* refactor: opacity + blend_mode -> blend_style
* Add code for clipping
* Add alt-click masking
* Clip to all colors. Fill option
* Fix undo not working. Fix strokes not being white
* Allow clipped to be grouped or raster
* Switch to alpha mode in mask-type
* add plumbing to know if clipped in frontend and add fill slider
* Attempt at document upgrade code
* Fix fill slider
* Add clipped styling and Alt-click layer border
* Use mask attr judiciously by using clip when possible
* Fix breaking documents and upgrade code
* Fix fixes
* No-op toggle if last child of parent and don't show clip UI if last element
* Fix mouse styles by plumbing clippable to frontend
* Fix Clip detection by disallowed groups as clipPath according to SVG spec doesn't allow <g>
* Add opacity to clippers can_use_clip check
* Fix issue with clipping not working nicely with strokes by using masks
* Add vello code
* cleanup
* Add stroke alignment hacks to SVG renderer
* svg: Fix mask bounds in vector data
* vello: Implement mask hacks to support stroke alignment
* Move around alignment and doc upgrade code
* rename Line X -> X
* An attempt at fixing names not updating
* svg: add stroke order with svg
* vello: add stroke order with by calling one before the other explicitly
* fix merge
* fix svg renderer messing up transform det
* Code review; reorder and rename parameters (TODO: fix tools)
* Fixes to previous
* Formatting
* fix bug 3
* some moving around (not fixed)
* fix issue 1
* fix vello
* Final code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Transfer pasted layers to viewport center when not in viewport
Fixes#2301
* Move a layer as a whole and use change
* Make a bbox and move content according to that
* partial fix
* Only move if none within viewport
* Fix import error
* Fix artboard
* tmp, skip ones being added to ab
* fix stuff
* fix formatting
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix min and max macro not enforcing limits when data flows
* Use trait based clamping
* Remove min/max from testing
* cargo fmt
* Resolve into min, and hard_min
* cargo fmt
* fix traits
* cargo fmt
* fix tests
* rename as soft_x
* Add validation code
* Clean up (not compiling because of DVec2 clamping)
* Avoid needing to add trait bounds to node definitions
* Code review
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Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix line overlays not showing up for horizontal/vertical line
* Fix spline tool transform
* Fix line tool transform
* Fix pivot following mouse even after confirm
* cargo fmt
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Have red be below quads
* Code review pt 1
* Skip rendering of pivot
* Code review pt 2
* Code review pt 3
* Cancel resize and its hints
* Remove the redundant placing message
* Dragging state for text tool fsm
* Cleanup
* Fix line tool undo and abort problems
* Code review
* 3px textbox overflow bottom
* Some more cleanup
* Fix reversed match arms that had been converted to if-else
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Enable free movement of edge during skew when ctrl is held
Fixes#2299
Follow-up to #2300
* Simplify code
* Change test along the lines of new behaviour
* Make the hint Title Case
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix mouse states and priority order of operation
* Add metadata for tampered transform
* Add comments explaining details
* Improve comments
* Move out of bounds checks into rotate check
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Rotate pivot and squares to orient along quad
* Add compass rose UI
* Add compass rose functionality
* Refactor code and polish things
* Fix UI
* Fix crash
* More polish
* Rework arrow to use different selection method
* Adjust for rotated layer and show when within cage
* Don't show when other modes are possible
* Fix glitchy compass
* fixes
* fixes
* WIP separate pivot and compass rose (not compiling)
* Complete file moving fixes
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Further polishing of G/R/S visualisation and features
Followup to #2229.
* Begin typing only if constrained or not in G
* Prevent adding empty group in R mode. Order fn alphabetically as was before
* Always show typing hints unless can't begin typing
* Fix one frame bug
* Add cancel and confirm groups for GRS hints
* Fix inconsistency in call increments, snaps
* Use top/bottom left/right methods with quads where more readable
* Fix inconsistent use of narrow/flat
* Add hints to transform cage
Fixes https://discord.com/channels/731730685944922173/881073965047636018/939265895509925898.
* Rename some hints
* Fix scale radial behaviour, grab constraints and local edge orientation
* Fix not being able to remove the whole selection with delete modifier
Fixes https://discord.com/channels/731730685944922173/881073965047636018/1336221441716391937.
* Fix compiling
* Fix crash when single point bbox
Fixes#2267
* Fix the same crash in scale and use better name for bbox
* cargo fmt
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix GRS overlays bugs
- [ ] Another change: when typing values, we shouldn't round the number to 2 decimal places, instead it should show the exact number the user types, including trailing zeros if the user types those.
- [ ] For Scale, the solid vs. dashed line that follows the cursor is following the projected location of the cursor onto that line. It should not be doing that, instead it should be displaying the actual scale ratio. 0 means at the center. 1 means at the starting point of the Sscale. 0.5 means half is solid, half is dashed. Notice in my video below, I'm able to make the solid line's end go all the way to the center, which should occur at a scale factor of 0, without ever having the scale factor even go below 0.5. Because currently the two values aren't related. Furthermore, this is necessary to visualize snapping when Ctrl is pressed and to properly handle slowing when Shift is pressed.
https://files.keavon.com/-/QuirkyYummyGrayfox/capture_38_.mp4
- [ ] Implement integer-value snapping for Grab when Ctrl is pressed? It should work whether we're freely moving or constrained to X or Y (but still mouse controlled; Ctrl doesn't affect typed numbers). So when Ctrl is held, we shouldn't see decimal values. You'll need to zoom in past 100% to see decimal values.
- [ ] We don't enter G, R, or S mode until after pressing one of those keys and then moving the mouse cursor. It should happen immediately upon pressing the key, before needing to move the cursor.
- [ ] The hints need to be updated to work dynamically with the state of global vs. local X and Y constraint, and include - negation, numbers, and Backspace if numbers are typed.
- [ ] In the Path tool, we actually do want the Rotation to start from the direction of the cursor rather than the local rotation of the layer. So if you can undo that change specifically for the Path tool, but keep it for the Select tool, that would be ideal.
- [ ] When G is constrained to Y in both Path and Select tools, the number label shouldn't swap sides based on moving the mouse left and right offset by the pivot-to-start-point X offset distance. Alternatively, you could keep this behavior but make it swap to the side that the mouse is currently on (removing the pivot-to-start-point X offset from the current mouse position). When solving this, just be sure you don't break the correct behavior for G when unconstrained to an axis, since we like how the Y component label swaps sides. Please also double-check that you're not drawing any extra (overlapping) overlay lines than the necessary 1 when in X or Y constraint mode, or when X or Y happen to be precisely 0. https://files.keavon.com/-/EachWeeArcticseal/capture_39_.mp4
- [ ] Remove the bottom-left viewport overlay labels for the G/R/S status
* Remove bottomleft GRS overlay
* Fix backspace minus
* Implement integer-value snapping for Grab when Ctrl
* Use built-in coordinates for translation
* Show the exact value in Typing including trailing zeros
* Make rotation overlay start along the cursor rather than the local rotation of the layer in path tool
* Properly handle slow down and other effects on scale
* Start the transformation overlay immediately rather than after first change
* Hints for typing and global/local axes
* Prevent drawing overlapping if X or Y is 0
* Fix number being replaced by - when in negated transformation
* Fix fixes
* Invert scale delta in inverted mode
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Changes rotation handles to be around overlay squares
Fixes https://discord.com/channels/731730685944922173/931942323644928040/1330785941786329209
* Fix zero width objects not being selected by slightly nudging the transform
* Follow the categorical limits to render overlay quads
As discussed here: https://discord.com/channels/731730685944922173/931942323644928040/1331166336923074600
* Replace area based calculations with edge based calculations
* Fix 3rd category vis
* Code review
* Add missing powi(2)
* Fixes to handle logic
* Remove single axis prioritisation
* Explicitly check for distance to find nearest handle
* Replace threshold check based on corner vis bounds
* Fix discrepancy at h=12px
* Allow grab when box is too small by disabling resizing within bounds
* Replace inside resize pixel limit
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fixes last tab being opened instead of last active tab
Fixes https://discord.com/channels/731730685944922173/881073965047636018/937518022548131891
* Defers node initialisation to SelectDocument message instead of load_document
* Fix warning regarding attempt to load closed document
* Defer loading resources and running nodes to selection time
* Make last active tab load before others
* Load last active saved document instead of last autosaved doc
* Fix failing tests
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Make HintInfo label use Cow<'static, str> instead of String
Fixes https://discord.com/channels/731730685944922173/881073965047636018/931942323644928040
tmp, will amend later
* Replaces dynamic hint used by transform layer with overlays
* Adds a scaling factor accounting for document and viewport scales
Also moves whole code to single unit
* Make overlays relative to viewport rather than document
* Add visualization overlays to G/R/S in the Select tool
* Prevents quick measurements from showing up when resizing bounds
Fixes https://discord.com/channels/731730685944922173/881073965047636018/1328282633456713762
* Add local axes which activates on double constraints.
* Handle the bounding box of a collection of layers as select tool does
* Replaced hard coded transparent color and removed debug! which slipped in
* Make rotation axes start along local axis
* Fix typed distance being in doc space and negatives
* Fix missing undo transactions for some actions
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix snapping to respect rotation of bounding box
Fixes snapping behaviour which defaulted to X and Y axes.
* Remove redundant align along edges
* Code review
* Update manual
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Co-authored-by: Keavon Chambers <keavon@keavon.com>