so often forgotten

* Enforce a property boundary on the left
2026-06-28 00:20:26 -07:00
Keavon Chambers
cc465d6f2a Fix the 'Separate Subpaths' node dropping a layer's transform when it has no subpaths (#4289)
Fix the Separate Subpaths node dropping a layer's transform when it has no subpaths
2026-06-27 23:42:25 -07:00
Timon
21bf290013 Hide node parameters connected to a NodeInput::Scope in the Properties panel (#4284)
Hide inputs connected to a scope in properties panel
2026-06-26 09:48:14 +00:00
Timon
684496109a Fix a previewed node's dashed output wire appearing at the wrong position (#4282)
* Fix node graph connection to export in wrong place

Co-authored-by: James Lindsay <78500760+0HyperCube@users.noreply.github.com>

* Review

---------

Co-authored-by: James Lindsay <78500760+0HyperCube@users.noreply.github.com>
2026-06-26 09:43:00 +00:00
Timon
f3faefd460 Snap overlays to device instead of UI pixels on web (#4281)
Snap overlays to physical instead of logical pixels on web
2026-06-25 09:04:36 +00:00
Timon
6fb6e83d68 Desktop: Prefer Vulkan as the WGPU backend on Linux (#4270)
* Manual wgpu adapter selection

* Fall back to remaining adapters when the preferred one fails to initialize
2026-06-25 00:09:39 +00:00
Keavon Chambers
ebbbb6bd1b Fix the Shift-drag alignment guide anchoring to the prior selection instead of the dragged layer (#4278) 2026-06-23 02:28:06 -07:00