mirror of
https://github.com/chanzuckerberg/cellxgene.git
synced 2026-09-18 18:38:11 +08:00
reset brush on window resize
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@@ -3,7 +3,7 @@ import React from "react";
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import _ from "lodash";
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import * as globals from "../../globals";
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import styles from "./graph.css";
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import { setupGraphElements } from "./drawGraph";
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import { setupSVGandBrushElements } from "./setupSVGandBrush";
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import SectionHeader from "../framework/sectionHeader";
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import { connect } from "react-redux";
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import actions from "../../actions";
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@@ -64,12 +64,6 @@ class Graph extends React.Component {
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};
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}
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componentDidMount() {
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const { svg } = setupGraphElements(
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this.handleBrushSelectAction.bind(this),
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this.handleBrushDeselectAction.bind(this)
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);
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this.setState({ svg });
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// setup canvas and camera
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const camera = _camera(this.reglCanvas, { scale: true, rotate: false });
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const regl = _regl(this.reglCanvas);
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@@ -111,49 +105,61 @@ class Graph extends React.Component {
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componentWillReceiveProps(nextProps) {
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if (this.state.regl && nextProps.vertices) {
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/* update regl */
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const vertices = nextProps.currentCellSelection;
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const vertexCount = vertices.length;
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const positions = new Float32Array(2 * vertexCount);
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const colors = new Float32Array(3 * vertexCount);
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const sizes = new Float32Array(vertexCount);
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// Cache a scaled graph
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if (!this.scaledGraphVec || this.props.graphVec !== nextProps.graphVec) {
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const positions = new Float32Array(2 * vertexCount);
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// d3.scaleLinear().domain([0,1]).range([-1,1])
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const glScaleX = scaleLinear([0, 1], [-1, 1]);
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// d3.scaleLinear().domain([0,1]).range([1,-1])
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const glScaleY = scaleLinear([0, 1], [1, -1]);
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const graphVec = nextProps.graphVec;
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for (var i = 0; i < vertexCount; i++) {
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const cell = vertices[i];
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const cellIdx = cell.__cellIndex__;
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const x = glScaleX(graphVec[2 * cellIdx]);
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const y = glScaleY(graphVec[2 * cellIdx + 1]);
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positions[2 * i] = x;
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positions[2 * i + 1] = y;
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}
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this.scaledGraphVec = positions;
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}
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// d3.scaleLinear().domain([0,1]).range([-1,1])
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const glScaleX = scaleLinear([0, 1], [-1, 1]);
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// d3.scaleLinear().domain([0,1]).range([1,-1])
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const glScaleY = scaleLinear([0, 1], [1, -1]);
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/*
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Construct Size & Color Vectors
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Construct Vectors
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*/
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const graphVec = nextProps.graphVec;
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for (var i = 0; i < vertexCount; i++) {
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const cell = vertices[i];
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const cellIdx = cell.__cellIndex__;
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const x = glScaleX(graphVec[2 * cellIdx]);
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const y = glScaleY(graphVec[2 * cellIdx + 1]);
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positions[2 * i] = x;
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positions[2 * i + 1] = y;
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colors.set(cell.__colorRGB__, 3 * i);
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sizes[i] = cell.__selected__
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? 4
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: 0.2; /* make this a function of the number of total cells, including regraph */
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}
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this.state.pointBuffer({ data: this.scaledGraphVec, dimension: 2 });
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this.state.pointBuffer({ data: positions, dimension: 2 });
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this.state.colorBuffer({ data: colors, dimension: 3 });
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this.state.sizeBuffer({ data: sizes, dimension: 1 });
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this.count = vertexCount;
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}
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if (
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/* invisibly handles the initial null vs integer case as well as resize events */
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nextProps.responsive.height !== this.props.responsive.height ||
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nextProps.responsive.width !== this.props.responsive.width
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) {
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/* clear out whatever was on the div, even if nothing, but usually the brushes etc */
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d3
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.select("#graphAttachPoint")
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.selectAll("*")
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.remove();
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const { svg } = setupSVGandBrushElements(
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this.handleBrushSelectAction.bind(this),
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this.handleBrushDeselectAction.bind(this),
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nextProps.responsive,
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this.graphPaddingTop
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);
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this.setState({ svg });
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}
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}
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handleBrushSelectAction() {
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/*
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@@ -176,8 +182,12 @@ class Graph extends React.Component {
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// transform screen coordinates -> cell coordinates
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const invert = pin => {
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const x = 2 * pin[0] / globals.graphWidth - 1;
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const y = 2 * (1 - pin[1] / globals.graphHeight) - 1;
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const x =
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2 * pin[0] / (this.props.responsive.height - this.graphPaddingTop) - 1;
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const y =
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2 *
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(1 - pin[1] / (this.props.responsive.height - this.graphPaddingTop)) -
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1;
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const pout = [x + inverse[12], y + inverse[13]];
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return [(pout[0] + 1) / 2, (pout[1] + 1) / 2];
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};
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@@ -5,38 +5,39 @@ import * as globals from "../../globals";
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/******************************************
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*******************************************
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put svg in DOM
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put svg & brush in DOM
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*******************************************
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******************************************/
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export const setupGraphElements = (
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export const setupSVGandBrushElements = (
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handleBrushSelectAction,
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handleBrushDeselectAction
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handleBrushDeselectAction,
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responsive,
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graphPaddingTop
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) => {
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var svg = d3
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const side = responsive.height - graphPaddingTop;
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const svg = d3
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.select("#graphAttachPoint")
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.append("svg")
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.attr("width", globals.graphWidth)
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.attr("height", globals.graphHeight)
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.attr("width", side)
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.attr("height", side)
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.attr("class", `${styles.graphSVG}`);
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setupGraphBrush(svg, handleBrushSelectAction, handleBrushDeselectAction);
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svg.append("g").call(
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d3
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.brush()
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.extent([
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[0, 0],
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[
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responsive.height - graphPaddingTop,
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responsive.height - graphPaddingTop
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]
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])
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.on("brush", handleBrushSelectAction)
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.on("end", handleBrushDeselectAction)
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);
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return {
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svg
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};
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};
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const setupGraphBrush = (
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svg,
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handleBrushSelectAction,
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handleBrushDeselectAction
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) => {
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svg.append("g").call(
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d3
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.brush()
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.extent([[0, 0], [globals.graphWidth, globals.graphHeight]])
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.on("brush", handleBrushSelectAction)
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.on("end", handleBrushDeselectAction)
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);
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};
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