Commit Graph

1451 Commits

Author SHA1 Message Date
Dennis Kobert
00e08359a3 Park droppable elements in the record tail store 2026-08-18 10:06:11 +00:00
Dennis Kobert
116ce622d4 Test batch lane equivalence and single eager bind per batch 2026-08-18 08:53:38 +00:00
Dennis Kobert
082fb5d959 Hoist non-lazy inputs in the default batch implementation 2026-08-18 08:53:38 +00:00
Dennis Kobert
043f28cc23 Add StatusCell snapshot, List copy, and interrupt-to-batch conversion 2026-08-18 08:53:38 +00:00
Keavon Chambers
2df0bd25c3 Add the "Type Assertion" node catalog category (#4452) 2026-08-17 23:39:02 -07:00
Keavon Chambers
656daa26bc Render a paint from its Graphic directly instead of a single-element List wrapper (#4450)
* Render a paint from its Graphic directly instead of a single-element List wrapper

* Fix a stale doc comment reference to the moved paint render implementation
2026-08-17 21:26:13 -07:00
Keavon Chambers
e9e7ef54f6 Fix color and gradient list paints not rendering as stacks (#4439)
Stack every item of a color or gradient paint instead of painting only the first
2026-08-17 20:52:55 -07:00
Keavon Chambers
51662a5fe8 Fix the blend mode formulas for the Overlay, whole-color, and alpha-only modes (#4449)
* Fix the Overlay, whole-color, and alpha-only blend mode formulas

* Add unit tests covering the blend mode formula fixes
2026-08-17 20:28:17 -07:00
Keavon Chambers
35a98a2975 Move the color blending helpers down beside Color and BlendMode in no-std-types (#4448) 2026-08-17 19:33:28 -07:00
Dennis Kobert
b7413dd22c Add the replaced context derivation for same-level remaps 2026-08-17 14:47:41 +00:00
Dennis Kobert
586737247e Fold nested list levels flat in a single kernel 2026-08-17 14:47:24 +00:00
Dennis Kobert
055b7f0055 Add the rank-model mirror over a materialized level 2026-08-17 14:47:24 +00:00
Dennis Kobert
4a042bade2 Key materialization on declared list nesting and carriers on non-materialized subjects 2026-08-17 14:46:48 +00:00
Dennis Kobert
3aa018a15c Add the rank-model read-by-index family: omit, index elements, extract element 2026-08-17 11:59:40 +00:00
Dennis Kobert
8508dc6c9d Add the rank-model extend concatenating two sources at the top level 2026-08-17 11:42:52 +00:00
Dennis Kobert
fbba0cd037 Gate the gpu converter imports the sweep wrongly removed 2026-08-17 10:56:45 +00:00
Dennis Kobert
ae7c51a964 Drop stale imports left behind by the record-wire port 2026-08-17 10:28:29 +00:00
Dennis Kobert
0c49026c9a Error on out-of-range copy addressing instead of wrapping in the repeat family 2026-08-17 10:28:28 +00:00
Keavon Chambers
ef6d430f97 Replace the IntoPaint trait with direct Graphic-typed node inputs (#4442)
* Let the Fill and Stroke paint inputs take Item<Graphic>, replacing the IntoPaint trait

* Rename the FIll node's "fill" input to "paint"

* Let the graphic-consuming nodes take List<Graphic> directly, relying on the embedding adapters

* Remove outdated todo comments

* Re-save the demo art
2026-08-17 03:10:02 -07:00
Dennis Kobert
bc29166d4c Add the rank-model repeat on points flattening every points row 2026-08-17 09:26:59 +00:00
Dennis Kobert
0f3e3f7337 Materialize ranked non-subject inputs whole and expose them to extent overrides 2026-08-17 09:26:59 +00:00
Keavon Chambers
d63362718f Split 'To Graphic' and 'Wrap Graphic' into the 'As Graphic' type assertion and 'Into Group' reducer nodes (#4441)
* Split 'To Graphic' and 'Wrap Graphic' into the 'As Graphic' type assertion and 'Into Group' reducer nodes

* Make 'Into Group' reduce List<DVec2> not Item<DVec2>

* Reset the Merge definition for every legacy alias of its coercion nodes

* Improve test
2026-08-17 02:19:59 -07:00
Dennis Kobert
a03db0ac6c Decompose the flat index over the content extent in structure creators 2026-08-17 08:09:27 +00:00
Keavon Chambers
104b8b71e6 Support embedding whole items into Graphic variants so their attributes survive the conversion (#4440)
Add embedding conversion adapters that move a whole ranked value inside a Graphic variant
2026-08-16 19:51:58 -07:00
Keavon Chambers
f635c56eab Fix color and gradient paints not rendering with their opacity attributes (#4438)
Fade color and gradient paints by their own opacity attributes
2026-08-16 15:52:27 -07:00
Dennis Kobert
932ed8653e Add the rank-model repeat radial rotating each copy around the center 2026-08-16 18:17:30 +00:00
Dennis Kobert
5ab3f067fe Add the rank-model repeat array over a lazy transform-reading carrier 2026-08-16 17:47:25 +00:00
Dennis Kobert
3df028cb18 Wire record-io plain values as record edges in the registry, extracted at construction 2026-08-16 17:47:25 +00:00
Dennis Kobert
e423dd96de Support lazy record carriers so a creator can read and rewrite attrs per copy 2026-08-16 17:13:19 +00:00
Dennis Kobert
bef58bf395 Give the generic repeat its production shape with reverse in the index mapping 2026-08-16 17:13:19 +00:00
Dennis Kobert
131abf5883 Give extent overrides a typed input surface instead of the raw node form 2026-08-16 15:55:17 +00:00
Dennis Kobert
3859bd713e Install element layouts on the runtime test graphs 2026-08-16 11:29:20 +00:00
Dennis Kobert
ac40f1838f Store record batches in caller-owned frame buffers instead of aliased stack pointers 2026-08-16 11:29:20 +00:00
Dennis Kobert
9055a5f3d5 Drop the stale layout unwraps in the math wire tests 2026-08-16 11:28:33 +00:00
Dennis Kobert
d32caeab52 Add a generic lazy repeat that evaluates its content at each copy index 2026-08-16 11:28:11 +00:00
Dennis Kobert
15f4aa8f98 Strip IList nesting from kernel returns at parse time 2026-08-16 11:27:13 +00:00
Keavon Chambers
c507b35645 Add rank-0 Item leaf variants to the Graphic enum alongside its List variants (#4437)
* Add the rank-0 Item leaf variants to the Graphic enum, rendering leaves and list rows through shared per-row logic

* Traverse the rank-0 Graphic leaf variants in the vector node helpers and flattening

* Reach rank-0 vector graphics from the styling and gradient-fitting helpers

* Two code review fixes

* Fix comment
2026-08-16 02:24:15 -07:00
Dennis Kobert
99ce2ea565 Require a node registry to compile so the layout pass always runs 2026-08-15 14:49:25 +00:00
Dennis Kobert
87200f3c2a Gate a flipped shader node's layout metadata out of the GPU build 2026-08-15 14:49:19 +00:00
Dennis Kobert
214632c5ec Reserve the record stack before direct edge evals in executor tests 2026-08-15 12:27:39 +00:00
Dennis Kobert
64fb4eda61 Fold the record-stack peak in the layout pass, not the executor 2026-08-15 12:20:52 +00:00
Dennis Kobert
f9e30c4c77 Install record layouts from the pass via set_layout 2026-08-15 11:20:01 +00:00
Dennis Kobert
bfa48439c8 Resolve coercion nodes and dynamic values in the layout pass 2026-08-15 08:48:29 +00:00
Keavon Chambers
ba7cbd83bc Store an appearance's paint as a bare Graphic rather than a single-element List<Graphic> (#4435)
Rank the coverage's paint attribute down from List<Graphic> to Graphic
2026-08-14 22:13:00 -07:00
Keavon Chambers
69585b25e3 Rename the Graphic enum wrapper variants with a "List" suffix (#4434)
* Make the Artboard and Gradient newtype fields public to match the other list newtypes

* Rename the Graphic enum's self-named Graphic::Graphic variant to Graphic::GraphicList

* Rename the Graphic::Vector variant to Graphic::VectorList

* Rename the Graphic::RasterCPU variant to Graphic::RasterCPUList

* Rename the Graphic::RasterGPU variant to Graphic::RasterGPUList

* Rename the Graphic::Color variant to Graphic::ColorList

* Rename the Graphic::Gradient variant to Graphic::GradientList

* Rename the Graphic::Text variant to Graphic::TextList

* Restore the SVG group tag comment that the variant rename sweep clobbered
2026-08-14 18:55:07 -07:00
Dennis Kobert
a717403db8 Diagnose a materializing node's missing InjectIndex and Copy bounds 2026-08-14 21:31:14 +00:00
Dennis Kobert
fdf13f91cb Materialize a reducer's ranked input into a List and fold it 2026-08-14 21:19:20 +00:00
Keavon Chambers
d117c3eace Adopt the cascading "appearance" attribute in place of Vector::stroke and the "fill"/"paint" attributes (#4433)
* Add the appearance model types and attribute constants

* Dual-write the appearance attribute alongside the fill/stroke pair in all paint-writing nodes

* Read paint from the appearance attribute in the renderer, analysis, metadata, and editor, cascading from ancestors

* Retire the fill/stroke attribute pair and the Vector stroke field in favor of the appearance attribute

* Replace the Stroke node's paint order input with the relative chain order of the Fill and Stroke nodes

* Code review fixes

* Re-save demo art

* Stamp coverages in place and fuse the renderer's per-item appearance reads into single walks

* Treat an empty appearance as the undeclared state so padded rows inherit instead of blocking the cascade

* Update demo art

* Treat padded appearance rows as undeclared in the boolean flatten's group recursion
2026-08-14 13:25:23 -07:00
Dennis Kobert
65e0969721 Recognize a reducer's IList input level in build 2026-08-14 10:13:53 +00:00
Dennis Kobert
8f265e7660 Report a creator's pushed-level extent from its count 2026-08-14 09:56:31 +00:00