* Add colorize and six hue ranges to the 'Hue/Saturation' node
* Hide the 'Hue/Saturation' range rows while colorize is on, note the +100 saturation rule, and tidy two lints and a tooltip
* Add per-channel records and a gamma midtones value to the 'Levels' node, with a channel selector in its Properties panel
* Migrate the old 'Levels' midtones through its output range and bound a lone midtone marker by the track edges
* Remove the 'Threshold' node's luminance calculation dropdown so it always compares the Rec. 601 luma
* Find the HSL lightness extremes before encoding and drop a stale luminance TODO
* Switch Color struct back to storing unassociated alpha
* Address review feedback
* Update the Invert node and legacy image migration for straight alpha and add round-trip tests
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Let the Freehand tool continue a selected open path from its endpoint and show endpoint overlays in the Freehand and Spline tools
* Share the closest-point search with the open path endpoint lookup, tally endpoint connections in a single pass, and rename the endpoint overlay function
* Skip hidden layers and use the feeds-aware transform in path point searches, path overlays, and Freehand point placement
* Map the Spline tool's merge goal with the feeds-aware transform so it matches the endpoint candidates
* Highlight the hovered open path endpoint in the Freehand and Spline tools
* Revert "Fix corrupted font resource loading in older documents"
This reverts commit 404d9f3047.
* Fix migrations for the Read Vector, Dot Product, Query JSON, and Sample Polyline nodes
* Fix text node migrations
* Provide resource storage to the resource message handler
* Refetch resources whose stored bytes are missing
* Add test for refetching resources with missing bytes
* Draw raster images with pad extension instead of repeat
* Add the GPU basic brush renderer
* Rework the brush tool around the GPU basic brush
* Remove the CPU brush implementation
* Destroy GPU textures when the last reference drops
* Request pooled textures synchronously
* Pool cached textures by format
* Add the owned GPU buffer type
* Route the remaining GPU allocations through the executor
* Add weak texture parking to the texture cache
* Raise the texture cache budget to 1GB for native and 512MB for wasm
* Make Data panel scalars selectable inline, denoise float display, and move breadcrumb truncation to Rust
* Code review fixes
* Remove denoising from f32
* Decide branching mesh fill insideness by winding, normalizing drawn direction at the Path node
* Fix dead connector click targets by explicitly closing the kurbo ellipse port paths
* Fix hole subtraction when a hole vertex is snapped exactly onto its covering contour
* Classify embedded negative space by its single surrounding face so fully enclosed mesh cells still fill
* Collapse duplicated BezPath emission, constants, and Polynomial surface across the vector algorithms
* Fix the quadratic segment length lower bound using a control leg instead of the chord
* Port all remaining Subpath producers to BezPath and delete the legacy subpath module
* Reset contour state at each MoveTo so an open contour's segments don't leak into the next region
* Give the polygon and star constructors a true center and radius instead of compensated arguments
* Render a paint from its Graphic directly instead of a single-element List wrapper
* Fix a stale doc comment reference to the moved paint render implementation
* Let the Fill and Stroke paint inputs take Item<Graphic>, replacing the IntoPaint trait
* Rename the FIll node's "fill" input to "paint"
* Let the graphic-consuming nodes take List<Graphic> directly, relying on the embedding adapters
* Remove outdated todo comments
* Re-save the demo art
* Split 'To Graphic' and 'Wrap Graphic' into the 'As Graphic' type assertion and 'Into Group' reducer nodes
* Make 'Into Group' reduce List<DVec2> not Item<DVec2>
* Reset the Merge definition for every legacy alias of its coercion nodes
* Improve test
* Add the rank-0 Item leaf variants to the Graphic enum, rendering leaves and list rows through shared per-row logic
* Traverse the rank-0 Graphic leaf variants in the vector node helpers and flattening
* Reach rank-0 vector graphics from the styling and gradient-fitting helpers
* Two code review fixes
* Fix comment
* Make the Artboard and Gradient newtype fields public to match the other list newtypes
* Rename the Graphic enum's self-named Graphic::Graphic variant to Graphic::GraphicList
* Rename the Graphic::Vector variant to Graphic::VectorList
* Rename the Graphic::RasterCPU variant to Graphic::RasterCPUList
* Rename the Graphic::RasterGPU variant to Graphic::RasterGPUList
* Rename the Graphic::Color variant to Graphic::ColorList
* Rename the Graphic::Gradient variant to Graphic::GradientList
* Rename the Graphic::Text variant to Graphic::TextList
* Restore the SVG group tag comment that the variant rename sweep clobbered