* Revamp the syntax to #[hard(a..b)] and #[soft(a..b)] bounds on node definitions
* Address review feedback: error on empty bounds ranges and remove redundant count clamps
* Fix NaN transform from Repeat Array with a count of 1
* Remove redundant manual clamps already enforced by #[hard(...)] bounds
* Migrate legacy gradients via an isolated measurement pre-pass
Convert legacy bounding-box-relative Fill::Gradient values to absolute
space on document load by measuring each fill's evaluated geometry,
rather than walking each layer's primary flow. The pre-pass scans the
whole root network so fills on secondary branches (e.g. a Copy to Points
instance) and fills in hidden, disabled, or orphaned branches are all
found, redirecting the document export to each fill in turn to force its
branch to evaluate and reading its geometry back from the inspect result.
With every legacy gradient converted before any render, the legacy
bounding-box render path is removed: the ATTR_GRADIENT_LEGACY marker, the
renderer's legacy brush branch, and fill_to_graphic_list's bbox bake all
go away. Gradients nested inside subgraph node networks are out of scope
and warned about.
* Address review: harden gradient migration against stalls and document switches
- Advance the queue on dispatch early returns (missing export or channel
send error) so a failure can't leave the migration permanently stuck
with the document unable to render.
- Tag the migration with its DocumentId: cancel-and-restart when a
different document's migration is requested, and only apply a
measurement to the active document's in-progress migration, so
switching documents mid-migration can't stall or cross-apply.
* Remove nested network non-migration warning
* Cleanup
* Also add migrations for Fill node backup colors
* Apply migrations to the demo art
* Make is_branching and free-point click targets O(n) instead of O(n^2)
* usize -> u8
* Fix profiling CI treating performance improvements as regressions
* Fix "Untitled Document {N}" numbering progression when another doc includes that substring
* Fix names with non-numeric suffixes blocking the base name
* Replace the 'Vec2 to Point' node with an 'As Vector' node and automatic conversion
* Accept a Vec2 as content for the Wrap Graphic node
* Rename the type-assertion nodes from 'To' to 'As'
* Fix the Transform node reversing a Vec2 input's direction
* Fix text migration bug
* Add a recovery path for autosaved documents that don't open successfully
* Fix file naming edge case
* Add edge cases for Windows zip names
* Simplify comments and remove desktop portion
* Add TaggedValue::TypeDefault to avoid baking placeholder Tables into saved documents
* Add TaggedValue::TypeDefault to avoid baking placeholder Tables into saved documents
* Migrate empty Vector/Raster/Graphic/Artboard placeholder values to TypeDefault on load
Documents written before the TypeDefault mechanism existed have empty Table<Vector>/<Raster>/<Graphic>/<Artboard> values baked into every unwired exposed input. Walk each migrated node's inputs and rewrite any such placeholder NodeInput::Value into the equivalent NodeInput::type_default, so re-saved documents shed the placeholder payloads. Marked with a TODO for eventual removal once enough documents have been re-saved.
* Re-save demo artwork
* Remove Graphic and Artboard placeholder containers from TaggedValue
* Remove Raster placeholder TaggedValue variant
* Simplify document migration
* Remove Vector placeholder TaggedValue variant
* Remove NodeIdTable from the TaggedValue
* Remove StringTable from the TaggedValue
* Remove F64Table in place of F64Array in TaggedValue
* Replace TaggedValue::Color(Table<Color>) with ::Color(Option<Color>)
* Replace TaggedValue::GradientTable(Table<GradientStops>) with ::Gradient(GradientStops)
* Replace TaggedValue::BrushStrokeTable(Table<BrushStroke>) with ::BrushStrokes(Vec<BrushStroke>)
* Make TaggedValue::DocumentNode runtime-only with TypeDefault placeholder
* Make TaggedValue::ContextFeatures runtime-only
* Remove Serialize/Deserialize from Table<T>
* Add a widget for TaggedValue::BrushStrokes to visualize strokes and samples
* Define a reusable list of TaggedValue::TypeDefault types for its generated methods
* Re-save demo artwork
* Fix tool overlays and snap targets to use upstream Path node geometry not downstream final geometry
* Snap to upstream Path free points, dedupe the lookup via a helper
* Fix blend layers wrongly cropping Inside-aligned strokes on open paths
* Skip the closed-subpath check when stroke alignment can't apply
* Compute `can_draw_aligned_stroke` once and share it with the blend layer
* Use the actual axis scale, not the column-vector diagonal, when sizing stroke clip rects
* Fix under skew
* Break out VisualColorPickersInput.svelte
* Break out ColorComparisonInput.svelte and ColorPresetsInput.svelte
* Add backend definitions and plumbing for the 4 new widgets
* Port the ColorPicker.svelte layout and business logic to Rust
* Port more ColorComparisonInput.svelte logic to Rust
* Port more SpectrumInput.svelte logic to Rust
* Port more frontend logic to Rust
* Code review
* Code review
* Fix some CSS
* Rename the 'Identity' node to 'Passthrough' internally
* Rename the 'Memoize' node to 'Cache' internally
* Let skip_impl proto nodes auto-generate as document node definitions
* Remove the wrapper 'Passthrough' node from document_node_definitions.rs
* Remove the wrapper 'Cache' node from document_node_definitions.rs
* Remove the wrapper 'Monitor' node from document_node_definitions.rs
* Remove the wrapper 'Noise Pattern' node from document_node_definitions.rs
* Remove the wrapper 'Brush' node from document_node_definitions.rs
* Remove the wrapper 'Transform' node from document_node_definitions.rs
* Code review improvements
* Rename Cache node back to Memoize
* More code review
* Compensate for upstream row-0 transform absorption in viewport-space 'TransformSet'
* Add 'editor:text_frame' row attribute so the Text tool's drag cage tracks multi-row text
* "Separate Glyph Elements" -> "Separate Glyphs"
* Improve artboard migration robustness from older documents
* Code review
* Make the tools visualize the text frame based on attribute not upstream node
* Add ClickTargetType::CompoundPath variant for fill-rule-aware compound shape hit testing
* Generate one compound click target per Vector so glyph holes aren't treated as filled
* Fix insidenss logic
* Stop pushing duplicate layer entries when re-clicking an already-selected layer
* Make Text node generate per-glyph bounding box click targets
* Show source-geometry outlines and aggregate all rows for layer click targets
* Strip 'editor:click_target' override on Path node so direct edits restore precise hit testing
* Fix inverting a zero-determinate transform
* Fix another panel docking bug where restoring would leave a blank no-panel space
* Improve panel hide/show to restore position, size, and adjacency
* Check full subtree for document panel and avoid double traversal in insert
* Add a pointer hover marker line to the rulers
* Fix rulers and pointer marker when document is flipped
* Reduce duplicate code
* Fix ruler label placement
* Performance
* Separate 'Clip' into its own node out from the removed 'Blending' node
* Code review
* Rename to Clipping Mask
* Update Opacity node in demo art that use it
* Use DIsplay not Debug for printing blend modes
* Use 'Transform', 'Gradient Type', and 'Spread Method' nodes for table gradients
* Add gradient widget to the tool's control bar and update where the two swap buttons go
* Fix gradient rendering
* Format
* Code review