* Introduce the GradientRamp exchange struct as the serialized TaggedValue::Gradient payload
* Unify FillChoice and FillChoiceUI into one enum generic over color format, carrying GradientRamp stops
* Rename the TaggedValue::Gradient variant to GradientRamp to match its payload
* Move the Color variant into the tagged_value macro list since its stored and wire forms match
* Rework Gradient into a newtype of List<Color> with optional position and midpoint attributes
* Fix Vello stopless-gradient fallback coverage, empty legacy gradient tables, the node docs gradient swatch, NaN position elision, and wired setter input overwrites
* Remove the dead InputAccessor traits and the uncallable test helper built on them
* Replace raw node input indices with macro-generated parameter symbols across the editor
* Audit dynamic input index usage, converting to parameter symbols and named input position constants
* Abstract the remaining input index plumbing behind ParameterRef APIs and accessors
* Build SetInputValue messages as struct literals to keep message enums impl-free
* Delete the typed parameter markers in favor of explicit-output test introspection
* Wire the interpolation control path input per chain node type
* Return no input when a parameter symbol is read against the wrong node's parameter view
* Fix parsing regressions, make parsing 2.5x faster than the old pest parser, and clean up the math-parser rewrite
* Fix review findings: whitespace-juxtaposed numbers, mixed real/complex logic, correctly rounded literals, unified NaN truthiness, and gcd/lcm range checks
* Box the `value` field of `NodeGraphMessage::SetInputValue`
* Box the `ExecutionResponse` variant of `NodeGraphUpdate`
* Box the `Layer` variant of `NodeTypeClickTargets`
* Box the `Scope` variant of `ParsedValueSource`
* Route the remaining view queries through the logging query helper
* Name the cache readers by their loading contract and stop cloning the owned nodes per collision check
* Deduplicate the port center, output count, and upstream connector helpers and drop dead accessors
* Collapse the TransientMetadata enum into the Option inside TransientCache
* Extract the shared history snapshot install from undo and redo
* Remove commented-out code and fix stale names and doc comments
* Validate that the pinned node order only references existing nodes
* Abort remove_import before any mutation when the import's wires cannot be resolved
* Purge the deleted nodes' cached wire paths in delete_nodes
* Disconnect a deleted node's inputs by position so hidden inputs cannot mask a later exposed wire
* Gather the delete_nodes layer sweep only when deleting children needs it
* Move drag offsets out of the stack dependents cache into dedicated drag session state
* Replace the move_layer_to_stack selection hijack with a seeded stack dependents load
* Move text measurement into a neutral utility module out of the overlays layer
* Deduplicate the document bounds queries and name the artboard clip input index
* Replace the remove_references_from_network selection hijack with an explicit shift set
* Extract shared import and export wire disconnection used by the expose handlers
* Extract the shared epilogue of the import and export removal operations
* Move the post node lookup into the network interface to fix the layering inversion
* Clear drag offsets when the stack dependents cache unloads so programmatic shifts cannot replay them
* Use the thread-local text context for text measurement instead of a process-global mutex
* Resolve the post node lookup within the network being edited instead of the document root
* Back the outward wires cache with an interior-mutability cell readable through &self
* Convert the remaining network-level caches to interior-mutability TransientCache cells
* Move the owned nodes cache out of persistent layer metadata into a transient cell
* Flatten the transient node type enum into a layer width cell with &self loading
* Back the per-node click targets cache with a TransientCache cell
* Unify the per-input and per-export wire caches into one connector-keyed map
* Flip the click target, position, and stack dependent load chains to &self
* Flip the bounding box, import export position, and port load chains to &self
* Flip the wire geometry and resolved type query families to &self
* Flip the hit testing and frontend click target surface to &self
* Flip the frontend assembly, clipboard copy, and chain validation queries to &self
* Load stack dependents before filtering layer-owned nodes out of a selected-nodes shift
* Unify NodeTemplate into a single flat recursive shape with from_parts/into_parts as the storage split points
* Unify the three sole-dependent traversals onto one is_sole_dependent kernel
* Scan network exports for resource values when collecting used resources
* Introduce a NetworkView cursor with typed errors and convert the primitive queries to it
* Convert the composite name, selection, and eligibility queries onto NetworkView
* Add a network interface invariant validator and characterization tests as a refactor safety net
* Characterize stack, chain, layer move, signature edit, and preview behaviors in tests
* Sweep network interface invariants after every message in editor tests
* Deselect deleted layer children by pruning the expanded deletion set from the selection
* Rebuild the document structure on redo to match undo
* Check for cycles in set_input before applying layout side effects rather than reverting after
* Correct the swapped old/new exposure binding names in set_input
* Reload the document structure when an import or export is appended into the first two slots
* Treat toggling preview on a disconnected export as a preview with nothing to restore
* Replace panics on malformed networks with logged errors in the network interface
* Make is_artboard an identity check independent of scene connectivity
* Stop serializing the selection undo and redo history into saved documents
* Run the set_input cycle check before the node-to-node disconnect so a rejected wire swap leaves the graph unchanged
* Add Vec2 support to the scalar math operator nodes
* Support the scalar-with-Vec2 operand order in the Exponent, Root, Logarithm, Min, Max, and Clamp nodes
* Detect an f32 base of e in the Logarithm node despite inexact widening to f64
* Rename the node 'Length' -> 'Magnitude'
* Rename the node 'Flatten Path' -> 'Combine Paths'
* Replace the node 'Vec2 Value' with 'Combine Vec2' and add a new 'Vec2 Value' that's actually a vec2
* Update demo artwork
* Revamp the syntax to #[hard(a..b)] and #[soft(a..b)] bounds on node definitions
* Address review feedback: error on empty bounds ranges and remove redundant count clamps
* Fix NaN transform from Repeat Array with a count of 1
* Remove redundant manual clamps already enforced by #[hard(...)] bounds
* Migrate legacy gradients via an isolated measurement pre-pass
Convert legacy bounding-box-relative Fill::Gradient values to absolute
space on document load by measuring each fill's evaluated geometry,
rather than walking each layer's primary flow. The pre-pass scans the
whole root network so fills on secondary branches (e.g. a Copy to Points
instance) and fills in hidden, disabled, or orphaned branches are all
found, redirecting the document export to each fill in turn to force its
branch to evaluate and reading its geometry back from the inspect result.
With every legacy gradient converted before any render, the legacy
bounding-box render path is removed: the ATTR_GRADIENT_LEGACY marker, the
renderer's legacy brush branch, and fill_to_graphic_list's bbox bake all
go away. Gradients nested inside subgraph node networks are out of scope
and warned about.
* Address review: harden gradient migration against stalls and document switches
- Advance the queue on dispatch early returns (missing export or channel
send error) so a failure can't leave the migration permanently stuck
with the document unable to render.
- Tag the migration with its DocumentId: cancel-and-restart when a
different document's migration is requested, and only apply a
measurement to the active document's in-progress migration, so
switching documents mid-migration can't stall or cross-apply.
* Remove nested network non-migration warning
* Cleanup
* Also add migrations for Fill node backup colors
* Apply migrations to the demo art
* Make is_branching and free-point click targets O(n) instead of O(n^2)
* usize -> u8
* Fix profiling CI treating performance improvements as regressions
* Fix "Untitled Document {N}" numbering progression when another doc includes that substring
* Fix names with non-numeric suffixes blocking the base name
* Replace the 'Vec2 to Point' node with an 'As Vector' node and automatic conversion
* Accept a Vec2 as content for the Wrap Graphic node
* Rename the type-assertion nodes from 'To' to 'As'
* Fix the Transform node reversing a Vec2 input's direction
* Fix text migration bug
* Add a recovery path for autosaved documents that don't open successfully
* Fix file naming edge case
* Add edge cases for Windows zip names
* Simplify comments and remove desktop portion
* Add TaggedValue::TypeDefault to avoid baking placeholder Tables into saved documents
* Add TaggedValue::TypeDefault to avoid baking placeholder Tables into saved documents
* Migrate empty Vector/Raster/Graphic/Artboard placeholder values to TypeDefault on load
Documents written before the TypeDefault mechanism existed have empty Table<Vector>/<Raster>/<Graphic>/<Artboard> values baked into every unwired exposed input. Walk each migrated node's inputs and rewrite any such placeholder NodeInput::Value into the equivalent NodeInput::type_default, so re-saved documents shed the placeholder payloads. Marked with a TODO for eventual removal once enough documents have been re-saved.
* Re-save demo artwork
* Remove Graphic and Artboard placeholder containers from TaggedValue
* Remove Raster placeholder TaggedValue variant
* Simplify document migration
* Remove Vector placeholder TaggedValue variant
* Remove NodeIdTable from the TaggedValue
* Remove StringTable from the TaggedValue
* Remove F64Table in place of F64Array in TaggedValue
* Replace TaggedValue::Color(Table<Color>) with ::Color(Option<Color>)
* Replace TaggedValue::GradientTable(Table<GradientStops>) with ::Gradient(GradientStops)
* Replace TaggedValue::BrushStrokeTable(Table<BrushStroke>) with ::BrushStrokes(Vec<BrushStroke>)
* Make TaggedValue::DocumentNode runtime-only with TypeDefault placeholder
* Make TaggedValue::ContextFeatures runtime-only
* Remove Serialize/Deserialize from Table<T>
* Add a widget for TaggedValue::BrushStrokes to visualize strokes and samples
* Define a reusable list of TaggedValue::TypeDefault types for its generated methods
* Re-save demo artwork