Commit Graph

342 Commits

Author SHA1 Message Date
Timon
f88896a887 Desktop: Stop compiling the editor into the wasm wrapper (#4348)
* Make wasm wrapper not depend on editor on native

* Introduce pkg-native

* Fix tests

* Fix fmt

* Correct span and make cargo fmt work inside editor_commands block

* Review

* Fix lint
2026-07-18 10:04:07 +00:00
Keavon Chambers
581bb05f5d New nodes: 'Voronoi Cells', 'Tesselate', and 'Relax Points' (#4345) 2026-07-17 01:40:39 -07:00
Keavon Chambers
048c458789 New nodes: Sort, Filter, Reverse, Shift, Shuffle, Number Sequence, List Indices, List Slice, Read Number (#4347) 2026-07-17 01:15:10 -07:00
Keavon Chambers
2090e9979a Make the data model use Item and List types universally, with nodes authored as rank-polymorphic kernels (#4335)
* Add rank polymorphism node audit classifying all 271 nodes

* Implement StaticType for Item<T>

* Generate Item and mapped List wire variants for nodes declaring an Item<T> primary input

* Migrate nine nodes to Item element-wise kernels, dissolving the blending trait boilerplate

* Document the Item kernel implementation and staging plan

* Route Item<Vector> through TaggedValue::TypeDefault

* Add executor integration tests covering the Item and List wire variants

* Collapse element-wise Item/List wire pairs to the List form for conversion insertion

* Migrate sixteen vector modifier nodes to Item element-wise kernels

* Migrate Sample Image, Extend Image to Bounds, and Dehaze to Item element-wise kernels

* Fix bevel_with_transform test to actually exercise the transform attribute

* Implement From<T> for Item<T>

* Register PromoteNode rank adapters wrapping bare values into Item wires

* Insert PromoteNode adapters for Item/List wire pair fields in the preprocessor

* Define a real promote node backing the PromoteNode registry identifiers

* Zip ranked Item connectors by frame slot in the mapped element-wise variant

* Register ItemToListNode singleton raise adapters

* Resolve Item wires against List connectors by inserting promotion adapters at construction

* Rank the Offset Points distance connector and prove mixed-rank resolution end-to-end

* Implement Clampable for Item and List wires with per-variant clamp bounds

* Rank the Round Corners radius connector, exercising hard bounds on a ranked wire

* Implement ApplyTransform for Item

* Add Item wire implementations to the Transform node, keeping rank-0 chains rank 0

* Detect element-wise nodes by lazy primary connectors declaring Output = Item

* Convert Transform to an Item kernel with ranked parameters, delivering the broadcast milestone

* Rename Apply Transform to Bake Transform, baking item transforms on Vector, DAffine2, and DVec2

* Promote bare wires onto Item connectors at resolution via WrapItemNode adapters

* Rank the numeric, vector, and boolean parameters across the migrated element-wise nodes

* Rank the enum, integer, and seed parameters, registering their rank adapters via a consolidated macro

* Amend the audit with the DashPattern value type resolution

* Migrate the string family to Item element-wise kernels

* Unwrap Item wires into bare legacy connectors at resolution via UnwrapItemNode adapters

* Shadow owned node parameters in bodies instead of mut in signatures

* Migrate the math family and string measure nodes to Item element-wise kernels

* Convert the comparison and clamp nodes to Item kernels, dropping unreachable &str rows

* Flat-map expander kernels returning List under the mapped variant's frame

* Migrate the expander nodes to Item kernels flat-mapping under the frame

* Remove the unused peel_list helper

* Rank the raster adjustment and blending kernels, recontextualizing shader nodes onto an Item stand-in

Migrate the 16 adjustment nodes, Mix, Color Overlay, and Gradient Map from whole-List kernels to rank-0 Item kernels, letting the macro derive the List-mapped (zip) variants. Move the Adjust and Blend per-element seams off List onto the element types (add the Raster<CPU> impls, drop the now-dead List impls).

Shader nodes keep their bodies verbatim: PerPixelAdjust re-emits the identical kernel against a transparent no_std Item stand-in, so every Item<T> connector and .element() call resolves to a zero-cost identity on the GPU while the uniform buffer stays bare repr(C). The macro peels Item off ranked uniform params, wraps the fetched texel and uniforms at the entry point, and unwraps the result. This drops the shader_node/Item incompatibility guard. Register rank adapters for the adjustment enums.

* Update the rank polymorphism roadmap for the landed shader-node and adjustments chunk

* Rename the GPU Item stand-in to ShaderItem, aliased as Item at its shader-node import sites

* Flip the vector shape generators to emit rank-0 Item<Vector>

The shape generators (Rectangle, Circle, Ellipse, Arc, Spiral, Polygon, Star, Arrow, Line, Grid, QR Code) each produced exactly one shape wrapped in a singleton List<Vector>. Emit Item<Vector> directly so they connect to the rank-0 content connector of the migrated Transform node. Downstream List consumers receive the value through the existing Item to List promotion.

Relax the element-wise validation so a `()` (generator) primary may return Item<T> without being element-wise. Adapt the Repeat on Points test, which still takes a List content connector, by raising the generator's Item output through a singleton wrapper node.

* Parse ranked Item<T> parameter defaults against the bare element type

A ranked `Item<T>` parameter's default value is a bare, unranked `T` (promoted to the wire at resolution), but the preprocessor was handed the wrapped `Item<T>` type and could not parse the literal, flooding the console with warnings and dropping the defaults. Key the field's default_type metadata off the peeled element type for concrete ranked parameters, leaving generic `Item<T>` primaries and skip_impl nodes untouched.

* Parse an element-wise primary's scalar default against the bare element type

An element-wise node's primary reports its default_type as the List wire form so an unconnected primary defaults to an empty list. But when the primary carries a scalar `#[default]` (such as Root's radicand), that literal must parse as a bare element, not a List. Key the primary's default_type off the bare element type when it has a Default value source, keeping the List form otherwise.

* Add the DashPattern value type for stroke dash sequences

Introduce a rank-0 DashPattern value type (a Vec<f64> of alternating dash and gap lengths) so a stroke's dash pattern is a single frameable value rather than a rank-1 List<f64>. Register it as an auto-generated TaggedValue variant, parse its default from a comma or space separated string, and register its rank adapters. Not yet wired into the Stroke node.

* Rank the Fill and Stroke nodes element-wise and give Stroke a DashPattern connector

Migrate Fill and Stroke to element-wise Item<V> primaries (over Vector and Graphic element types) via a new element-level VectorItemMut trait, so styling one shape yields one shape and rank is preserved instead of promoting the input to a singleton List and emitting a List. The macro derives the List-mapped variant for genuine collections.

Wire the Stroke dash sequence to the new rank-0 DashPattern value type, collapsing the old content x paint x dash cartesian and dropping the IntoF64Vec trait. Update the stroke properties dash widget, the drawing tool, and graph-operation plumbing to read and write DashPattern, and migrate legacy F64Array, F64, and String dash inputs on document open.

Assign Colors stays a whole-collection node: each element's gradient position depends on its index among all siblings, which the element frame does not expose, so it keeps its List primary and the VectorListIterMut trait.

* Register rank adapters for the ranked Stroke enum parameters

The element-wise Stroke node ranks its align, cap, and paint order parameters as Item<StrokeAlign>, Item<StrokeCap>, and Item<PaintOrder>, but those enums lacked promotion adapters, so a bare default enum value could not be promoted to its Item wire and no Stroke variant resolved ("No construct found for node"). Register their rank adapters alongside StrokeJoin.

* Display Item wires in the Data panel without a List's ID column

Add a TableItemLayout impl for Item<T> and recognize Item wire types when introspecting graph data. An Item holds a single element, so it renders as a one-row table of the element plus its attributes with no leading index column, and it labels as its element type T rather than a List's T[]. Add ItemAttributeValues::get_any for the attribute widget dispatch.

* Register MonitorNode for Item wire types so the Data panel introspects them directly

Graph introspection wraps the inspected output in a generic MonitorNode typed to the wire. Without Item<T> monitor registrations, an Item<Vector> output could only be monitored after an Item to List promotion, so the Data panel captured and displayed a List<Vector> despite the connector being Item<Vector>. Register monitors for the Item types the element-wise nodes emit, and add the matching Data panel downcast entries.

* Color and double Item/List wires and cleave layer-stack connectors in the node graph

* Route wire color and rank through hidden nodes and refresh them on type changes

* Rework the DashPattern connector conversions with element-wise promotion and an explicit reducer node

* Rank the remaining value, context, aggregation, and transform nodes onto Item<T> wires

* Back DashPattern with a List<f64> so the Data panel can introspect its lengths

* Carry a single Item<T> through varargs so the Read context nodes emit Item<T> not List<T>

* Relax rank validation for aggregation shapes, add element adapters, and match variants by fewest promotions

* Rank the remaining bare and unnecessarily-List connectors across the node catalog

* Add Graphic::None and the FillChoice paint value, making colors and gradients plain values

* Rename GradientStops to Gradient and the legacy Gradient/Fill structs to LegacyGradient/LegacyFill

* Restore generator frame-from-params ranking to the roadmap as a planned stage

* Rename the ranked-field adapter identifier from PromoteNode to FieldAdapterNode to reflect its full contract

* Unload only the wires whose displayed style changed when types update

* Peel wire rank in the editor's semantic type checks so rank-0 layers are recognized

* Restore the whole-List Transform variant so rank-1 content wires resolve again

* Register the Item wire forms for the Memoize and Context Modification infrastructure nodes

* Give every ranked connector a field adapter and add numeric cast variants for legacy wires

* Key a ranked param's type default off its Item wire form when no literal default exists

* Inherit the layer's content value when splicing a node into an empty chain

* Migrate stale List-form TypeDefault inputs to the definition's current default

* Generate the mapped wire variant only when the element-wise node has a frame source

* Let a bare wire feed a List connector via a wrap-raise adapter, costed as two rank steps

* Add a zip companion to the whole-List Transform so ranked List parameters pair per slot

* Add the Sum, Average, Minimum, Maximum, Any, and All list reducers

* Convert the measure family to element-wise Item kernels per the audit classification

* Prefer the bare element value over the Item type default so ranked params keep their widgets

* Rename GradientStopsUI to GradientUI

* Split Fill's optional transform into a _has_transform bool and a ranked _transform matrix

* Rename the migration-only OptionalDAffine2 TaggedValue to LegacyOptionalDAffine2

* Flow byte buffers as Item<Resource> instead of List<u8> across the byte nodes

* Macro-generate the list-content wire variant, retiring the hand-written Transform-zip, Area, and Centroid companions

* Let ()-primary generators take ranked params and frame over them via the mapped variant, ranking Circle's radius

* Rank the vector shape generators' params to Item, adding a rank-aware input grab to the introspection harness

* Rank the value, color, and text generator params to Item

* Rank the raster, web-request, and context-reader generator params to Item

* Fix the repeat and brush test wirings left behind by the param-ranking sweeps

* Delete the vestigial Some, Unwrap Option, and Size Of debug nodes

* Delete the Attach Attribute node, folding its role into Write Attribute

* Add the Filter and Sort list companion nodes

* Guard the removed-definition migration swap target with a test

* Add the Box Corners value type in place of the rectangle corner radius list

* Split Text to Vector's per-glyph mode into a Text to Vector Glyphs node

* Rank the Combine Channels node's channel connectors to Item

* Make Map Points an element-wise node

* Delete the deprecated Upload Texture node

* Update the implementation roadmap to reflect the landed stages

* Let monitor introspection read rank-0 wires, locking in the layer coercion promotion path

* Prefer the rank-0 default when disconnecting a rank-capable input

* Make Path Modify an element-wise node

* Wrap node paths in a NodeIdPath newtype so they flow as a single Item

* Give Item<Raster<CPU>> a default so an unconnected Brush background resolves

* Stop the Brush node from setting layer attributes its paint operation doesn't produce

* Present-gate Flatten Path's adopted layer path like its fill and stroke

* Gate carried layer attributes on static column presence, not runtime values

* Give the remaining graphic Item<T> types a default so unconnected primaries resolve

* Dispatch a ranked param's Properties widget from its rank-0 element type

* Make Extract Transform an element-wise node, restoring the Origins to Polyline body

* Rename Flatten Path to Combine Paths

* Stamp Legacy Layer Extend's adopted layer path as a readable NodeIdPath

* Drop the dead List<u8> and List<NodeId> wire rows

* Rank Flatten Graphic's Fully Flatten toggle to Item

* Update the implementation roadmap with the endgame scope

* Make Combine Paths a reducer that collapses the whole frame into one path

* Stop type-converter nodes from carrying the source's unrelated attributes

* Format the Origins to Polyline regression test

* Wrap the Brush node's trace in a BrushTrace newtype so it flows as one value

* Make Switch a framed element-wise select, bundling whole collections

* Widen and align element-type coverage across the list and graphic nodes

* Register the compiler's cache chain pair for every ranked enum and newtype wire

* Fix wire colors for Passthrough outputs, bundled lists, and bools, and widen list wires

* Represent List wire types structurally with Type::List, replacing name-parsed rank promotion

* Treat scope and data fields as environment, rank scope wires as Item, and feed the render boundary through a context vararg

* Delete the vestigial Clone debug node

* Reinstate Upload Texture as an element-wise node and fix the GPU variants' scope executor and rank adapters

* Rename Combine Paths back to Flatten Path, deferring that rename to its own PR

* Deduplicate the promotion adapter registrations into the field adapter macro

* Rank Write Attribute's value connector to Item<AttributeValueDyn>, retiring the UnwrapItem bridge

* Vertical wire styling

* Store the editor layer path attribute as a bare NodeIdPath, not an Item<NodeIdPath>

* Rank Context Modification's features connector to Item<ContextFeatures>, dropping the dead memoize row

* Rank Path Modify's modification parameter to Item<Box<VectorModification>>

* Rename the field adapter node family to input adapter

* Drop the dead bare scalar rows from Context Modification's implementations list

* Move the dynamic executor's test module into its own file

* Drop the registry's unreachable bare rows for Memoize, the cache chain, and ConvertNode

* Materialize stored TaggedValues as ranked Item wires at the source

* Remove the bare-wire promotion and adapter machinery made dead by ranked value materialization

* Plant the input adapter for List-only inputs, composing position conversion from standard rows

* Consolidate Into/Convert conversions into the input adapter umbrella and rename the rank adapter identifiers

* Fix grouped layers gaining a phantom None stack element from the FillChoice default hijacking every List<Graphic> disconnect

* Enforce ranked node inputs in the macro, rejecting bare wire declarations

* Remove the unit Context => () machinery rows, leaving () purely as the no-primary sentinel

* Add a --signatures rank-audit mode to node-docs for the ranked-wire migration

* Remove the node-docs --signatures rank-audit mode now that ranked wires are enforced

* Migrate legacy no-color values on the Black & White, Color Overlay, and Empty Image color inputs

* Rewrite the element-wise accessor wire type at the primary input, not raw index 0

* Register the cache chain for Resource wires, replacing the lone hand-written Monitor row

* Gate the remaining Raster<GPU> registry rows behind the gpu feature

* Let List<DVec2> wires erase to ListDyn for the attribute reader and element counter

* Rename Extract Element to Item at Index, Count Elements to List Length, and Omit Element to Remove at Index

* Store paint picks as plain color/gradient values, removing the FillChoice value type

* Code review restructuring

* Sort by the consumed sort_key attribute or natural element order, adding the Sort Key node

* Remove the new list-combinator and reducer nodes to defer them to a follow-up PR

* Parse Fill and Stroke color defaults through the paint wire's Graphic element

* Emit ranked implementation-row default types structurally so their element TypeIds survive to default-literal parsing

* Exempt the deliberate no-paint choice from the stale List-form TypeDefault migration

* Migrate the legacy 4-input Fill directly to the split has-transform shape

* Upgrade the demo artwork

* Fix the valid AI review findings: Item eq/hash contract, table-era no-paint migration, quantize List rows, and other smaller issues

* Remove the rank polymorphism working documents

* Hash Item attribute values directly instead of debug-formatting them, speeding up cached evaluation

* Replace the data panel's dead bare-wire downcast arms with full coverage of the ranked monitor row types

* Derive PartialEq for Item now that attributes participate in equality

* Extend the data panel's attribute dispatchers with the newly supported scalar and choice enum types

* Add List monitor rows for the framed numeric conversion outputs so inspecting them resolves, with matching data panel arms
2026-07-15 19:03:01 -07:00
Timon
dc813e35fc More consistent document crate names (#4323)
* More consistent document crate names

* Fix fmt

* Fix ASCII art diagrams

* rename document-graph to document-graph-storage
2026-07-15 12:25:12 +00:00
Timon
7e29fe9a31 Fix lifetime of cached textures (#4333)
* Fix in-use textures being destroyed

* Remove ImageTexture refs

* Review
2026-07-14 14:51:33 -07:00
Timon
ba0a97aefe Desktop: Isolate CEF-rendered UI into separate crate and process (#4321)
* Extract CEF rendered UI into a separate process and crate

* Review

* Review

* Review

* Review

* Remove necessary workarounds

* Block on frame copy ack

* Crop and resample frames correctly

* Skip blank frames

* Fix deps

* Fix fmt

* Fix clippy warning

* Review

* Fix todo
2026-07-14 14:51:20 -07:00
Timon
97f8113fe4 Desktop: Fix crash caused by submitting work mid surface-reconfigure (#4317)
Implement wgpu-sync
2026-07-09 12:09:01 +00:00
Dennis Kobert
540a4ff273 Integrate document-format storage into the editor (#4265)
* Integrate document-format storage into the editor

* Address review feedback: drop redundant clones and dedupe metadata traversal

* Extract DocumentHistory and move storage-metadata tests to their own file

* Extract storage diffing/IO, gate validation and .gdd save behind preferences, restructure tests

* Address PR review: save-format/path consistency, autosave persistence, and view-settings/diff fixes

* Skip storage remount on .gdd open and split value/timestamp drift in attribute diff

* Rename storage tests module and surface .gdd open failures with per-resource diff detail

* Add debug-menu toggle to hide the storage preferences section

* Hopefully fix async tests

* Shorten comments

* Fix tests

* Review

* Review

* Review

* Block on future mesages in tests

* Review

* Shorten comments

---------

Co-authored-by: Timon <me@timon.zip>
2026-07-04 19:27:00 +00:00
Timon
6ee0239b96 Desktop: Update CEF to 149 (#4286) 2026-06-29 15:25:30 +00:00
jneem
57ee2b00ca Bump linesweeper to 0.4 (#4273)
* Bump linesweeper to 0.4

* Avoid crash if there's an indexing bug

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-06-23 00:15:55 +00:00
Keavon Chambers
c1fa8ba8da Move NumberInput.svelte input processing from JS to Rust (#4274)
* Move NumberInput.svelte input processing from JS to Rust

* Fix edge cases
2026-06-22 14:57:11 -07:00
Timon
d753ce26f7 Make the cargo-run tool auto-install its wasm-opt build dependency (#4256)
* Allow auto downloading wasm-opt

* Fix for mac

* Review
2026-06-21 20:17:54 +00:00
Timon
a72ac39059 Replace the dev server's wasm-pack, cargo-watch, and concurrently tools with custom cargo-run tooling (#4254)
Replace wasm-pack, cargo-watch and concurrently with custom build tooling

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-06-21 12:48:31 -07:00
Dennis Kobert
b45cc312dd Add support for opening GDD documents from the CLI (#4262)
* Wire document-format into graphene-cli

* Support loading both legacy and new graphite files in the cli

* Address PR review: propagate CLI errors and use dyn resolver

* Fix CLI network wrap + preprocessor ordering

* Cleanup preprocessor

* Remove unused import
2026-06-21 18:17:01 +02:00
Dennis Kobert
de11d29d8e Add document-format crate (#4234)
* Add document-format crate

* Adapt document-format to merged graph-storage and consolidate errors

* Fix resource write ordering, codec error masking, and export docs

* Remove document-format RFC; tracked in a dedicated PR

* Restructure document-format into gdd/persist/export/resource modules

Split the 963-line lib.rs by responsibility: persist path into persist.rs, resource I/O into resource.rs, export engine into export.rs. Rename the GddV1 layout struct to GddV1Layout and add a GddV1 = Gdd<GddV1Layout> alias.

* Feature-split document-format and graph-storage for minimal builds

* Address PR review: O(1) history-delta lookup and no-default-features test build

* Address PR review: propagate apply_hot_op persist error and assert resource hash

* Make decompression from archive streaming

* Share archive export body between export and export_to_bytes

* Review cleanup

* Export documents with un-retired hot ops losslessly

* Persist last_broadcast_rev in session.json, drop unused last_retired_at

* Move peer_id from manifest to session.json

* Rename gesture to interaction in document-format storage layer
2026-06-21 12:35:47 +00:00
Timon
674b3a213f Extract pipelines from WgpuExecutor into scope-provided pipeline nodes (#4210)
* Implement generic pipeline caching

* Fix WIP

* Fix

* Fix

* Fix

* Fix bench

* Migrations

* Review
2026-06-19 21:20:25 +00:00
Jatin Bharti
5f100946f2 Add String[] as a graphic type for typography (#4141)
* feat: Render List<String> as raw paths in SVG and Vell mode

* chore: code review

* chore: change the hardcoded layout bounds to parley's

* chore: code review

* feat: Split text node to text_layer and text_to_vector node

* fix: CI fail because of difference in nature of Mac and github action

* chore: fix

* chore: replace FontStack as it got removed in parley 0.9

* chore: fmt

* chore: migrate the rendering as of new resource architechture

* chore: add text_layer node to text tool for testing

* code review

* Make boolean ops support the Text type

* chore: Move fallback_font_resource authority from editor to text node

* Fix 'Text Layer' node missing font dropdown

* Change node doc comments from Vec<T> to T[]

* Add migrations from the old Text node to Text -> Text to Vector

* Consolidate

* Rename the text attributes and reorder tilt to come before max_width/height

* Detect legacy Text nodes in the split migration by their trailing separate_glyphs input

* Code review

* Frame Text layer thumbnails by laying out their text for bounds

* Give Text layers click targets and selection outlines via collect_metadata

* Route Text tool through Text to Vector with fill, fixing editing-preview placement

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-06-19 19:39:52 +00:00
Dennis Kobert
b56af15e5e Add graph-storage crate (#4198)
* Add graph-storage crate

* Split graph-storage lib.rs into smaller modules

* Make graph_craft/core_types dependency optional

* Fix CRDT correctness issues flagged in graph-storage PR review

* Treat trailing empty export slots as value-equal in Network::value_equal

* Address graph-storage review: parameterize CrdtError, reject hot-log corruption, drop LamportClock Default

* Address graph-storage review: fix root-delta history walk, validate cross-network refs, make compute_deltas deterministic, harden Priority, index nodes by network

* Address graph-storage review: sort sources on deserialize, treat inputs_attributes length as structural, dedupe demo-artwork loader

* Add opt-in Delta rev validation, dedup resource sources on deserialize, fix doc grammar

* Persist scope injections through storage; harden gesture-end and embedded-source checks

* Review

* Review

* Review

* Use new types for NodeId and NetworkId

* Adress minor review comments

---------

Co-authored-by: Timon <me@timon.zip>
2026-06-13 16:47:04 +00:00
Dennis Kobert
6fe1af3afe Add document-container crate (#4191)
* Add document-container crate: container backends and archive codecs

* Address PR review: path/prefix split, safe size casts, OPFS stream aborts

* Address PR review round 2: mmap read check, UTF8 entry names, prefix normalization

* Make MmappedBytes::new fallible so mmap reads can't silently degrade

* Address PR review round 3: backend contract uniformity (symlinks, remove, list)

* Apply symlink-component check to FolderBackend listing paths

* Address PR review: idempotent OPFS delete logging, tar default-features, shared entry-size cap

* Fix validate_path doc: dotfiles pass, CurDir/ParentDir rejected

* Omit symlink entries from FolderBackend listings for consistency with resolve

* Preserve zip I/O errors and reject non-canonical paths in validate_path

* Extend archive apis to return the archive writer

* Rename document/document-container directory to document/container

* Add archive format sniffing and deserialize_auto

* Drop temporal hedge from checked_entry_size comment

* Tighten verbose doc comments in document-container

* Coalesce consecutive same-path OPFS appends to avoid O(n^2) file copies

* Review

* Update document-container for the deserialize/store_non_blocking renames

---------

Co-authored-by: Timon <me@timon.zip>
2026-06-05 13:28:02 -04:00
Timon
08c6d02e5b Introduce network request handler (#4194)
* Impl NetworkMessageHandler

* Repalce Frontend fetch like messages with NetworkMessage

* Reimpl resource loading with NetworkMessage

* Fix wasm

* dedublicate resource requests

* Embedd font resources created by migration

* Fixup

* Fix tests

* Fix font catalog not loading

* Cleanup

* Fix layouts not updating when font catalog is loaded

* Review

* Review

* Cleanup
2026-06-05 13:27:45 -04:00
Timon
cd8ea1f554 Migrate fonts to be stored as resources (#4165)
* Good start

* Impl

* allow responses.add(async { Message::NoOp });

* Fix

* Cache font blob in text node

* Refactor font handling to use Font struct direcly

* Fix fmt

* Embedd Font Resources by default

* Review

* Review

* Cache font info based on ResourceHash
2026-06-05 13:27:25 -04:00
Timon
e32ff4b7f0 Make Resource aware of its own hash (#4187)
* Fix future message handler field name

* Add Resource::hash()

* Move all remaining resource types from core-types to graphene-resources

* Review
2026-05-31 23:08:01 +00:00
Dennis Kobert
78679a5ba2 Implement editor level future message handler (#4182)
* Implement proper editor level async message handler

* Take application_io and wake callback as Editor::new arguments

* Rename AsyncMessage -> FutureMessage

* add DesktopWrapperMessage::Wake

---------

Co-authored-by: Timon <me@timon.zip>
2026-05-31 21:26:29 +00:00
Timon
bbbe04903f Define data types for ID-based resource handling (#4168)
* Add resource lib

* rename ResourceSource to ResourceInput

* Rename ResourceInput -> DataSource and improve API

* Review

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-05-25 10:50:57 +00:00
Keavon Chambers
62287d7893 Add a recovery path for autosaved documents that don't open successfully (#4157)
* Add a recovery path for autosaved documents that don't open successfully

* Fix file naming edge case

* Add edge cases for Windows zip names

* Simplify comments and remove desktop portion
2026-05-22 21:14:28 -07:00
Timon
2770df7567 Implement content-addressed resource storage for raster images (#4148)
* Implement content-addressed resource storage

* Implement OPFS resource storage

* Remove ResourceStorage::read

* Review
2026-05-21 19:31:07 +00:00
Timon
d5f0140f26 Upgrade WGPU and Linebender dependencies (#4154) 2026-05-17 15:36:59 +00:00
Keavon Chambers
a56746c6bf Deprecate all usages of the Color struct representing gamma space values, fixing round-trip precision bugs (#4149)
* Deprecate all usages of the Color struct representing gamma space values, fixing round-trip precision bugs

* Code review fixes
2026-05-14 22:48:33 -07:00
gamma0987
456a7c868d Migrate iai-callgrind to the renamed successor gungraun (#4056)
* Add .nvim.lua to gitignore

* Migrate from iai-callgrind to the renamed successor gungraun

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-05-14 08:18:59 +00:00
Timon
98daa75c26 Desktop: Add support for opening files through the already-running instance via a local socket (#4123)
* Desktop: Forward file-open args from a second launch to the running instance

Also adds socket infrastructure that can be used in the future to allow dispatching actions from another process

* Use socket instead of ipc terminologie

* Fix

* Fix

* Better pipe name on windows
2026-05-09 18:11:44 +00:00
Keavon Chambers
e59612c4ce Port the color picker popover to a Rust-defined layout (#4102)
* Break out VisualColorPickersInput.svelte

* Break out ColorComparisonInput.svelte and ColorPresetsInput.svelte

* Add backend definitions and plumbing for the 4 new widgets

* Port the ColorPicker.svelte layout and business logic to Rust

* Port more ColorComparisonInput.svelte logic to Rust

* Port more SpectrumInput.svelte logic to Rust

* Port more frontend logic to Rust

* Code review

* Code review

* Fix some CSS
2026-05-05 02:47:53 -07:00
YohYamasaki
e686ee9f42 Add Table<GradientStops> gradient rendering (#3989)
* Add Table<GradientStops> gradient rendering

* Add SVG and Vello renderers for Table<GradientStops>

* Add thumbnail rendering for Table<GradientStops>

* Use row transform to map (0,0), (1,0) unit line to document space

* Set 100px width for the initially created gradient

* Add support of table gradients for the gradient tool

* Fix after review

* Thumbnail rendering of artboard with infinite gradient layer

* Hide radial gradient's reverse direction button for gradient table

* Remove unused imports

* Format

* Fix conflict with spread method

* Code review

* Fix thumbnails

* Connect up gradient_type and spread_method to attributes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-04-29 05:45:50 -07:00
Timon
324b9e664c Desktop: Update CEF (#4048)
* Update CEF to version 147

* Fix fmt

* Move CEF package

* Fix nix package

* Improve

* Cleanup

* Fix
2026-04-28 02:25:39 +02:00
Firestar99
824d1162eb Update rust-gpu to 0.10.0-alpha.1 (#4033)
* rust-gpu alpha.1: update nix flake

* rust-gpu alpha.1: disable non-working mold shell hook

* rust-gpu alpha.1: update rust-gpu to `0.10.0-alpha.1` on crates

* Review

* Fix gpu nodes

* Reduce wasm size

---------

Co-authored-by: Timon <me@timon.zip>
2026-04-27 23:53:49 +00:00
Dennis Kobert
3d84e63ef9 Migrate usage of the Hash trait for cache invalidation to the dedicated CacheHash trait (#4051)
* WIP start migrating usages of hash for cache invalidadion to dedicated trait

* Finish migrating usages

* Code review

* Add comments clearifying the reasoning for using random ids in the VectorModification cach hash impl

* Fix some remaining hash violations

* Finish migration and fix compilation

* Fix import ordering

* Cleanup

* Fix code review stuff

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-04-27 05:18:47 +00:00
Keavon Chambers
c9c76df40c New nodes: 'Regex Contains', 'Regex Replace', 'Regex Find', 'Regex Find All', and 'Regex Split' (#4045)
* Add a family of 5 regex nodes for string processing

* Fix unstaged change
2026-04-24 00:55:24 -07:00
Keavon Chambers
328c4f272b New node: 'String Capitalization' (#4043)
* New node: 'String Capitalization'

* Clarify comment
2026-04-23 19:12:00 -07:00
Keavon Chambers
a59fed9d1c Move the "Text" category nodes from gcore/src/logic.rs to text/src/lib.rs (#4042)
Move the String category nodes from gcore/src/logic.rs to text/src/lib.rs
2026-04-23 18:12:28 -07:00
Timon
661e8bc569 Remove surface and window from ApplicationIo (#3941)
* Remove surface and window from ApplicationIo

* Seperate Wasm and Native ApplicationIo

* Fix warnings

* Fix tests

* Remove redundant PlatformApplicationIo::new_offscreen

* Fixup

* Remove unused From implementaitions for ApplicationIo
2026-04-09 20:12:53 +00:00
Timon
211111a01f Desktop: Fix document tab reorder not being persisted (#4002)
* Desktop: Fix reorder not beeing persisted

* Desktop: Use rfd fork to support starting_directory with zenity dialog backend
2026-04-08 01:13:30 +02:00
Keavon Chambers
96418e8f5d Update dependencies to resolve advisories (#3933)
* Update Rust dependencies to resolve cargo-deny advisories

* Update minor/patch npm dependencies, too
2026-03-21 18:25:05 -07:00
Keavon Chambers
d5d10fe548 Rename /frontend/wasm -> /frontend/wrapper (#3927) 2026-03-21 03:46:47 -07:00
Keavon Chambers
d9214c7292 Add the crate dependency graph visualization to the contributor guide (#3907)
* Add the crate dependency graph visualization to the contributor guide

* Code review fixes

* And more
2026-03-17 01:35:56 -07:00
Keavon Chambers
6d0357bbcf Fix Vello rendering blurry images with a half-pixel offset 2026-03-11 04:48:08 -07:00
Dennis Kobert
90533e656f Remove the path-bool library (#3882) 2026-03-11 08:55:03 +01:00
jneem
58aae4f87b Replace the Boolean Operations node's algorithm with the Linesweeper library (#2670)
* Attempt one-shot n-ary ops

* Make it not crash

* Try to remove more path_bool

* Add quantization

* Update to latest

* Nits

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-03-10 22:00:49 -07:00
Keavon Chambers
52d2b38a82 Refactor the TypeScript data flow for full type safety and auto-generation of Rust types (#3865)
* Migrate Specta to Tsify to auto-generate messages.ts, working except colors and widgets

* Adopt the generated FillColor/Color/GradientStops

* Fix widget typing

* Separate WidgetGroup enum variants into wrapper structs

* Small rename

* Simplify widgets further

* Clean up message type references

* Switch type imports to the auto-generated file

* Remove lowercase serde rename

* Fix FillChoice deserialization

* Fix small regression from #3837

* Improve type safety

* Make WidgetSpan type-safe

* More cleanup and type safety

* More type safety

* More type safety

* Get the rest to type-check without errors; improve widget builder macro to have optional icons; improve Svelte 5 configs

* Cargo fmt

* Fix imports

* Update outdated readme info

* Fix lint command rename references

* Fix typos

* One more typos fix

* Remove unnecessary dep: prefix from the edited Cargo.toml files

* Remove excess parts from Cargo.toml

* Fix compiling on desktop

* Revert "Remove excess parts from Cargo.toml"

This reverts commit 6b711117b3a5d5d8a3ee20f36a43bc74930b7c82.

* Update dev docs with simpler, more accurate instructions
2026-03-09 16:35:04 -07:00
Timon
5d22292072 Replace npm build script with new cargo run tool (#3832)
* move nix flake to root

* cargo run tool

* use thiserror in third-party-licenses tool

* prefere panic over exit

* Add automatic dependency check to cargo run tool

* Skip dependecies that are not needed for the current task

* Fixup

* Fixup

* fix windows

* Fixup

* improve usage text

* Fix linux bundle

* add graphen-cli

* fix build profile

* fix

* release profile should not include debug infos

* Review

* remove profiling profile

was redundent with release

* rename to cargo-run tool

* improve consistency

* rename deps to requirements

* fix

* return success when showing usage
2026-03-07 13:26:19 +00:00
Timon
da7437c023 Reimplement notice file generation for third-party licenses through Rust, now with CEF credits (#3808) 2026-02-26 11:12:28 +00:00