* refactor reducer to no longer support hover state and hold many labels
* refactor to generate centroidCoordinates for all values of a category
* create hash for function and memoize export
* create button to display all labels for a category
* clear state
* create label for each thing
* calculate on each value
* change to in place modification of map
* switch to for loop with iterator instead of forEach
* use map from centroidLabel instead of creating copy
* adapt for map
* utilize tarrays
* begin documentation
* disable centroids if in zoom mode
* clean up
* persist uncalc coordinates
* document
* clean up and document
* cleanup and document
* fix
* fix undefined labels and document changes
* fix first element skip
* fix conditional recalc
* rename centroidLabel -> centroidLabels
* break out dilation on hover to new reducer
* numerous styling changes for readability
* change centroid icon
* remove colorAccessor from parameters
* recalc centroids on world change
* make label toggle undoable
* remove unused import
* highlight labels on hover
* remove special characters from svg id
* lighten backdrop
* only generate new centroids if they pre-exist
* fix issue with spaces in catagorical value name
* add label buttons to menubar
* change reducer to use colorAccessor and have single toggle
* fix check to see if svg should be rendered
* move svg overlays onto a single svg layer
* dilate on label hover
* remove logs
* allow centroid to update along side regl renders
* allow actions to pass through svg if in zoom mode
* remove artifact from circle
* remove comment
* remove disabling of centroid button
* fix conditional map to screen
* make styling label conditions stricter
* prettier
* refactor onto master
* refactor computePointFlags() to use pointDilation store
* notify when viewport changes
* move svg attributes out of lasso setup and prevent rerenders/writes
* begin playing with transform matrix
* first solution for camera interaction
* create transform using nested groups
* semi-working method using nested groups with transforms
* inversely scale text
* properly do final transform
* cleanup dead / test code
* reinstate original functionality
* breakout centroid labels labels into separate component
* default toggle on for testing
* separate lasso and centroid layers
* remove unnecessary attributes, working hover
* dilation on label hover
* fix dilation on scatterplot
* add dilation on label hover
* break overlay into separate component
* make overlay agnostic to children
* move label mouse actions to centroidlabels component, add overlay state
* remove lasso on switch to camera
* disallow user selection
* fix reducer
* fix subset with continuous color error
* reset labels on color by continuous
* revert centroids on by default
* refactor for nested restructuring
* remove update checking
* remove unused method
* readd deleted hover delay
* remove old centroid setup
* remove centroid from undoable
* cleanup dead code
* remove dead code
* rollback unnecessary changes
* begin adding annotation functionality
* add annotation functionality
* add reset and undo functionality
* change centroids on layout change
* don't create label for unassigned
* add comment pointing out POI for performance
* touch up matrix transform comment
* add comment explaining coordinate space and children's assumed space
* remove dead code
* switch to pure component
* connect centroidLabels to redux
* clean up camera check and null result
* tool tip change
* rename centroid toggle and the like
* fix the misalignment of buttons, also make blueprint use consistent
* fix comment spelling mistakes
* introduce variable for cleaner logic expressions and state assignment
* alter tooltip text to back color by interaction
* remove manual iterator manipulation for forEach()
* remove debounce
* nit fix
* tooltip wording fix
* lint
* Create right sidebar files, move histos over
* restructure continuous legend + all padding
* right sidebar file
* proper graph positioning and resize
* new lasso values since right sidebar
* fix autosave position
* freeze objects
* component rendering perf work
* use PureComponent where safe
* remove obsolete WorldUtil code
* make brushable histogram a pure component
* many graph/scatterplot fixes: 722, 882, 758, 886
* fix e2e test breakage caused by graph transform work
* convert webgl point shaders to use flags rather than explicit point size
* remove unused packages from dependencies
* fix typo in regl prop name
* factor common code into util helper file
* legibility tweaks
* enable centroid
* introduce new sizing
* scale point size based off hovered category
* add styling
* fix margins
* disable centroid labels
* remove unused code and add detail to comment
* remove cell dilation on selection toggle
* move hover to name label
* hover on value except for checkbox
* add border radius to value
* Connect mouse over events to reducer actions
* Change Styling on hover
* Rename reducer actions to be more descriptive
* Reorder reducer in cascade
* Create centroid calculation util
* Whitespace
* Typo fix, use correct action
* Create centroid calc util
* Create centroid svg setup
* Refactor existing svg layer to toolSVG
* Change calcCentroid signature and centroidXY to match mapPointToScreen
* Add id and styling
* Run prettier
* Set z-index to 999
* Draw the label
* Introduce the centroid SVG, refactor code to allow both SVG layers
* Add text label and compute radius based on population
* Implement optional chaining
* Update font family
* Optimize calcMeanCentroid()
* Create and utilize calcMedianCentroid()
* Remove mass circle from label
* Remove styling change on hover
* Remove reducer action logs
* Prettier
* Swap out binds for arrow functions
* Style text
* switch from selectAll() to select()
* Reflect centroid container's purpose in id
* Remove mass from the output
* Swap to obj
* Add finite check
* Don't draw centroid if no finite values
* Fix finite check
* Remove log
* Toggle label coloring based on colorBy state
* Pass cursor events through centroid svg
* menubar 1
* zoom switching
* centering, pixel perfect canvas
* remove dead args and code
* clipping
* remove log
* if
* connect props
* lint
* undo
* logo left, componetize
* graph back to full height
* shadow to top
* do not prematurely call event handlers during render
* change test to deal with async histogram creation
* left section padding
* lint
* adjust graph to account for top bar,
* lasso tests
* refine histogram tests
* remove testing (onlys)
* change pan speed to 1 per issue #722
* correct handle scaling of graph when aspect ratio less than one
* add package lock
* add invert to our scale functions
* correctly transform to/from gl coordinates
* remove unused import
* fix naming of import
* update smoke tests
* Add numeric inputs for percentiles
* Define initial values for percentile cutoffs in world reducer
* add percentil to crossfilter dimensions
* worldEqUniverse now handles cloned worlds
* add Dataframe.mapColumns
* Wire up handlers for percentile inputs
* World reducer and stateManager know about continuousPercentileMin/Max
* Create world as universe clone (not pointer) to avoid clobbering vals
* Define basic actions for setting continuousPercentileMin/Max
* Under the hood, deal with percentiles between 0 and 1
* Move percentile inputs to visualization settings menu
* Fix padding for undo/redo buttons
* Trigger world rebuild from percentile actions
* BROKEN - pseudocode for clamping dataframe by percentiles upon world rebuild
* fix error handling on clip quantiles; start world clipping implementation
* more unclipped reorg
* rename crossfilter.percentile to quantile
* simplify schema access
* update continuous legend when scale changes
* update color cache when clip changes
* clip obs annotations and var data when clip quantile changes
* use own fromEntries
* fix tests
* stable non-finite float sort/search
* clarify comments
* fix syntax typo
* use new stand-alone clip
* clip expresssion data
* add select tests for non-finite scalars
* basic styles
* clip UI now requires explicit commit
* reset enable/disable accounts for clip percentiles
* better error messages
* fix bug in undo interaction with programatic min brush selection
* small refactoring
* support clipping of int data
* do not perform unnecessary summarizations
* improve caching of dataframe compiled columns
* add percentile precompute to Dataframe.summarize
* use Dataframe.summarize for clip percentiles
* remove obsolete quantile code from corssfilter
* histogram scale and label Y axis, add unclipped X range labels
* layout tweaks
* scatterplot now updates when clip changes
* improve comments
* remove debugging comment
* rework clip number entry validation for usability
* ui tweaks to histogram colors and layout
* enable undo/redo for clip user action
* refine UI on clip value entry
* api cleanup
* update confusing comment
* clarify purpose of isValidDigitKeyEvent
* fix misleading comment
* apply appropriate button-group classes; do not mix span and div
* variable name and comment changes suggested in PR review
* rename sort to sortArray; remove unused and dead code path
* naming changes suggested in PR review
* code review improvements for clarity
* more small changes from PR review
* lint fixes for PR review
* fix spelling error
* clarify that function performs in-place modification of world
* add comment to clarify intent of range operation
* fix bad indents in comments
* clean up __columnsAccessor comments and code
* improve comments around clipPredicate
* field name consistency
* improve comment on quantiles params
* save graph selection in redux state
* fix old graph brush select regressions
* refactor graph brush selection to work with undo/redo
* update tests to match new crossfilter spatial select API
* graph selection state now in redux
* remove dead code
* sync graph selection with redux state; improvements to undoable machinery
* fix regression in undoable
* differentiate graph selection cancel from deselect action
* simplify calculation
* remove debugging code
* fix responsive repaint bug in graph selection tool
* undoable debugging and code cleanliness
* undoable action filter state now merges, rather than replaces
* improve comments
* add debounce to undoable action filter; improve comments and debug sanity check code
* comments
* fix undoable bug with clear scatterplot actions
* disable undoable debug flag
* cleanup API and comments around statemachine
* add test id attribute to lasso
* add better error handling for gene fetch requests
* immutable crossfilter
* first cut at reducer refactor with cascade model
* add initial redo/undo implementation
* small optimization
* integrate expression with history
* add tests for new reducers and fix a couple of small initialization bugs
* treat tiny lasso selections as a clear
* better function name for clarity
* fix undo for differential expression
* remove logging
* fix regression due to bad merge
* cleanup and comments for clarity
* improve undoable configuration for flexibility
* fix stale comments
* remove debugging code from production build
* rename categoricalSelectionState
* rename file
* improve comments
* initial dataframe commit
* initial dataframe port of core app
* rename variables for clarity
* remove unused import
* comment out unused code
* fix array handling bug in crossfilter dimension creation
* allow creation of empty dataframes
* handle non-existent columns
* handle non-existent columns
* revise tests for new dataframe
* comments for clarity
* comments for clarity
* generate bulk add placeholder with real gene names
* fix bug in gene name adding
* more dataframe unit tests
* fix bug - subset from current world, not universe
* put cut and pasted code into a single function
* improve caching of crossfilter
* remove cascading update bug from graph
* more performance work
* improve state handling for scatterplot
* performance optimization of critical path
* add column summarization
* dataframe utils
* add callOnceLazy
* fix tests
* minor updates found during review
* fix misspelling
* remove RESTv02 from function names
* comment cleanup
* cut/icut col parameter defaults to null
* break up large test
* improve tests and comments on dataframe at/has functions
* lasso working
* break out invert into own function
* action
* add spatial dimension to crossfilter, in support of polygon lasso
* improve comments on new dimension API
* lasso vs zoom
* toast test
* modify webpack build to allow for global CSS; use CSS modules to scope component styling
* remove heatmap
* add label to index resets
* swapping out buttons for blueprint
* adding constants to globals
* swapping out blueprint buttons
* title position, sidebar improvements
* sidebar styles
* adding toasts for validation errors
* zebra section trial
* integrating blueprint, switching buttons over, breaking out scatter
* clean up console
* Create Release_Validation_Recipe.md
* compose middle ware for redux devtools
* update package.json and lock
* remove heatmap, add to left side bar
* redux devtools extension
* mocks for redux refactor - for discussion
* more API design on redux refactor
* add new reuqired dependencies for build
* change babel target to use modern browser
* remove dead code
* remove dead code - joy plots
* checkpoint on redux refactoring
* checkpoint on redux refactoring
* fix mistaken rebase conflict resolution
* dead code removal; add name to dataframe backmap
* rename dataframe to universe
* update eslint config to more closely match prettier
* lint
* more eslint updates to match prettier
* additional config to make eslint match prettier
* add expression data to Universe/World
* remove obsolete reducers
* lint fixes
* more eslint cleanup
* lint
* lint
* fix but in countAllOnes when dimensions gt 1
* lint; do not display name metadata field
* lint; colors refactor
* lint; colors refactor
* update comments
* first cut at regraph and reset
* enable object-curly-braces consistent mode
* lint, handle regraph with no selection
* fix expression scatterplot bugs
* fix regression legend display
* add expression data cache
* remove console logging
* reset cell color on regraph/reset
* remove obsolete server URLs
* rename UniverseV01 to Universe_REST_API_v01
* add additional comments on the varDataCache
* merge universe reducer into controls reducer; simplify initialization-related actions
* use spread operator
* fix erroneous comment
* convert universe and world state to plain objects, and functionalize supporting code (remove ES6 classes)
* use spread operator
* lint
* improve variable names
* rename obsCrossfilter to crossfilter and obsDimensionMap to dimensionMap
* rename controls2 to controls